FlashFatman Posted August 12, 2017 Share Posted August 12, 2017 So I noticed that my housecarl's started walking like men again. It took a bit of checking to find that the mod had simply vanished from the nexus, Oddly the plugin was still in my load order. It would even re-activate like it was there, but it wasn't. Any one know why it was pulled? It worked well in my game. In Oldrim the XP32 had a version in it, could that skeleton mod be used in SE? Link to comment Share on other sites More sharing options...
FlashFatman Posted August 13, 2017 Author Share Posted August 13, 2017 I found a mod "Girly Animation " that works very similar so I'm going to use that instead. Not going to mess with the Oldrim skeleton. Link to comment Share on other sites More sharing options...
litewolf Posted August 13, 2017 Share Posted August 13, 2017 I found a mod "Girly Animation " that works very similar so I'm going to use that instead. Not going to mess with the Oldrim skeleton.It works very well . :laugh: Link to comment Share on other sites More sharing options...
scipher99 Posted September 17, 2017 Share Posted September 17, 2017 You have another mod that overwrote the HKX file from VHHW easy way to do it is unpack VHHW take just the walk animation HKX file out and drop them into your SSE file in /data/Meshes/actors/character/animations/female run FNIS and you will have the combo of animations from both mods. I use a combo of weapon and different run and of course the VHHW for the hip shake lol. Link to comment Share on other sites More sharing options...
FlashFatman Posted January 11, 2018 Author Share Posted January 11, 2018 Oh wow! Thanks for that info, Sorry for taking so long to reply but you know how it goes, I have not had the time to check here for a bit. Link to comment Share on other sites More sharing options...
JimmyRJump Posted January 11, 2018 Share Posted January 11, 2018 ...()...It took a bit of checking to find that the mod had simply vanished from the nexus, Oddly the plugin was still in my load order. It would even re-activate like it was there, but it wasn't...()... ...()...In Oldrim the XP32 had a version in it, could that skeleton mod be used in SE?...()...Any mod you've dowloaded and that is no longer on the Nexus will still work, because, hey, you downloaded it, so, it's on your computer and activating/de-activating is done with the file on your PC. XP32 won't work, hence why there's a XPMSSE... Link to comment Share on other sites More sharing options...
FlashFatman Posted January 14, 2018 Author Share Posted January 14, 2018 So I guess I screwed it up by removing it from my load order thinking I could just download it again. Link to comment Share on other sites More sharing options...
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