Deleted4363562User Posted August 6, 2017 Share Posted August 6, 2017 I have everything in game and working, but the model is misaligned on the face. The Glasses sit sideways and off to the right side of the face. (Looking at the PC in third person) This is my first time porting, so I'm sure I missed something. Link to comment Share on other sites More sharing options...
madmongo Posted August 6, 2017 Share Posted August 6, 2017 I don't know why head parts changed between FO3 and FNV, considering that so much else in the game engine is identical, but they did. If you port a head part (hat, glasses, facemask, etc) from FO3 to FNV or from FNV to FO3, it's going to end up rotated by 90 degrees.The easiest way to fix it is to edit the model with NifSkope and rotate it by 90 degrees to get it pointing the way it should be. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 6, 2017 Author Share Posted August 6, 2017 I don't know why head parts changed between FO3 and FNV, considering that so much else in the game engine is identical, but they did. If you port a head part (hat, glasses, facemask, etc) from FO3 to FNV or from FNV to FO3, it's going to end up rotated by 90 degrees.The easiest way to fix it is to edit the model with NifSkope and rotate it by 90 degrees to get it pointing the way it should be. Thanks. I was afraid of this. I know how to mess around with NifSkope for Fallout 4, but it seems different for the other games. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 6, 2017 Author Share Posted August 6, 2017 Well, I figured it out in a few minutes using the latest version of NifSkope. I guess it works with all the games? Still don't see where the Fallout 3 and NV nifs store texture data. But either way, I got the glasses to fit properly on the head. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 6, 2017 Share Posted August 6, 2017 Textures are separate (.dds) files, linked in the NIF mesh file. See the wiki article "How to fix hard-coded texture paths in NIF files" for a quick lesson. -Dubious- Link to comment Share on other sites More sharing options...
Jokerine Posted August 6, 2017 Share Posted August 6, 2017 I should consider writing a quick tutorial about how to port stuff between FNV/FO3. I'll add it to the list of things to do... Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 6, 2017 Author Share Posted August 6, 2017 Textures are separate (.dds) files, linked in the NIF mesh file. See the wiki article "How to fix hard-coded texture paths in NIF files" for a quick lesson. -Dubious- I'm a bit dense. I had NifSkope set up fine already, I just didn't see the BSShaderTextureSet drop-down. I see all the dds files now. Link to comment Share on other sites More sharing options...
Recommended Posts