willyb9 Posted August 25, 2017 Share Posted August 25, 2017 FWIW a patch shouldn't be needed to use SOE and USO together. i understand things work a bit different on PCs than they do consoles but i used them both at the same time on my xbox without any issues whatsoever. haven't used USO on my pc yet since i've seen people say using both the nexus and beth.net for mods can cause issues but i will try to explain how USO is set up in order to clarify things a bit. USO was initially made for ps4 users and with sony's mod restrictions in mind. this means it can't use a script injected menu. with the popularity of OCDecorator on ps4 in mind, AndrewCX knew it wouldn't be a good idea to add the USO menu directly to the main workshop menu and instead decided to edit the Raider menu since there are few mods that change it (several that add items to the raider menu but that won't cause problems with USO) so basically the USO menu replaces the Raider menu, although all the original items from the Raider menu can still be found within the USO submenus. USO also moves ALL vanilla workshop items to the USO menu.. it takes a little getting used to and figuring out where everything is, but it's also a great way to cut down on workshop menus becoming too cluttered. if USO is the only mod you're using that changes the workshop/adds items to it, you won't have any of the vanilla menus AFAIK, and all you'll see is the USO Integrated menu. items or menus added by other mods will still be in their original places. for instance with SOE, if that's the only other mod you're using, you'll see structures menu- SOE, furniture- SOE, decorations- display, maybe Misc., and SOE menu, followed by the items SOE adds to resources, power and defense menus, then finally the USO integrated menu at the far right. there is a generic compatibility patch for USO that can be found on beth.net, but the only mod i'm aware of that conflicts with USO is Workshop Rearranged, and maybe Vanilla Extensions but i don't think that's the case. Also, older mods that haven't been updated in ages could cause issues. there are a few on xbox such as a mod that let's you move power armor frames and i think Lowpoly's Furniture since those mods completely overwrite the raider menu and really shouldn't be used anymore. hope this helps Link to comment Share on other sites More sharing options...
mac2636 Posted August 26, 2017 Share Posted August 26, 2017 Thanks for sharing. I'm starting a new build after 6 months away. Excited to see NX Pro Farming in you load order as I always liked having it. Still use it? Also you have Armorsmith really high in your load order compared to what Gambit and others I've seen recommend. Is there a particular reason you load it there? Link to comment Share on other sites More sharing options...
mac2636 Posted August 26, 2017 Share Posted August 26, 2017 Active Mod Files: 00 Fallout4.esm01 DLCRobot.esm02 DLCworkshop01.esm03 DLCCoast.esm04 DLCWorkshop02.esm05 DLCWorkshop03.esm06 DLCNukaWorld.esm07 ArmorKeywords.esm08 Homemaker.esm [Version 1.54]09 SettlementKeywords.esm [Version 1.56]0A BuildingBlocks.esm0B Robot Home Defence.esm0C Snap'n Build.esm0D EthreonMasterPlan.esp0E ACS Master.esm [Version 2.01.0.b01]0F Armorsmith Extended.esp10 Armorsmith All DLCs Patch.esp11 BNK.esp12 BNK_SKE.esp13 SettleObjExpandPack.esp14 AdvBubbleTurretSet.esp15 AdvBubbleTurretSet-RHDPatch.esp16 AdvSettleTurretSet.esp17 AlternateFurniture.esp18 AlternateSettlements.esp19 Better Vendor Stalls.esp1A ACS Paintings.esp [Version 2.00.3.b01]1B ABP Paintings.esp [Version 6.00.0.b29]1C VanillaExtensions.esp1D BetterStores.esp1E TD_DLC01Workshop_Addons.esp1F BuildingBlocks-Foundations.esp20 Business Settlements.esp21 BusinessSettlements-SKPatch.esp22 Cannabis Commonwealth.esp23 Eli_Crafting Shiz 9000.esp24 Test_WEAP.esp25 EasyHacking.esp26 Friffy_Fixed Curtains.esp27 Minutemenoverhaul.esp28 FunctionalDisplays.esp29 FunctionalDisplays-Collectibles.esp2A FunctionalDisplays-Patch-DLC-ALL.esp2B FunctionalDisplays-MISC-Vanilla.esp2C FunctionalDisplays-AID-Vanilla.esp2D ImmersiveVendors.esp2E MinutemenPropaganda.esp2F NX Pro - Farm Core.esp30 NX Pro - Harvest Overhaul.esp31 NX Pro - Farm Core - Homemaker.esp32 OCDispenser.esp33 OCDecorator.esp34 OWR.esp35 OWR_SKEPatch.esp36 OWR_CraftableDecor.esp37 OWR_CraftableDecor_CW.esp38 OWR_CraftableDecor_SKEPatch.esp39 OWR_CraftableDecor_CW_SKEPatch.esp3A Homemaker - Streetlights Use Passive Power.esp [Version 1.54]3B NPC Spawner.esp3C SignsOfTheTimesCategorized.esp3D GruffyddsSignsAndPosters.esp3E RedRocketReborn.esp3F SSEX.esp40 Flags of the Old World.esp41 Boats.esp42 Stackable Brick Wall Foundations.esp43 Wall Oil Lamps.esp44 Workshop_Planters.esp45 PipeGalore.esp46 Conduits and Pylons Various Wireless Power.esp47 ScrapDeadThings.esp48 BB_Buildable1.esp49 DD_ROBO-TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp <<-- Personal edits to reduce amount allowed4A Summer Roses.esp4B ExoticHarvestables.esp4C NewBridge.esp4D BS-ExtraCustomProps.esp4E AES_Renovated Furniture.esp4F FarHarborDecor.esp50 Rebsy's Greebles 1.5 SKE PC - Boat Release.esp51 ProvisionerSupplyContainers.esp52 Northland Diggers New.esp53 StaticHarvestCollection.esp54 OCDecoratorDLC.esp55 BS-FarHarborExpansion.esp56 RainbowBeds_Kids.esp57 WildHarvestables.esp58 CraftableBirds.esp59 Craftable_Blossom_Trees.esp5A Craftable_Birch_Trees.esp5B SchoolDeskObject.esp5C SanctuaryParts.esp5D SLR.esp5E WastelandBillboards.esp5F CabinInTheWoods.esp60 BoxHouses.esp61 BobIguanaDiner.esp62 AtomGreatness.esp63 PlantMe.esp64 Crimsomrider's Unique Furniture.esp65 Graffity2ElectricBoogaloo.esp66 SettlementGarageSale.esp67 AutoDoors.esp68 Desk Lamps.esp69 CastleInTheSky.esp  Some of those are there because that's the order I installed them. I also may have personal SKE patches that i can't/haven't released. Thanks for sharing. I'm starting a new build after 6 months away. Excited to see NX Pro Farming in you load order as I always liked having it. Still use it? Also you have Armorsmith really high in your load order compared to what Gambit and others I've seen recommend. Is there a particular reason you load it there? Link to comment Share on other sites More sharing options...
Sharlikran Posted August 26, 2017 Share Posted August 26, 2017 Thanks for sharing. I'm starting a new build after 6 months away. Excited to see NX Pro Farming in you load order as I always liked having it. Still use it? Also you have Armorsmith really high in your load order compared to what Gambit and others I've seen recommend. Is there a particular reason you load it there? You have to remember I don't look at things the way other people do. When I place a mod I open all the mods in FO4Edit (or whatever) and I filter for conflict loosers. If I see something that needs to move then I'll move it. For the most part most mods add new records. Also most of the time the background is white and the text is black (the color scheme is in the Fallout NV Training manual), simply put-that record isn't altered by another mod and therefore, no conflict. When you don't have a conflict then load order doesn't matter. Link to comment Share on other sites More sharing options...
Sharlikran Posted August 26, 2017 Share Posted August 26, 2017 FWIW a patch shouldn't be needed to use SOE and USO together. so basically the USO menu replaces the Raider menu, although all the original items from the Raider menu can still be found within the USO submenus. USO also moves ALL vanilla workshop items to the USO menu. Nice to hear from someone that actually uses the mod. I had no idea what USO changed. So the OP can now move on and will simply have to figure out what else is causing his issue since it's not any conflict with USO and SOE. Link to comment Share on other sites More sharing options...
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