Deleted4363562User Posted August 9, 2017 Share Posted August 9, 2017 I've made BSAs for Fallout 4 no problem, but I've been having a terrible time getting them to work in Fallout 3. Using FOMM, I try to pack NMC Textures into a bsa and give it a dummy esp, but nothing shows up in-game. If I unpack the "Fallout - Textures.bsa", override them with NMC textures and then pack it all back up in the vanilla named "Fallout - Textures.bsa" then everything shows up fine in-game. Again, if I pack only the NMC textures into its own bsa nothing works. Doesn't matter how I name them or package them. NMC.esp with "NMC.bsa", or "NMC - Textures.bsa", or "NMC - Main.bsa". Nothing works. The only BSAs the game can detect are ones with the vanilla naming structure: Fallout - Meshes.bsa, Fallout Sound.bsa, Fallout - Textures.bsa etc. i know about the 2 gig limit per BSA and I can even split files up if necessary and game will recognize them. For example, if I use NMC Maximum pack on top of Vanilla Textures, I can split the whole package into 2 or 3 archives named: Fallout - Textures.bsa, Fallout - Textures2.bsa and Fallout - Textures3.bsa. That will work. I've been at this for a few days now. Nothing I read seems to get me anywhere. Oh and yes, AI is active. Loose assets show up fine. Link to comment Share on other sites More sharing options...
Mktavish Posted August 9, 2017 Share Posted August 9, 2017 I would suggest forget what you know about fallout 4 start over ... just play Fo3 Link to comment Share on other sites More sharing options...
Ethreon Posted August 9, 2017 Share Posted August 9, 2017 I would suggest forget what you know about fallout 4 start over ... just play Fo3 I'd suggest not posting when you don't posses relevant information to the topic. - back to topic - I haven't made mods for 3 or NV, and all I can find tool wise is here http://geck.bethsoft.com/index.php?title=BSA_Files Link to comment Share on other sites More sharing options...
Deleted4363562User Posted August 9, 2017 Author Share Posted August 9, 2017 I would suggest forget what you know about fallout 4 start over ... just play Fo3 I'd suggest not posting when you don't posses relevant information to the topic. - back to topic - I haven't made mods for 3 or NV, and all I can find tool wise is here http://geck.bethsoft.com/index.php?title=BSA_Files Thanks. I did read through that already though. It doesn't seem to apply. Talks about naming structures for esps and esms, yet neither work for me. I never made mods for these games either. Just Fallout 4. Don't know why. I've always liked these games more. Go figure. Link to comment Share on other sites More sharing options...
Mktavish Posted August 15, 2017 Share Posted August 15, 2017 (edited) Thanks. I did read through that already though. It doesn't seem to apply. Talks about naming structures for esps and esms, yet neither work for me. I never made mods for these games either. Just Fallout 4. Don't know why. I've always liked these games more. Go figure. The part about archive invalidation is pretty important ... is that something you are missing ?And before launching game after your new mod creation ... its not sufficient just to have it.Toggle it off / on Edited August 15, 2017 by Mktavish Link to comment Share on other sites More sharing options...
Mktavish Posted August 16, 2017 Share Posted August 16, 2017 Of course beth made the mod creation process more user friendly ... ergo mod creator doesn't have to know as much. Hence forget what you know about fallout 4 and relearn from the fallout 3 prospective. Sorry I came off as eliteist. Link to comment Share on other sites More sharing options...
Ethreon Posted August 16, 2017 Share Posted August 16, 2017 (edited) Of course beth made the mod creation process more user friendly ... ergo mod creator doesn't have to know as much. Nonsense. Edited August 16, 2017 by Ethreon Link to comment Share on other sites More sharing options...
Mktavish Posted August 16, 2017 Share Posted August 16, 2017 (edited) Well knowing what it takes to pull off modding the old engine with the old creation kit ... why wouldn't they streamline some of the more commonly used processes ... especially the ticky tack ones of difficulty ? You said you never modded the Fo3 and NV ... so you may very well not know about some of the little nuances that have been developed over the last 9 years that those modders don't even really mention. And could very well be things the new creation kit creators thought to improve. Therefore regressing to the older game / creation kit ... may very well run into unique problems given your learning curvature. Edited August 16, 2017 by Mktavish Link to comment Share on other sites More sharing options...
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