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[LE] restoring cell to origional


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I've been trying to find a TES5Edit tutorial about how to completely remove all edits to a cell. Found lots about cleaning masters, a few that mention it could be done, but no step by step tutorials. Could anyone tell me how to do this? In detail like which pane and line to click in, the right or the left. And if you delete an entire cell does that delete any changes to the navmesh that you made (hopefully)? In the cleaning tutorials they show "Undeleting and disabling references". What if you want to undelete and put back where it was originally instead?

 

A separate question I can't figure out. Say you changed all the bears in your game. In trying to undo this with tes5 what is the difference between removing all your changes to bears or accidentally removing all bears from the game in your mod.

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Open up your mod in TES5Edit and look at whatever subsections it contains - Actors, Packages, Statics, Weapons, etc. This is what the esp file that is your mod understands that has been added or edited, by looking thru the subsections you can remove any changes that you no longer want. The listing on the left is all of the different types of records your mod contains, what you see on the right side when clicking on a record is the actual details of what you changed or added. If you're going to be deleting, you probably won't need to worry about the right side as the details are mostly unimportant, just that the edit has been removed from the left side.

 

Concerning your Bears question - if you have made changes to Bears the npc monster like their health for example they will be under the Actor section - remove any edits to bears there and you will remove the changes the mod makes. For things to be affected game-wide, edits would need to be in the leveled character (leveled lists that populate the bear spawns) or the Worldspace section (the actual spawnpoints themselves).

 

For removing edits to cells, you'll be working in the Worldspace section almost entirely. Open that up and find the cells you've edited in the sub-groups. Sometimes they'll be listed by name but if they're Wilderness cells they'll be listed only by a cell grid reference like (9, -15). You'll have to remove these sections as needed to remove any changes you've made in your mod. Any navmesh changes will be listed in this section as well so you can delete them all at once or as needed on a per cell basis. If you make any removal of navmesh, make sure you remove the NAVIM section completely as well - this is the Navigation Mesh Info Map section, remove it and then when all done open and resave your mod in the CK so the section is recreated with the updated values for any navmesh changes you want to keep.

 

Disclaimer - back up your mod, work on a copy and know what you are doing, hand editing a mod and deleting wholesale like this is fairly advanced stuff so you need to be careful and watch what you're doing. If you delete too much or in the wrong place you could render your mod unstable or unusable at all.

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For the exterior cell in Tamriel you need to delete any new references you've placed in the cell before you remove your edit to the cell itself. If you don't those objects (trees etc) will still exist in the game but in a null location, causing CK errors.

 

Just go to the cell and in the Cell View window, in the right hand area, sort the list of items by Form ID. Yours will start with 05 (if your mod uses all DLC and Update.esm), or 02 if you just have Skyrim and Update as masters.

Edited by B1gBadDaddy
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Thank you for your advice. The part about removing added items before deleting the cell might be the cause of a problem I had been having with TES5. When I try to clean my mod and save I kept getting this error:

 

Error saving Stronghod.esp.save.201_07_21: Record [REFR:0006EA23] (places RockL03 [sTAT:00018BA5} in GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C]) can not be contained in GRUP World Children of Tamriel "Skyrim"[WRLD:0000003C] [00:00] Errors have occurred. At least one file was not saved.

 

When I look in my mod in TES5 I see this

Worldspace
0000003C Tamriel Skyrim

00000D74 Cell <Persistent Worldspace Cell>

000173AF Placed Object AMBWaterfallTallP[sOUN:000B62F1}

000173B0 Placed Object AMBWaterfallSmallP[sOUN:0001C13A]

00042494 Placed Object RockTundraLand01[sTAT:00039231]
0006EA1B Placed Object RockL03{STAT:00018BA5]

Should I in TES5 RClick and remove all those placed objects then that 00000D74 cell as well? I have no idea where those came from but it looks like they shouldn't be there.

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Check your EditorWarnings.txt file in the Skyrim folder, after opening up your mod in the CK. If the error is related to what I said, it'll say something about reference point or attached. Not at my pc right now so can't check exactly, but I've got a couple of errors I need to fix.

 

Pro tip: Copy the contents to MS Word. Much easier to read. Make the font small and margins tiny, landscape layout.

Edited by B1gBadDaddy
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