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Oblivion fails to launch after reinstall


REDNECKB0B

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Disclaimer - while very experienced with computers I'm new to running mods with Oblivion.

 

Computer Specs:

Q9450 - quad

8 GB RAM

98000 GX2

Vista 64 bit, w/ SP1

 

I was able to run vanilla Oblivion fine before loading any mods. I loaded OOO, MMM, most of the UL mods, Living Economy 3.70, the unoffical patch w/ Hotfix, Dark Illiusion Armor, Adonnay's weapons packs, natural environments, DarkUId_DarN_1.5.5, More Immersive Sounds, and Oblivions Sound Overhaul, and Mighty Magick last week. I played for about 3 hours and decided I didnt like Mightly Magick and after researching online found my load order needed to be modified. I was using the Oblivion Script Extender v0014a and the Oblivion Mod Manager 1.1.9. I completely unistallled the game all the mods and decided to start from scratch.

 

In addition to those listed above on the second attempt I added Tamriel Travellers, Cyrodill Transportation Network, Streamline Open Beta 3.1 (probably not necessary since I was getting great frame rates at 1600x1200 everything maxed) and Quarl Texture Pack III.

 

The game would not launch. It would start, I'd get a black window box in the upper left part of the screen, the Bethesda Softworks spash screen would launch, I'd get about to the B showing up in the launch and then Windows would indicate there was a problem.

 

I unistalled all the mods. Same problem.

 

I unistalled the game and reinstalled. Launched vanilla Oblivion, same problem.

 

I unistalled the game and reinstalled to the default location. Launched vanilla Oblivion, same problem.

 

I've scoured the registry for all Oblivion references and cleaned all .bsa, .omod, and Qarl references

 

I used the link to the unistall in the stickies above to check for leftover registry issues.

 

Reinstalled to the default location. Launched vanilla Oblivion, same problem.

 

 

Knowing the game worked prior to using mods, and then worked with the first set of mods, I have to believe that either Streamline or Qarl's left a permanent pointer that is still causing me problems.

 

Short of doing a fresh OS install, I'm looking for any suggestions from the community on where to look for files now that I have unistalled again.

 

Thanks in advance

 

 

Here is the last load order that failed to launch

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod for OOO.esm

TamrielTravellers.esm

Unofficial Oblivion Patch.esp

xulTheHeath.esp

xuldarkforest.esp

Cyrodiil transportation network 1.3.esp

Natural_Water_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

MIS.esp

Cities Alive At Night.esp

Cutthroat Merchants.esp

Living Economy - Items.esp

Living Economy.esp

za_bankmod.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Container_Trap_Instant_Effects.esp

OOO-Water_Weeds.esp

xulStendarrValley.esp

xulAncientYews.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Diverse Creature Skins.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Resized Races.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Durability & Damage.esp

Mart's Monster Mod - Fran's leveled quests.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - No Bone Loot.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Bats Addon.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp

TamrielTravellerAdvScript.esp

TamrielTravellers.esp

TamrielTravellers4MMM.esp

TamrielTravellersItemsNPC.esp

Harvest [Flora].esp

Adonnays Classical Weaponry.esp

Adonnays Elven Weaponry.esp

DarkIllusionArmor.esp

XulEntiusGorge.esp

xulChorrolHinterland.esp

xulCloudtopMountains.esp

xulLushWoodlands.esp

ULFallenLeafEverglade.esp

xulAncientRedwoods.esp

xulColovianHighlands_EV.esp

xulBeachesOfCyrodiilLostCoast.esp

xulImperialIsle.esp

Streamline 3.1.esp

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I have a tutorial on reinstalling. It's mainly intended for beginners who have somehow screwed up so badly they need to reinstall. You are welcome to it. One problem is that the Oblivion uninstaller doesn't really uninstall everything. It leaves behind your entire data file with any problems that were there, your saved game directory- with any saved problems and your Oblivion.ini. Plus the registry stuff that you already found. Normally the registry entries don't matter as they seem to be recreated on a reinstall.

 

My reinstall takes all except the registry entries into account - I didn't want to be responsible for some one who wasn't familiar with editing the registry making their computer un bootable.

 

The tutorial is located here: http://thewormhole.nfshost.com/forum/index...opic,641.0.html

 

I would appreciate any feedback. Thanks

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I have a tutorial on reinstalling. It's mainly intended for beginners who have somehow screwed up so badly they need to reinstall. You are welcome to it. One problem is that the Oblivion uninstaller doesn't really uninstall everything. It leaves behind your entire data file with any problems that were there, your saved game directory- with any saved problems and your Oblivion.ini. Plus the registry stuff that you already found. Normally the registry entries don't matter as they seem to be recreated on a reinstall.

 

My reinstall takes all except the registry entries into account - I didn't want to be responsible for some one who wasn't familiar with editing the registry making their computer un bootable.

 

I'll take a look thanks.

 

No worries on the registry issues, modifying the reg is old hat for me. Its more where to look for anything left over that I might have missed since I can't think of it or don't know of it at this point.

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Try deleting your ini file, sometimes that is all it takes.

 

The one in my documents/my games the engine will create a new one when you launch.

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hey Bob, you left the "l" out of gmail when you signed up on my site, so that is why you did not receive an e-mail to activate your account. If you would still like to join pm here and I will manually activate your account.
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