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I'm just about to give up at this point...


funnyoliver

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Right. I've tried to get back into Fallout 4 the past few days and have been playing with.... "A few" mods... Needless to say I have a few problems...

 

Anyways Most of the time it loads up fine, plays for a few seconds or even up to 30 minutes! Wow! and then it crashes... Please if someone could help me out that would mean the world to me! <3

 

Here's the load order if this helps...

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCWorkshop01.esm
3 3 DLCCoast.esm
4 4 DLCWorkshop02.esm
5 5 DLCWorkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Companion Infinite Ammo.esm
8 8 ArmorKeywords.esm
9 9 SpringCleaning.esm
10 a NewCalibers.esp
11 b HUDFramework.esm
12 c SimSettlements.esm
13 d SettlementKeywords.esm
14 e EthreonMasterPlan.esp
15 f DX Commonwealth Shorts.esp
16 10 DX Vault Girl Shorts.esp
17 11 Harness-calyps.esp
18 12 rpampas.esp
19 13 Quieter Settlements - Vanilla.esp
20 14 Quieter Settlements - Wasteland Workshop.esp
21 15 Quieter Settlements - Contraptions.esp
22 16 AzarPonytailHairstyles.esp
23 17 TheKite_CaitSet.esp
24 18 TheKite_Caitset_ReplacerAddon.esp
25 19 LovingCait.esp
26 1a EasyHacking.esp
27 1b LongerPowerLines3x.esp
28 1c NoNegativeAffinity.esp
29 1d NoAffinityCooldown.esp
30 1e slevins_chemVFX-Light.esp
31 1f ShellRain.esp
32 20 PD_VisualReload.esp
33 21 dD-Enhanced Blood Basic.esp
34 22 DarkerNights.esp
35 23 DarkerNightsDetection.esp
36 24 SCAR-L.esp
37 25 M2216.esp
38 26 BetterJunkFences.esp
39 27 zWGirlClothSimply.esp
40 28 CREAtiveClutter.esp
41 29 Fr4nssonsLightTweaks.esp
42 2a SuitDreams(3.Average).esp
43 2b SuitDreams(5.Very Heavy).esp
44 2c SuitDreams(4.Heavy).esp
45 2d SuitDreams(1.Very Light).esp
46 2e SuitDreams(2. Light).esp
47 2f ImmersiveLoversEmbrace.esp
48 30 Eli_Faction Housing Overhaul - Sanctuary.esp
49 31 NanoArmor.esp
50 32 DOOMLK05.esp
51 33 DOOMMAC11.esp
52 34 DOOMSCARLK.esp
53 35 Scrapper Corpse Highlighting.esp
54 36 Scrapper Corpse Highlighting DLC Patch.esp
55 37 WeightlessMods.esp
56 38 Armorsmith Extended.esp
57 39 NanoArmor_AWKCR_AE.esp
58 3a Armorsmith All DLCs Patch.esp
59 3b AK47.esp
60 3c Brahmin Watertrough.esp
61 3d BrahminFeederFull.esp
62 3e Settlement Aid Program EASY.esp
63 3f SnapBeds.esp
64 40 UncappedSettlementSurplus.esp
65 41 HoloTime.esp
66 42 detailedferalghouls.esp
67 43 Vault-tec brighter lights.esp
68 44 AnS Wearable Backpacks and Pouches.esp
69 45 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
70 46 Deeper Thoughts with Less Babble (Curie).esp
71 47 UnlimitedFollowers.esp
72 48 PlatinumCurieV2.1.esp
73 49 SpotlightFix-200-Shadow.esp
74 4a TurretSpotLight-mod-v01.esp
75 4b ScrapDeadThings.esp
76 4c DiverseChildren.esp
77 4d KC-DC.esp
78 4e CBBE.esp
79 4f 5% Fusion Core Drain.esp
80 50 WeightlessAid.esp
81 51 WeightlessJunk.esp
82 52 Live Dismemberment - Mental.esp
83 53 Live Dismemberment - Mind-Blowing.esp
84 54 Live Dismemberment - POSTAL.esp
85 55 Live Dismemberment - Brutal.esp
86 56 Live Dismemberment - Insane-o.esp
87 57 Live Dismemberment - Liebermode.esp
88 58 Live Dismemberment - Regular.esp
89 59 ImmersiveScrapping_SeasonPass.esp
90 5a AlootHomePlate.esp
91 5b Eli_Armour_Compendium.esp
92 5c Minutemenoverhaul.esp
93 5d WeightlessSpecialAmmo.esp
94 5e Craftable Animal Glue - Adhesive Recipes.esp
95 5f SC_ExpandedDirtGrass.esp
96 60 SC_ExpandedHedges.esp
97 61 CraftableAmmo.esp
98 62 CraftableAmmo_plus.esp
99 63 5xEnemyDamage.esp
100 64 5xPlayerDamage.esp
101 65 Pip-Boy Flashlight.esp
102 66 EasyLockpicking.esp
103 67 AdvBubbleTurretSet-Real.esp
104 68 OCDecorator.esp
105 69 M9.esp
106 6a DOOMGlock.esp
107 6b P220.esp
108 6c Cannabis Commonwealth.esp
109 6d WO-L96.esp
110 6e WO-M82.esp
111 6f LooksMenu.esp
112 70 LooksMenu Customization Compendium.esp
113 71 Glock20.esp
114 72 AK2047.esp
115 73 ModularKalash.esp
116 74 MergedPatch01.esp
117 75 R91M.esp
118 76 M14.esp
119 77 WO-G3.esp
120 78 WO-ScarH.esp
121 79 WO-USAS.esp
122 7a G3.esp
123 7b WO-AK47.esp
124 7c WO-G20.esp
125 7d MergePatch2.esp
126 7e Wasteland Ordnance Merged.esp
127 7f Believable Drumlin Diner (turret).esp
128 80 Eli_Faction Housing Overhaul - Prydwen.esp
129 81 Vivid Waters.esp
130 82 Orphans.esp
131 83 Eli_Sanctuary Bunker.esp
132 84 Wastelanders XM2076 by giggity12345.esp
133 85 SettlementAttacksBeyond.esp
134 86 mk14.esp
135 87 ellen.esp
136 88 DOOM1911.esp
137 89 DPAssaultCarbine.esp
138 8a P99.esp
139 8b DOOMThatGun.esp
140 8c OWR_OWT.esp
141 8d BoxHouses.esp
142 8e DOOMDesertEagle.esp
143 8f mk14-awkcr.esp

 

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42 2a SuitDreams(3.Average).esp
43 2b SuitDreams(5.Very Heavy).esp
44 2c SuitDreams(4.Heavy).esp
45 2d SuitDreams(1.Very Light).esp
46 2e SuitDreams(2. Light).esp
82 52 Live Dismemberment - Mental.esp
83 53 Live Dismemberment - Mind-Blowing.esp
84 54 Live Dismemberment - POSTAL.esp
85 55 Live Dismemberment - Brutal.esp
86 56 Live Dismemberment - Insane-o.esp
87 57 Live Dismemberment - Liebermode.esp
88 58 Live Dismemberment - Regular.esp

do these work together or "choose one"

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42 2a SuitDreams(3.Average).esp
43 2b SuitDreams(5.Very Heavy).esp
44 2c SuitDreams(4.Heavy).esp
45 2d SuitDreams(1.Very Light).esp
46 2e SuitDreams(2. Light).esp
82 52 Live Dismemberment - Mental.esp
83 53 Live Dismemberment - Mind-Blowing.esp
84 54 Live Dismemberment - POSTAL.esp
85 55 Live Dismemberment - Brutal.esp
86 56 Live Dismemberment - Insane-o.esp
87 57 Live Dismemberment - Liebermode.esp
88 58 Live Dismemberment - Regular.esp

do these work together or "choose one"

 

 

I ended up deleting them both seen as I never used one and didn't care about the other. Still crashed.... ;-;

 

Thanks for trying to help though! <3

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42 2a SuitDreams(3.Average).esp
43 2b SuitDreams(5.Very Heavy).esp
44 2c SuitDreams(4.Heavy).esp
45 2d SuitDreams(1.Very Light).esp
46 2e SuitDreams(2. Light).esp
82 52 Live Dismemberment - Mental.esp
83 53 Live Dismemberment - Mind-Blowing.esp
84 54 Live Dismemberment - POSTAL.esp
85 55 Live Dismemberment - Brutal.esp
86 56 Live Dismemberment - Insane-o.esp
87 57 Live Dismemberment - Liebermode.esp
88 58 Live Dismemberment - Regular.esp

do these work together or "choose one"

 

It's a choose one mod, I was just about to mention that as this exact issue happened to me when trying that mod.

 

OP, deselect all but one of those esp's for Live dismemberment. Also, The two Cait mods, LovingCait and the The kite, are those Cait model replacers, I know LovingCait is a model replacer, but not sure of the other.

 

Moving on,

 

SuitDream's, another choose one esp mod. You appear to have all of them active. REinstall the mod and choose which one you want, remember it, and after it is installed, select plugin tab on NMM, and deselect all but the esp you wanted for that mod.

 

I've noticed you seem to have several Light adjustment mods. Vault tec work lights, Fr4nnsons Light Tweaks, and Spotlights. Are you certain these mods don't both do the same thing and aren't conflicting? Fr4nnsons changes a LOT of stuff and I wouldn't surprised if this is conflicting with world space lighting with other mods. His webpage on Nexus specifically states that it does not work with other mods that change Image Space Value mods. Perhaps a conflict of sorts here?

 

You have 2 MergePatches. Are these both merge patches that you made in FO4Edit? If so, you could probably remove them both, and remake a new merged patch.

 

Spring Cleaning. I noticed you have a few mods that alter settlement cells, Sanctuary and Prydwen for example, and Spring Cleaning afaik is incompatible with mods that alter settlement world space.

**Incompatible Mods**

Any mod altering Settlement World Space will cause Spring Cleaning to act adversely and undo the fixes in place for the Cell Reset Bug.

 

 

Scrap Everything and Scrap dead things would conflict, I believe, as Scrap Everything allows you to scrap dead bodies, and even live enemies if they wander in and you are in build mode. Had that happen with a Yao Guai, ran in, attacked my settlers while I was building, ran up and scrapped his ass. Hilarious.

 

Anyways, take a look at the mods I listed here and see if you can streamline and cut down on conflicting stuff, it should drastically help your game stability.

 

Also, look up ReSaver for Fallout 4. It's a utility that cleans your game save of orphaned scripts and unattached instances that come from changing mods and uninstalling/updating mods. It can make a huge difference too, as your game may try to look up the item ID or RefID for an object and it doesn't exist anymore, or was changed, and it encounters a "references a none object" failure and could CTD.

 

Hope this helps, keep me updated.

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42 2a SuitDreams(3.Average).esp
43 2b SuitDreams(5.Very Heavy).esp
44 2c SuitDreams(4.Heavy).esp
45 2d SuitDreams(1.Very Light).esp
46 2e SuitDreams(2. Light).esp
82 52 Live Dismemberment - Mental.esp
83 53 Live Dismemberment - Mind-Blowing.esp
84 54 Live Dismemberment - POSTAL.esp
85 55 Live Dismemberment - Brutal.esp
86 56 Live Dismemberment - Insane-o.esp
87 57 Live Dismemberment - Liebermode.esp
88 58 Live Dismemberment - Regular.esp

do these work together or "choose one"

 

It's a choose one mod, I was just about to mention that as this exact issue happened to me when trying that mod.

 

OP, deselect all but one of those esp's for Live dismemberment. Also, The two Cait mods, LovingCait and the The kite, are those Cait model replacers, I know LovingCait is a model replacer, but not sure of the other.

 

Moving on,

 

SuitDream's, another choose one esp mod. You appear to have all of them active. REinstall the mod and choose which one you want, remember it, and after it is installed, select plugin tab on NMM, and deselect all but the esp you wanted for that mod.

 

I've noticed you seem to have several Light adjustment mods. Vault tec work lights, Fr4nnsons Light Tweaks, and Spotlights. Are you certain these mods don't both do the same thing and aren't conflicting? Fr4nnsons changes a LOT of stuff and I wouldn't surprised if this is conflicting with world space lighting with other mods. His webpage on Nexus specifically states that it does not work with other mods that change Image Space Value mods. Perhaps a conflict of sorts here?

 

You have 2 MergePatches. Are these both merge patches that you made in FO4Edit? If so, you could probably remove them both, and remake a new merged patch.

 

Spring Cleaning. I noticed you have a few mods that alter settlement cells, Sanctuary and Prydwen for example, and Spring Cleaning afaik is incompatible with mods that alter settlement world space.

**Incompatible Mods**

Any mod altering Settlement World Space will cause Spring Cleaning to act adversely and undo the fixes in place for the Cell Reset Bug.

 

 

Scrap Everything and Scrap dead things would conflict, I believe, as Scrap Everything allows you to scrap dead bodies, and even live enemies if they wander in and you are in build mode. Had that happen with a Yao Guai, ran in, attacked my settlers while I was building, ran up and scrapped his ass. Hilarious.

 

Anyways, take a look at the mods I listed here and see if you can streamline and cut down on conflicting stuff, it should drastically help your game stability.

 

Also, look up ReSaver for Fallout 4. It's a utility that cleans your game save of orphaned scripts and unattached instances that come from changing mods and uninstalling/updating mods. It can make a huge difference too, as your game may try to look up the item ID or RefID for an object and it doesn't exist anymore, or was changed, and it encounters a "references a none object" failure and could CTD.

 

Hope this helps, keep me updated.

 

 

 

*Update*

 

Still doesn't want to work... I've done pretty much everything you mentioned and still crash... Crash... Crash crash crash 1 2 3 4... Erm.. Sorry.

Anyways all jokes aside still getting the same result.

I think I'll try deactivating any mods I've downloaded since after it was running well. If that makes any grammatical sense what so ever...

 

Thanks though mate. I appreciate it. <3

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Hmmm. I want you to try something.

 

start a completely new separate game with all of these mods as they are right now ON, and see if you can get to Concord without a crash.

 

Lets see if perhaps its a script issue that is something that has happened late game, versus an issue right out of the box when your save is nice and small.

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Hmmm. I want you to try something.

 

start a completely new separate game with all of these mods as they are right now ON, and see if you can get to Concord without a crash.

 

Lets see if perhaps its a script issue that is something that has happened late game, versus an issue right out of the box when your save is nice and small.

 

Yeah that seemed to work... Awesome. Thanks for saving me a lot of time! <3

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Hmmm. I want you to try something.

 

start a completely new separate game with all of these mods as they are right now ON, and see if you can get to Concord without a crash.

 

Lets see if perhaps its a script issue that is something that has happened late game, versus an issue right out of the box when your save is nice and small.

No wait. Crashed five minutes after I posted that.

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just a heads up. a great alternative to scrap dead things is corpse cleaner.

you can scrap bodies and robots and even turrets anywhere and get extra scrap (just be sure to loot them first).

best thing is it doesn't need workshop mode so you can tidy up after battles anywhere.

Awesome. I'll be sure to look into it if I ever fix my game. Thanks mate! <3

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