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Hide-Seek & Tag Scripts for Custom Player Home


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Are scripts/quests needed to get kids to play hide/seek & tag?

 

I'm putting the finishing touches on an update for my player home mod to make it compatible with the Hearthfire Multiple Adoptions mod and the only thing not working is the kids. Everyone moves in just fine, they go about their business just fine, but when I ask to play with them they just stand there or wander off like nothing happened.

 

Do I need to attach a script or quest to the house to get them to play?

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  • 2 weeks later...

UPDATE: I realized that I wasn't making a proper clean save before testing changes to my mod! After going through the process the children suddenly started playing when asked while they were outdoors. My horse also started appearing at its horse marker, which was another issue I was having.

 

However, the children and my spouse were playing fast and loose with the navmesh and were climbing on tables, standing in trees, and generally going where they shouldn't. So I went in and touched up the navmesh. I added NavCut collision boxes to areas where they had been wandering and lowered some floating triangles that I had missed. Now they navigate perfectly...

 

But now they stopped playing and my horse stopped appearing where it was supposed to! I'm sure I followed the same clean save procedure that I had previosuly, so I have no idea what broke.

 

Does anybody have any ideas on what is going wrong?

 

p.s. It may or may not be relevant, but when I spawned in the house key the time that the kids and horses worked, it had a different reference ID than the time it didn't. Could this be pointing at an issue somewhere?

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You must have a save from BEFORE you started working on the mod. Keep reverting to that save everytime you test the mod. Do not use saves created since you started working on it. No other save is "clean".

 

n.b. if you repeatedly spawn a item it'll have a different ref id each time, thats normal.

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When you're referring to a save "before I started working on the mod", do you mean a save in which the mod wasn't present? The procedure I was using is as follows:

  1. Load the save you wish to clean.
  2. Make a new save.
  3. Quit the game.
  4. Uninstall the mods you want to remove. (not just disabling them, but removing them from the data folder)
  5. Load the recent save.
  6. Make another new save.
  7. Reinstall mod.
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