ModelV Posted February 28, 2012 Share Posted February 28, 2012 (edited) Right so on the Fallout 3, New Vegas, and Oblivion nexus's there always seem to be a near absurd amount of clothing and outfit mods. Ranging in a very very wide variety of styles however for Skyrim nexus all clothing mods seem to fit into one of a few categories: Archmage reskinPsijic ReskinNocturnal robe reskinOr something extremely skimpy and vulgar. When I first thought of getting myself a cool modded non-armor outfit for my new character I thought the biggest challenge would be sifting through an overflow of content like it was on the other sites. Now it seems like the biggest thing in my way is the lack of good unique content. And really all over the nexus there seems to be so very little content for Skyrim. Everyone seems to be working on environmental beauty or fixing problems in the game and so few people working on expanding the game. I mean with New Vegas just look at how much content poured into the Nexus after an equal amount of time with the CK out. I ask you all. Why? Edited February 28, 2012 by ModelV Link to comment Share on other sites More sharing options...
born2bkilled Posted February 28, 2012 Share Posted February 28, 2012 as far as i understand it, it is a little more complicated in skyrim to make a new outfit compared to say new vegas. i dont know a lot about it, but im sure we will have to just be patient and let the skilled mod artisans take their time :thumbsup: Link to comment Share on other sites More sharing options...
ub3rman123 Posted February 28, 2012 Share Posted February 28, 2012 People are working on new content, it's just that the good new content will take a while to come out. It's only been a couple of weeks, have patience. Link to comment Share on other sites More sharing options...
SquadTrooper Posted February 28, 2012 Share Posted February 28, 2012 I know it gets a little redundant, but you just have to look hard enough. Use filters and so on. But of course, like the two above me said, it'll take time for good mods to come out. Link to comment Share on other sites More sharing options...
thompsonar Posted February 28, 2012 Share Posted February 28, 2012 Yeah the CK hasn't been out long. Before the ck replacers were the easiest to do and therefore there are tons of them. There are certainly a few good armor and weapon mods and actually a few good clothing mods. It will take some time. I mean the other games you listed have been out a lot longer than Skyrim so it kind of goes without saying that they will have more mods as well as higher quality mods. I never played New Vegas so I cannot say how many mods were out at what point. I really don't think there could possibly have been that many mods after just under a month with the CK (but perhaps there were). Patience. Link to comment Share on other sites More sharing options...
ModelV Posted February 28, 2012 Author Share Posted February 28, 2012 Yeah the CK hasn't been out long. Before the ck replacers were the easiest to do and therefore there are tons of them. There are certainly a few good armor and weapon mods and actually a few good clothing mods. It will take some time. I mean the other games you listed have been out a lot longer than Skyrim so it kind of goes without saying that they will have more mods as well as higher quality mods. I never played New Vegas so I cannot say how many mods were out at what point. I really don't think there could possibly have been that many mods after just under a month with the CK (but perhaps there were). Patience. We already had massive complete game overhauls by then for NV >_> Link to comment Share on other sites More sharing options...
thompsonar Posted February 28, 2012 Share Posted February 28, 2012 That's pretty impressive. Was the creation kit, or construction set or whatever the same for FO3 and NV? I don't mod so I don't know for sure but I hear the Skyrim CK is a little buggy and has been changed from previous titles so perhaps modders are having to get used to it which increases the time to produce mods. Link to comment Share on other sites More sharing options...
JanusForbeare Posted February 28, 2012 Share Posted February 28, 2012 There's definitely a learning curve involved when working with the CK, even for users of the CS/GECK. A number of mechanics have been changed, and there's a whole new scripting language to learn. Thankfully, Papyrus isn't that complicated, but the info on its many functions (I use the word in the general sense, not in the scripting sense) is pretty sparse. The bugs and omissions are a whole other ball game. Most notable is the navmesh bug (my work hasn't involved any new cells, so I don't know much about that one). Importing .wav or .xwm files recorded using external programs is a major hassle, since Beth didn't see fit to give us an import feature for dialogue audio. I've also run into random CTDs, as well as a consistent CTD which occurs when an NPC is given a dialogue response of 12 lines or longer. I'm sure there are countless other issues that I have yet to encounter, so this is far from an exhaustive list. Bigger and better mods are definitely coming, but working around these issues takes time. Give it another a month or two, at least. Link to comment Share on other sites More sharing options...
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