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Some little questions


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Hello all.

 

I wanted to ask some questioons about Oblivion and Blender.

 

1: I have installed blender and extracted the BSA Files. If i import the Body Parts in Blender the meshes are extremely big. And thats only the Legs and the other Body Parts. If i import an House or something else it has an enormous size.

 

Are the units equal to each other or must i scale the Meshes down ?

 

 

2: My Blender does not support DDS Files. And Photoshop elements does not support targa or DDS Files.

Is Gimp good enopugh for Texturing ? I dont know wich Files are supported for nif files.

If i import Bodymeshes in Blender the Body is painted black because the mesh has an dds File as a Texture and the polygons are only selectable from the inside. I tried several settings but nothing helps.

 

Is it possible to download an dds Plugin to Blender and export it rightly ?

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Get DDS plugin here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

Don't know about Photoshop Elements, but the problem is: the installer was never updated for Photoshop CC. If it is the case: http://www.nexusmods.com/skyrim/mods/76482/?

And there's Intel Texture Works: https://software.intel.com/en-us/articles/intel-texture-works-plugin

DDS plugin for GIMP: https://code.google.com/archive/p/gimp-dds/downloads

Edited by LFact
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