JacobBruce Posted August 17, 2017 Share Posted August 17, 2017 (edited) Just as the title says, all the masters are stripped from my esp when I save. The master files are esp's but it wont work even if I have them marked as esm's. Up until now I was using the "Esmify Self" feature of Wrye Bash to make CK recognize and keep the master files, but now it wont. The new CK update added a new feature related to "light masters". I even tried using the option "Convert Active File to Light Master" in the CK but that didn't seem to work either. I also made sure bAllowMultipleMasterLoads=1 was in my CK ini file. Edited August 17, 2017 by JacobBruce Link to comment Share on other sites More sharing options...
PeterMartyr Posted August 17, 2017 Share Posted August 17, 2017 Oh this Question being asked 100,000+ times, search the forum for more info. Oh my. Oh lazy can you be? Link to comment Share on other sites More sharing options...
JacobBruce Posted August 17, 2017 Author Share Posted August 17, 2017 Considering it was working for me yesterday and then stopped working after the update today I don't see how this is an old issue and there's nothing on the last two pages about it. I know the CK will remove master files if the master esp's aren't marked as esm's. Did you even read my full post, how lazy can you be? Link to comment Share on other sites More sharing options...
Deleted15964729User Posted August 17, 2017 Share Posted August 17, 2017 It does work for me, just tried it.Are you sure you made you changes in CreationKitCustom.ini not CreationKit.ini as they will be reset after an update? Link to comment Share on other sites More sharing options...
Guerlot Posted August 17, 2017 Share Posted August 17, 2017 It does work for me, just tried it. Are you sure you made you changes in CreationKitCustom.ini not CreationKit.ini as they will be reset after an update?This, beat me to it :P Link to comment Share on other sites More sharing options...
JacobBruce Posted August 17, 2017 Author Share Posted August 17, 2017 I did re-edit my ini file after the update because I guessed that might be the cause of my problem. But it didn't seem to fix my issue... and if that was the issue shouldn't it say multiple masters cannot be loaded? I just tried adding a CreationKitCustom.ini file with the following contents but it didn't help either. [General]bAllowMultipleMasterLoads=1 Link to comment Share on other sites More sharing options...
sabrine Posted August 17, 2017 Share Posted August 17, 2017 (edited) I have the same problem too; it started today and I tried all these but nothing worked :sad: Edited August 18, 2017 by sabrine Link to comment Share on other sites More sharing options...
JacobBruce Posted August 18, 2017 Author Share Posted August 18, 2017 (edited) Well at least it's not just me... still getting the issue today after restarting my machine. Really don't have a clue how to solve this and it's annoying the crap out of me because my first mod has a bug and needs to be updated. Edited August 18, 2017 by JacobBruce Link to comment Share on other sites More sharing options...
JacobBruce Posted August 18, 2017 Author Share Posted August 18, 2017 Did you guys who don't seem to have the problem get an update for your CK before trying? Did you make sure to test it with esp's flagged as esm's? It would help to know whether reinstalling the CK might help but I don't want to waste my time if it wont. I tried validating the CK files and that didn't seem to help either. Link to comment Share on other sites More sharing options...
JacobBruce Posted August 18, 2017 Author Share Posted August 18, 2017 Well the CK is a lot smaller than I thought so I was able to reinstall it in just a few minutes. Didn't help however... issue still remains. I've been using the exact same process for the last week to edit my mod and not once has it had this issue until the recent update. Link to comment Share on other sites More sharing options...
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