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.nif problem


needsaname

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Well you get some kind of error message when you update...'bout binormals, UV coordinates whatever.

As well i've never seen a shapedata with "0" in NUM UV SET so i guess there is something wrong with your UV map - i'm no pro but i exported your obj from the NIF and made a new UV map, reimported it...now the NUM UV SET was correct but i still got this error message when updating - so i deleted both containers of the blood effect and now the texture works. Since the blood effect containers share your model of the blade as well it sounds plausible if there was a problem with your UV map.

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The model does not have any UVMapping right now --- so either you exported it without a texture applied which would lose the UVmap or something went wrong on the export and the info was lost -- you'll need to go back to the original model and redo the UVmapping if it does not have any or reexport it with a texture applied if it already has the UVmapping ( Or upload the texture files so that someone can redo the UVMap for you - as they would need the texture to know where the UVs are supposed to be placed )
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