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Fallout 4 freezes when certain creatures go aggro.


GarnetSan

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Whenever I approach certain creatures that are going through the hidden to aggro phase(newly appearing ghouls, stingwings and hatching mirelurks for now), Fallout will freeze(0% CPU usage, 0% Disk usage) unless I wait for them to be in full aggro before shooting, which pretty much ruins the whole stealth gameplay. Any tips? I've enabled papyrus logs and this particular script seems to appear always just before the game crashes.

 

 

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I think it may be related to the VAFS mod, but I can't be sure since I don't know much about papyrus scripting. Any help would be appreciated.

 

Load order:

 

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I'm thinking it may be related to the crit counter enabled through HUD framework, so I'm going to try and disable it. I'll keep posting any useful info.

 

Thanks in advance.

 

EDIT: Happens with Mirelurks popping from the ground as well.

Edited by GarnetSan
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[update]: I've disabled VAFS HUDframework crit meter through it's in game menu, saved and reloaded again to get rid of the crit meter. Tried the same encounter that was giving me issues and it seems to be working fine. I'm not giving the issue for resolved yet. I need more time to test it, but if the freezing won't pop in my next two gameplay hours I'll give it for solved and finish the thread.

 

[update #2]: Happened again with a mirelurk around 5 hours later. Same script popped up before the game crashed according to the papyrus log. I don't want to blame the VAFS mod directly because it works great otherwise. Maybe it's another mod that can't handle ambush events correctly?

Edited by GarnetSan
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[update #3]: Talked to VAFS's creator and ruled out the posibility that it was his mod. Other candidates for being responsible for the freezing may be Arbitrator or Unbogus, since they are the ones that touch almost every aspect NPC wise. Any pointers would be appreciated

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  • 2 months later...

I will probably not help you, but I have similar problem and I also have Unbogus...

 

Freeze (not crash) and music continues playing.

 

I had slightly over 100 hours without any crashes (which I consider a miracle, but I was very conservative in mod choice and I don't have FOSE.).
After 1.10 (.20 I think) it started crashing in combat (even outside VATS) and even when I was not in combat, but someone near me was. So Bethesda changed something in creation club update that screwed my setup. I am unable find the culprit, but maybe this is similar to a classical VATS bug, people are complaining about. I gave up on the game for a couple of months, but I would still like to play, especially some story mods.

 

So I am searching forums for the answer and found you problem and I see you have Unbogus, too... so maybe it is in it. But I will not uninstall it since it would make the game uninteresting.

 

ANYWAY, if you come up with a solution or some crazy idea, post it here please.

Thanks, I do hope you find a solution.

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  • 3 years later...
  On 3/21/2021 at 4:51 PM, Varden12 said:

I know this thread is abandoned but this has also happened to me and stopped crashing when I tried entering a separate world space? (i.e. going inside a building, room, etc.)

Never dig-up an old thread when that thread doesn't have a solution. If you have a problem, start yer own topic.

 

In this case, everything points towards not having enough RAM. Both system and GPU RAM.

 

Sometimes mods can cause your computer to no longer flush the available memory and as a result, there's no more space left to load new artefacts. And the game won't load completely until it has everything needed in the RAM.

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