Korvil Posted August 3, 2017 Share Posted August 3, 2017 Has anyone out there been able to patch these mods to work correctly? If so what did you do? Supposedly this guy on YouTube, Cordless VII was able to get them to work together, but won't tell me how he did it lol. Link to comment Share on other sites More sharing options...
Sharlikran Posted August 13, 2017 Share Posted August 13, 2017 SOE uses a script to add it's menu so it can't be incompatible with anything. Other examples are SNB, BS, SKE (offers scripted and non scripted menus), Homemaker (1.50 or higher), Functional Displays, and NorthlandDiggers. I don't know what USO is nor would it matter. None of the mods I offered as examples can be incompatible with anything since they use scripts to add their menus. You should probably use FO4Edit to figure out which mods alter the same menu that USO alters and then make a patch or talk to the author. Link to comment Share on other sites More sharing options...
Korvil Posted August 13, 2017 Author Share Posted August 13, 2017 That's just the thing, I can have SOE installed and my game works fine. I can have USO installed, same thing. The second I have both installed together, I can't get past my furniture tab in the workshop menu before my game CTDs. I can try and make a patch or something to get them to work together, but to be honest I am pretty stupid when it comes to doing these sort of things. Any chance you could point me to an updated how-to that I can follow? Link to comment Share on other sites More sharing options...
mac2636 Posted August 13, 2017 Share Posted August 13, 2017 What is USO? Link to comment Share on other sites More sharing options...
Korvil Posted August 13, 2017 Author Share Posted August 13, 2017 What is USO?USO or Unlocked Settlement Objects is a mod created by AndrewCK and is available on the Bethesda mod site. It adds tons of random bits and bobs from the world space to the workshop menu that I haven't even been able to find the in game files to add myself(hence why I am so fervent about trying to get it to work). Link to comment Share on other sites More sharing options...
Sharlikran Posted August 13, 2017 Share Posted August 13, 2017 (edited) You misunderstand what I mean in regards to what you are patching. I am not saying you are going to patch SOE and USO. I meant you might need to patch (only if there is a conflict) USO and a mod that alters teh same menu. Do you know if the author of USO alters the furniture menu? I gave many examples to make it clear that all of those mods add a menu with a script. If I told you to patch USO and SOE I would be trolling you. What the scripts are doing is telling Fallout 4 to add a Keyword or Form List to Bethesda's existing Form List that it uses for the settlement menus. Fallout 4 knows what to do with those instructions. Don't forget when you use a mod like SOE (or any mod that uses a scripted menu), since it has a scripted menu, you have to use the authors uninstall method and make a new save game prior to deactivating the mod. You would run the uninstall method for either of the following two reasons, 1) You are temporarily disabling the mod for troubleshooting. 2) You are uninstalling the mod from your data folder. That has to happen because the added form needs to be removed. Load up Fallout4 with no active mods. Nothing active but the DLC which Fallout 4 will load automatically anyway. You can't disable the DLC because Fallout 4 force loads it. Once you are at the workbench in Sanctuary use the workbench to gain access to the build menu. Go to Furniture and make sure you can use all the menus within it. If so, then make a new save game. You can't name the save games, so just make a mental note and call it your DLC Only save.Load your DLC Only save with USO only. See if the furniture menu still works but don't make a new save game. Then load your DLC Only save with only SOE and again, don't make a new save game but check the furniture menu. If both of those mods work independent of each other, then load your DLC Only save with both of them and see if the furniture menu works. Post your results but please do the steps exactly as listed. Edited August 14, 2017 by Sharlikran Link to comment Share on other sites More sharing options...
mac2636 Posted August 14, 2017 Share Posted August 14, 2017 What is USO?USO or Unlocked Settlement Objects is a mod created by AndrewCK and is available on the Bethesda mod site. It adds tons of random bits and bobs from the world space to the workshop menu that I haven't even been able to find the in game files to add myself(hence why I am so fervent about trying to get it to work).Okay in that case I would not be able to give you specific details on USO. I would defer to Sharlikan's advice though. Not really anyone that understands the menu system better. My bet is, USO does not use script injection method and also alters workshop menus. Considering it is Beth only, I would also bet there is not a preexisting SKE patch for it. While I certainly understand the desire to have it work, unfortunately it is possible, the only ways to get it to work are either create a patch between the two mods or create a SKE patch for USO. This is certainly not meant to be disparaging to anyone, but the settlement menu issue was an enormous issue for some time. Many mod authors like Sharlikan, Stuyk, Ethreon, etc spent a lot of time finding solutions and finally got some help from Beth with the keyword cap increase. That said, at this time there really is no reason for a mod to not use script injection and not have a SKE patch. Edit: Forgot to add, Sharlikan is absolutely correct that script injection prevents conflicts, so the conflict is likely not with SOE, but something else. Link to comment Share on other sites More sharing options...
Sharlikran Posted August 15, 2017 Share Posted August 15, 2017 (edited) As much as I appreciate the support toward SKE, USO probably doesn't need an SKE patch and to make one I have to ask permission. Also mods like OCD and Homemaker are best in their own menu because they are larger mods. USO seems to offer a lot according to Korvil. Smaller mods like Cannabis of the Commonwealth, and OWR, are two examples where a small tidy menu reduces clutter in the vanilla menus. I feel the next step is for Korvil to go through the steps exactly as I mentioned. Since SOE uses a script and most likely doesn't alter the same menu as USO, those two mods are not causing an issue despite steps taken to reproduce the CTD. There could be other things going on though because people have reported issues with settlement items when perks are changed, such as terminals where it causes a CTD. USO could be changing some vanilla information that causes a conflict but in this case a more severe conflict because the game crashes. Which then it's up to the author of USO to decide to do nothing or remove the edits so his mod no longer causes the issue. Korvil has the mods installed and the issue so obviously he should do the troubleshooting. I don't have the time to do so but, even if I did I am fairly certain (aside from changes I previously mentioned with perks and other vanilla items) that the two reported mods should work together with just the DLC and I suspect they would work with my current list of over 95 mods. Mostly due to how well I maintain my game and mods. We have to wait and see what Korvil finds with the tests I mentioned. Edited August 25, 2017 by Sharlikran Link to comment Share on other sites More sharing options...
mac2636 Posted August 16, 2017 Share Posted August 16, 2017 Certainly agree Sharlikran. Would you be willing to share your current load order? I'm very curious which mods and what order you are using. Link to comment Share on other sites More sharing options...
Sharlikran Posted August 25, 2017 Share Posted August 25, 2017 Active Mod Files:00 Fallout4.esm01 DLCRobot.esm02 DLCworkshop01.esm03 DLCCoast.esm04 DLCWorkshop02.esm05 DLCWorkshop03.esm06 DLCNukaWorld.esm07 ArmorKeywords.esm08 Homemaker.esm [Version 1.54]09 SettlementKeywords.esm [Version 1.56]0A BuildingBlocks.esm0B Robot Home Defence.esm0C Snap'n Build.esm0D EthreonMasterPlan.esp0E ACS Master.esm [Version 2.01.0.b01]0F Armorsmith Extended.esp10 Armorsmith All DLCs Patch.esp11 BNK.esp12 BNK_SKE.esp13 SettleObjExpandPack.esp14 AdvBubbleTurretSet.esp15 AdvBubbleTurretSet-RHDPatch.esp16 AdvSettleTurretSet.esp17 AlternateFurniture.esp18 AlternateSettlements.esp19 Better Vendor Stalls.esp1A ACS Paintings.esp [Version 2.00.3.b01]1B ABP Paintings.esp [Version 6.00.0.b29]1C VanillaExtensions.esp1D BetterStores.esp1E TD_DLC01Workshop_Addons.esp1F BuildingBlocks-Foundations.esp20 Business Settlements.esp21 BusinessSettlements-SKPatch.esp22 Cannabis Commonwealth.esp23 Eli_Crafting Shiz 9000.esp24 Test_WEAP.esp25 EasyHacking.esp26 Friffy_Fixed Curtains.esp27 Minutemenoverhaul.esp28 FunctionalDisplays.esp29 FunctionalDisplays-Collectibles.esp2A FunctionalDisplays-Patch-DLC-ALL.esp2B FunctionalDisplays-MISC-Vanilla.esp2C FunctionalDisplays-AID-Vanilla.esp2D ImmersiveVendors.esp2E MinutemenPropaganda.esp2F NX Pro - Farm Core.esp30 NX Pro - Harvest Overhaul.esp31 NX Pro - Farm Core - Homemaker.esp32 OCDispenser.esp33 OCDecorator.esp34 OWR.esp35 OWR_SKEPatch.esp36 OWR_CraftableDecor.esp37 OWR_CraftableDecor_CW.esp38 OWR_CraftableDecor_SKEPatch.esp39 OWR_CraftableDecor_CW_SKEPatch.esp3A Homemaker - Streetlights Use Passive Power.esp [Version 1.54]3B NPC Spawner.esp3C SignsOfTheTimesCategorized.esp3D GruffyddsSignsAndPosters.esp3E RedRocketReborn.esp3F SSEX.esp40 Flags of the Old World.esp41 Boats.esp42 Stackable Brick Wall Foundations.esp43 Wall Oil Lamps.esp44 Workshop_Planters.esp45 PipeGalore.esp46 Conduits and Pylons Various Wireless Power.esp47 ScrapDeadThings.esp48 BB_Buildable1.esp49 DD_ROBO-TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp <<-- Personal edits to reduce amount allowed4A Summer Roses.esp4B ExoticHarvestables.esp4C NewBridge.esp4D BS-ExtraCustomProps.esp4E AES_Renovated Furniture.esp4F FarHarborDecor.esp50 Rebsy's Greebles 1.5 SKE PC - Boat Release.esp51 ProvisionerSupplyContainers.esp52 Northland Diggers New.esp53 StaticHarvestCollection.esp54 OCDecoratorDLC.esp55 BS-FarHarborExpansion.esp56 RainbowBeds_Kids.esp57 WildHarvestables.esp58 CraftableBirds.esp59 Craftable_Blossom_Trees.esp5A Craftable_Birch_Trees.esp5B SchoolDeskObject.esp5C SanctuaryParts.esp5D SLR.esp5E WastelandBillboards.esp5F CabinInTheWoods.esp60 BoxHouses.esp61 BobIguanaDiner.esp62 AtomGreatness.esp63 PlantMe.esp64 Crimsomrider's Unique Furniture.esp65 Graffity2ElectricBoogaloo.esp66 SettlementGarageSale.esp67 AutoDoors.esp68 Desk Lamps.esp69 CastleInTheSky.esp Some of those are there because that's the order I installed them. I also may have personal SKE patches that i can't/haven't released. Link to comment Share on other sites More sharing options...
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