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Majorshepard

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    United Kingdom
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    Whatever I can.
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    Mass Effect series, Assassin's Creed series, SWTOR

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  1. Good to know, thanks! I decided to try it out and so far it seems to work perfectly fine in place of FNIS, which is a relief. If anything does come up I'll update here :D
  2. A quick update: So from where I've asked other areas that have responded it sounds like it does? Something about it creating a FNIS esp so they do work it also has a feature where it auto-updates itself unlike FNIS where you have to generate itself each time there's an update to a mod it uses. Interesting, I might try it out and just see if it does but if anyone can give more info before I do it's welcome ^-^
  3. I need help getting information about this and thought best to ask here, as it doesn't seem available anywhere with an actual forum or something: If I swap to Nemesis will it work for every mod that requires FNIS to run? Or will I need to do a complete mod clear of things that require it? Which are quite a few. I want to be fully informed before I make any sort of decision as I was going to just keep using FNIS and use mods that use Nemesis in a limited capacity, but after learning the creator has left its making me consider switching. FNIS will rapidly start to break/not work as it required almost constant updates for updates/new releases of other mods. Its fine as is now but at some point it will just not work anymore. I have been trying to find out myself but I keep hearing conflicting things about whether the mod works out the box with everything or it doesn't work with FNIS required mods. So any people that have switched over and know if it does or not, or just experienced modders that can easily tell, please let me know! Much appreciate :D
  4. Well heres to trying the final giveaway of the year! Good luck everyone!
  5. Oooh hope I can win this one, but good luck to everyone else :D
  6. I never win but might as well try when there is a chance to. Good luck yall.
  7. I missed the last one so hopefully I can actually have a chance this time xD Good luck yall!
  8. As a heads up the problem is still there however it is less noticeable without an extra lightsource as the Dawnbreaker or Lantern. And as for Oghma Infinium Texture issue I actually looked into the locations the game were looking for texture of the book and found that there were no such files there o.O. I searched the entire Installation location and found that none of the textures were there anymore, I am not sure if it's missing in the default game or a mod deleted them but that is very weird. I've downloaded replacements and named them the same as the ones in SSE and I'll check to see if that works. Update: It did work and the book now displays the correct textures now, no errors as far as I can tell anyway. So scratch one problem off the list! :D
  9. From what I can tell it seems to be when I look in very specific spots, like there is an invisible object floating in the air, even if its behind a wall or set of stairs. This was most apparent in the college of winterhold as when I looked above the well in the mage quarters and to the left the walls in the stairway would go black as shown. However looking jsut a little bit to the right it would make it normal. Its like there is a box floating that is casting the shadow effect. As for the lightsource carrying I do have wearable lanterns installed but for the images I took, and most of the game, I am carrying the Dawnbreaker. I use a mod called Daedric Dawnbreaker that makes it cast light in the area, I haven't actually checked to see if this occurs without it equipped. As another thing I noticed, at least recently, none of the lighting problems happen in the open world. It is only in buildings or the cities that I've seen it occur, or at least its most notable. I've never noticed it happening outside in the forests or tundras. Update: Ok so I just tried unequipping Dawnbreaker and trying it without it and the problem actually stopped o.o. I guess with the extra light from the weapon is making it go over the limit, even tried with the travel lantern and a normal torch makes it that also happen. I guess I should just step away from those for the moment until the problem is somehow fixed.
  10. Ah I see, the ELFX creator said the same about the lighting issue when they replied, also that I could've missed meshes when i installed. But if that was the case why would RLO have the same problem, the Light limit seems the problem, at least for now. For the load order it is sorted with LOOT and they are all in the placements it used, I just listed the mods I had in my list and not the plugins (so then everything is shown rather than just ones with plugins). I'll check for conflicts, I thought LOOT also checks for those but I'm not sure if thats reliable. I might be able to use SSEEdit to see if there are any conflicts I'll have to look it up. As for dangling references how do I check for, and fix, those? As for the Sinding issue I couldn't see it on the main page or the posts/bugs. He gets a lot of comments so it might've been lost amongst it all :tongue:. Since the last time for Whiterun it hasn't happened again, very weird. For Faralda I have moved too far along into the game to go back and fix it for my current save but I'll check it for future ones. Update: As a question i recently remembered about Wrye bash and Bashed patches and was wondering if they fix mod conflicts? Or if they are only for reducing mod list size for the oldrim "255" limit. I'll still apply it for now to see if it alleviate any of the issues I'm having. Update 2: Ok so a bashed patch did not fix the lighting issue. Gif of Lighting issue (After Bashed patch):
  11. I did not, I figured I wouldn't need to as both mods seem to have the issue. But it might be a good Idea, I'll give it a try.
  12. Still having the main issue occur and in some areas it gets pretty bad with entire areas going dark for no real discernable reason. Maybe I'm the only one that has ever had this issue lol
  13. So the main issue I have right now is with lighting in the game. Most of the time it's fine, there are no issues and lighting works. However in some indoor locations the lighting seems to not affect specific areas until I move really close to the area in question. Like a corner of the room all of it will be black and dark until I walk up to it and the lighting 'Pops' into existence. Walking away from the area brings the issue back. I originally thought it was ELFX causing the issue so I replaced it with RLO but the issue still remains. There's even cases of black stripes in some locations on floors that sometimes stay around even after I move close (but those are rare). I don't know if its a mod conflict or the game itself but it gets really distracting when you're in a well lit room but the left side is completely dark. Screenshots of issue: Mods: Computer specs Minor Bugs Minor bug images
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