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Create mods from dds files?


Foxie01

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Hey guys Im pretty new to modding so I apologise for my unexperience. Atm I am using a modpack. I wana start modding my own Skyrim but I would like to keep some textures from the pack that I like. In the textures folder of the pack there is for example dit01 and dirt01_n. Is there some way to save that into a standalone mod? Thak you

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Well, these textures are used as a replacement for the original dirt textures. Loose files are always loaded in favor of BSA achived files (the original file would be in Skyrim texttures BSA, in one of them actually...)

SO if you put your desired textures into the game's texture folder, you're not deleting or overwriting the original one, which is save. You could only overwrite it by using another dirt texture from anotther pack.

 

There is, of course a way to make a standalone mod out of it, or there are at least two ways. One that is very tedious and really unnecessary, and another one which would mean using the CK, creating a new texture set for your two textures, and then finding every mesh that uses these textures to replace them using your texture set, and saving everything into an esp file, as far as I know. And if you're done, it would be smart to pack your custom textues into a BSA archive using Archive.exe from Skyrim's root folder, or alternatively, if you don't want that for some reason, use custom folders within the texture folder, to prevent directly replacing the original textures. Because if you did, you could spare the whole work and do that right away. :D

 

So if it's only for yourself and you don't want to see the original texture anymore, the easiest way is using loose files to 'overwrite' the ones contained in the BSA archives, as they will be used, even if another mod adds their own textures - unless it comes with loose files and you accidently overwrite your own.

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There is, of course a way to make a standalone mod out of it, or there are at least two ways. One that is very tedious and really unnecessary, and another one which would mean using the CK, creating a new texture set for your two textures, and then finding every mesh that uses these textures to replace them using your texture set, and saving everything into an esp file, as far as I know. And if you're done, it would be smart to pack your custom textues into a BSA archive using Archive.exe from Skyrim's root folder, or alternatively, if you don't want that for some reason, use custom folders within the texture folder, to prevent directly replacing the original textures. Because if you did, you could spare the whole work and do that right away. :D

 

What? CK? esp file??? You just have to create an zip/rar archive from these textures and install it with mod manager and that's it.

 

Texture sets are necessary if you want to use different textures for the same mesh but that's nothing he asked for.

 

edit: Ach, noch ein Deutscher. Zu spät gesehen ;-)

Edited by Novem99
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Er hat aber nach einem standalone Mod gefragt, nicht nach einem Modmanager fähigen Archiv... Oder er hat sich missverständlich ausgedrückt, keine Ahnung. Ich benutz' das Zeug nicht. Ab rein in dn Ordner Klappe zu, fertig... :P Und ja, noch einer, seit öh über 10 Jahren schon... ^^

 

Sorry for the German babbling, wasn't anything of importance anyway. ;)

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Naja, aber auch Standalone Mods wollen installiert und deinstalliert werden und spätestens bei der Deinstallation erweist sich "Ab rein in dn Ordner Klappe zu" als alles andere als praktisch. Vor allem, wenn es sich um mehrere Dateien handelt.

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Ja gut, aber das betrifft ja nur die Leute die einen Modmanager benutzen, das lässt sich aus dem OP ja nicht entnehmen. Ohne Modmanager gibt's auch Mittel und Wege seinen Kram wieder zu finden, und wenn man BSA Archive aus den Sachen baut die man runterläd, dann können garkeine Fremd-Texturen angewandt werden die man nicht haben will, es sei denn man wirft sie selbst in dne Ordner. ^^

Ich bin was das angeht so ein Kontrollfreak, ich entscheide selbst welche Textur da rein darf und welche nich. :D Ich kenn meine Ordner so genau wie den Supermarkt um's Eck.

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