Majorshepard Posted July 24, 2017 Share Posted July 24, 2017 (edited) So the main issue I have right now is with lighting in the game. Most of the time it's fine, there are no issues and lighting works. However in some indoor locations the lighting seems to not affect specific areas until I move really close to the area in question. Like a corner of the room all of it will be black and dark until I walk up to it and the lighting 'Pops' into existence. Walking away from the area brings the issue back. I originally thought it was ELFX causing the issue so I replaced it with RLO but the issue still remains. There's even cases of black stripes in some locations on floors that sometimes stay around even after I move close (but those are rare). I don't know if its a mod conflict or the game itself but it gets really distracting when you're in a well lit room but the left side is completely dark. Screenshots of issue: http://i.imgur.com/uCVHdTo.jpg And After moving forward slightly but looking in a specific direction makes it dark again.http://i.imgur.com/DGihNr3.jpgCollege of Winterhold (Student rooms)Helgen (In Helgen Reborn) Mods: Alchemist CompendiumHarvest Overhaul - Creatures 0.91Harvest Overhaul - Plants 0.91D13 Faster Get Up Standup SSEFores New Idles in Skyrim - BehaviourFores New Idles in Skyrim - SpellsNo spinning death AnimationPretty Combat Animations SSEPretty Female Idles SSEPretty Sit Idles SSEXP32 Maximum Skeleton Special editionaMidianborn Book of Silence Blades armour HotfixDCR - King Crusader Mega PackDragonbone Barbarian Armour - CBBE Bodyslide 2 SSE FilesDragonbone Barbarian Armour - Female OnlyRogue Sorceress Outfit RetexturedThe Lily - Armour MashupFantasy Soundtrack SSESSE Hi quality MusicImmersive Sounds - CompendiumBeards 2KEye Normal Map Fix SSEKijikoHair 2.0KS Hairdos SSEModern Brawl Bug fixSimple Auto Unequip AmmoUnofficial Skyrim Special Edition PatchDawn of Skyrim (Directors cut) SSEBandolier - Bags and Pouches ClassicThe rings of Old - Morrowind ArtifactsViolensSkyTESTRealistic Water TwoTrue Storms Special EditionDawn reimaginedRecorder - Standalone Fully Voiced FollowerShindara - The Fire withinSofiaABT SE - Arrows and Bolts Tweaks Special EditionAlternate StartCutting room floorInstant MiningPredator VisionRelistic ConversationStones of BarenziahEven Better Quest Objectives - Alternate Start PatchEven Better Quest ObjectivesEven Better Quest Objectives - Paarthurnax Dilemma PatchHunterborn SEiNeedRelationship Dialogue Overhaul - RDO patches FinalRelationship Dialogue OverhaulWet and ColdYOT - Your Own thoughtsWearable LanternsTransmute Iron FirstaMidianBorn Book of Silence - ArmoursaMidianBorn Book of Silence - CreaturesaMidianBorn Book of Silence - Dragonborn DLCaMidianBorn Book of Silence - Unique ItemsaMidianBorn Book of Silence - WeaponsApophysis Dragon Priest Masks SEBook Covers skyrim SE - DesaturatedBook covers Skyrim - lost Library DesaturatedDeathbell HD 1KDesigns of the Nords SEEthereal Clouds SEFair Skin Complexion for UNPFemale Dragonic Argonian Textures 2k (CBBE and UNP)Female Vampires have fangsFeminine Khajit Textures (Grey cat and Leopard)LeanWolfs Better-Shaped Weapons - All in OneLeanWolfs Better-Shaped Weapons - Arrow updateLeanWolfs Improved Enchanter candle Meshes SERealistic Horse SaddleRuins Clutter improved SERustic windows SESkyrim Flora Overhaul SESkyrim SE Skill Interface RetextureSMIM 2.04The Bathsheba Body (BSB) SSE v2 PresetWhite Phial replacer SEConvenient HorsesFalskaarCampfire SSEFrostfall SSERS Children OverhaulClimates of Tamriel Special Edition - SEClimates of Tamriel Special Edition - Falskaar PatchMoonlight Tales Special EditionRealistic Lighting Overhaul SSEYY Animation Replacer - Mystic KnightEthereal Elven Overhaul patches for SSERS Children Overhaul Patch DatabaseClockwork SSEHelgen Reborn SSEThe Paarthurnax DilemmaEthereal Elven overhaulBetter dialogue ControlsBetter MessageBox ControlsEnglish Strings for Skyrim SELockpick Graduation (Option 3)Unread Books Glow SSEAchievements Mods EnablerBodSlide and Outfit StudioEnhanced Blood Textures SEFootprintsGlowing Ore Veins 300 SSENo More Radal BlurDaedric DawnbreakerDragon Steel WeaponsEidolon's edgeLore Weapon ExpansionBerserk - The Black swordsman ArmourBerserk - The black swordsman - DraculaOffspring DragonslayerUnique Uniques SSE Computer specs 2x Zotac nVidia GeForce GTX 970 SLIIntel Core i7 3770k16GB RAM DDR3Asus Maximus V Formula MotherboardWindows 10 Pro 64bit Minor Bugs Here is a list for minor bugs or issues I have encountered just incase they are apart of the main issue or may be signs of a bigger issue, will update if anymore occur: During the quest 'Ill met by Moonlight' After talking to Sinding and he gives you the ring he is supposed to turn into a werewolf and climb out of the pit. However for me it got as far as him transforming and looking up before he just stood there. He still looked around but didn't move from the centre of the jail. Sometimes he turns his head towards the PC but instead of making a sound he makes static noises for a few moments before going silent again. Random CTD's. These have varying occurrences and can happen at any point in the game. For example I could just be walking in the open world and then a CTD for no reason (No freeze or jerk). Sometimes it happens if I use the wait function multiple times and CTD on coming to Raining weather (Attempting it again on booting back up does not make the issue occur again). Vibrating/Moving items on shelves. I know this was sort of an issue in the original game but some items seem to move or float up a little before resetting in position and doing it again. Some items load halfway through whatever they are on and continue to make noise either until it gets pushed outside the object or I take it. I'm surprised they didn't fix this issue but maybe they did and i broke it somehow. It can be funny when you see a dancing/spazzing out skeleton that flies all over the place but the noise is too much. If there is a mod for SE that fixes this please let me know. Fixed occurs when allowing Skyrim to go higher than 60fps as Physics is tied to framerate (Annoyingly). 2/9/17. Fixed at an earlier date but forgot to update here. Weird Electrical sounds in the Midden. So I am not sure what caused this to happen but upon first arriving to the midden I kept hearing electrical sounds coming from teh cylindrical room with water in the left side with a sewer. There was also lighting effects seemingly being caused by 'Spark' spell attack. And yet there was no physical attack and 'TCL' revealed nothing on the other side of the room. The only thing I can think of is that I did see Khajiit mage casting sparks in teh main hall with the eye of Magnus on one of the lights before going into the midden so maybe it kept his attack loaded? Not sure. Leaving the area to the lower midden and coming back after speaking to the Augur fixed it. Low textured areas in Whiterun. This only happened once so far but during a rainstorm parts of the floor in Whiterun did not load properly and actually where higher than the actual floor. It was like it was loading other textures on top of what was there as the ones under them where fully loaded and normal. No need for TCL as I could walk through them without it. Another bug at the College of Mages when you first go up the bridge with Fadara she's supposed to light the braziers on the way up. However her spell only hit one brazier while she got stuck on the ramp leading up to the second one and kept casting the spell at the floor, using up her spells and now the last two are unlit. I cannot light them myself (at least as far as i know) and reloading did not sort the issue as she did the same thing again. And yet another bug at the college. When you help a fellow mage by letting her cast spells on you and turning you into various animals my PC kept changing positions moveing further away until being changed into a do and pushed into a room where her spell could not hit me leaving me stuck in conversation and dog form until a few minutes pass and the game jsut removes the dog and puts me back infront of the mage. I sometimes have a problem when using 'work' animations such as the chopping block and taking a log to put into the automated logger. My camera will zoom out but the animation does not play. Instead I can move around and do normal attacks and such. However the camera is stuck until i fast travel away or reload. It happens quite a few times and the only thing I can think of is that the character got stuck on the terrain so they could not move close enough for the animation to play, cancelling the action out but not resetting the camera. (13/8/17) After getting the blood needed for the Oghma Infinium dwemer cube I have to read the mook on the page. However instead of showing the correct image it shows a rainbow colour with 'img:' in big black letters. Also when using the book to gain levels in skills it does not reward them but the book is still used and disappears (Update: Turns out you have to leave the cave for it to work). Fixed by downloading the missing textures and placing/naming them in the required way. 2/9/17 Minor bug imagesOghma Infinium issue. (Fixed 2/9/17)http://i.imgur.com/05ogaID.jpg Edited September 2, 2017 by Majorshepard Link to comment Share on other sites More sharing options...
Majorshepard Posted August 5, 2017 Author Share Posted August 5, 2017 Still having the main issue occur and in some areas it gets pretty bad with entire areas going dark for no real discernable reason. Maybe I'm the only one that has ever had this issue lol Link to comment Share on other sites More sharing options...
nightscrawl Posted August 5, 2017 Share Posted August 5, 2017 Still having the main issue occur and in some areas it gets pretty bad with entire areas going dark for no real discernable reason. Maybe I'm the only one that has ever had this issue lol I have it occasionally. I think it has to do with a game limitation regarding the number of light sources an individual cell is allowed to have. It's a shame that the RLO folks disabled comments, otherwise you could ask there. Did you try asking on the ELFX page? Link to comment Share on other sites More sharing options...
Majorshepard Posted August 6, 2017 Author Share Posted August 6, 2017 I did not, I figured I wouldn't need to as both mods seem to have the issue. But it might be a good Idea, I'll give it a try. Link to comment Share on other sites More sharing options...
Dracotorre Posted August 6, 2017 Share Posted August 6, 2017 (edited) It's tough to say with one example, but I agree with nightscrawl about likely something is exaggeration light limit issue resulting in popping light or flicker. it's not ELFX or RLO itself as you've deduced, but realize that lighting mods push the light limits so any problems with your setup may increase light-limit-related issues. Could be game engine slow to respond or mod conflicts. Make sure plugins sorted properly and mods installed correctly, perhaps reduce your load, and the problem should go away. On your minor bugs list: * the missing Sinding climbing animation is due to Moonlight Tales SE borrowing the animation for a howl; documented on the Moonlight Tales page.* Random CTDs indicates a problem - check your load order, conflicts, save-game problems such as dangling references, or if too much strain on engine.* Whiterun texture load: could be related to your primary concern.* Faldra lighting path at college: Unofficial Skyrim SE Patch fix along with a mod not passing through the fix (or some other change) leads to Faldra missing most of the lights. I've encountered this. Without USSEP then Faldra will likely hit every light. Use xEdit to find conflict and create a patch, or live with it. Edited August 6, 2017 by Dracotorre Link to comment Share on other sites More sharing options...
Majorshepard Posted August 7, 2017 Author Share Posted August 7, 2017 (edited) Ah I see, the ELFX creator said the same about the lighting issue when they replied, also that I could've missed meshes when i installed. But if that was the case why would RLO have the same problem, the Light limit seems the problem, at least for now. For the load order it is sorted with LOOT and they are all in the placements it used, I just listed the mods I had in my list and not the plugins (so then everything is shown rather than just ones with plugins). I'll check for conflicts, I thought LOOT also checks for those but I'm not sure if thats reliable. I might be able to use SSEEdit to see if there are any conflicts I'll have to look it up. As for dangling references how do I check for, and fix, those? As for the Sinding issue I couldn't see it on the main page or the posts/bugs. He gets a lot of comments so it might've been lost amongst it all :tongue:. Since the last time for Whiterun it hasn't happened again, very weird. For Faralda I have moved too far along into the game to go back and fix it for my current save but I'll check it for future ones. Update: As a question i recently remembered about Wrye bash and Bashed patches and was wondering if they fix mod conflicts? Or if they are only for reducing mod list size for the oldrim "255" limit. I'll still apply it for now to see if it alleviate any of the issues I'm having. Update 2: Ok so a bashed patch did not fix the lighting issue. Gif of Lighting issue (After Bashed patch): College of Winterhold (Student rooms)Helgen (In Helgen Reborn) Edited August 7, 2017 by Majorshepard Link to comment Share on other sites More sharing options...
Dracotorre Posted August 18, 2017 Share Posted August 18, 2017 (edited) The animated images are helpful. I have seen the light blink out against a surface like that on very rare occasion (maybe once every 100 hours) so far only in a city where there are many lights. Never witnessed it in those places or that large of a surface. I had figured it was the engine trying to compensate with the light limit, but your examples appear to have few light sources (though we'd have to count). View angle determining how surface is lit may clue us in. Is your character carrying a light source-torch, spell, or Wearable Lantern? I believe in my cases I had a light. I'll try to record details if I experience this again. Then the question is why worse for you than my experience? Assuming it's worse. I still suspect a game-engine limitation, though. Edited August 18, 2017 by Dracotorre Link to comment Share on other sites More sharing options...
Majorshepard Posted August 18, 2017 Author Share Posted August 18, 2017 (edited) From what I can tell it seems to be when I look in very specific spots, like there is an invisible object floating in the air, even if its behind a wall or set of stairs. This was most apparent in the college of winterhold as when I looked above the well in the mage quarters and to the left the walls in the stairway would go black as shown. However looking jsut a little bit to the right it would make it normal. Its like there is a box floating that is casting the shadow effect. As for the lightsource carrying I do have wearable lanterns installed but for the images I took, and most of the game, I am carrying the Dawnbreaker. I use a mod called Daedric Dawnbreaker that makes it cast light in the area, I haven't actually checked to see if this occurs without it equipped. As another thing I noticed, at least recently, none of the lighting problems happen in the open world. It is only in buildings or the cities that I've seen it occur, or at least its most notable. I've never noticed it happening outside in the forests or tundras. Update: Ok so I just tried unequipping Dawnbreaker and trying it without it and the problem actually stopped o.o. I guess with the extra light from the weapon is making it go over the limit, even tried with the travel lantern and a normal torch makes it that also happen. I guess I should just step away from those for the moment until the problem is somehow fixed. Edited August 18, 2017 by Majorshepard Link to comment Share on other sites More sharing options...
Majorshepard Posted September 2, 2017 Author Share Posted September 2, 2017 (edited) As a heads up the problem is still there however it is less noticeable without an extra lightsource as the Dawnbreaker or Lantern. And as for Oghma Infinium Texture issue I actually looked into the locations the game were looking for texture of the book and found that there were no such files there o.O. I searched the entire Installation location and found that none of the textures were there anymore, I am not sure if it's missing in the default game or a mod deleted them but that is very weird. I've downloaded replacements and named them the same as the ones in SSE and I'll check to see if that works. Update: It did work and the book now displays the correct textures now, no errors as far as I can tell anyway. So scratch one problem off the list! :D Edited September 2, 2017 by Majorshepard Link to comment Share on other sites More sharing options...
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