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Porting the Authority Glasses to Fallout 3


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I don't know why head parts changed between FO3 and FNV, considering that so much else in the game engine is identical, but they did. If you port a head part (hat, glasses, facemask, etc) from FO3 to FNV or from FNV to FO3, it's going to end up rotated by 90 degrees.The easiest way to fix it is to edit the model with NifSkope and rotate it by 90 degrees to get it pointing the way it should be.

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I don't know why head parts changed between FO3 and FNV, considering that so much else in the game engine is identical, but they did. If you port a head part (hat, glasses, facemask, etc) from FO3 to FNV or from FNV to FO3, it's going to end up rotated by 90 degrees.The easiest way to fix it is to edit the model with NifSkope and rotate it by 90 degrees to get it pointing the way it should be.

 

Thanks. I was afraid of this. I know how to mess around with NifSkope for Fallout 4, but it seems different for the other games.

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