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[LE] How to turn bug in a jar into storage?


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Hello! I would like to put alchemy ingredients into the jar that stores the insects, remove said insect, and turn the jar into a usable storage container. My hope is to have an entire wall filled with them, one alchemy ingredient type per jar. How would I go about doing this in the creation kit? Thanks!

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Just a clear jar for storage? Use NifSkope to remove the insect. Then you can use your new NIF as the model for a container. However, you won't get a visual appearance of the item that you put inside. To do that, you'll have to combine the item's ground/world NIF with the clear jar NIF and create a new NIF file to use as the model for a container.

 

If you are wanting a clear container that is replaced with a container that shows what is inside of it, then you are getting even more complicated. You'd have to do all that was mentioned earlier except that the clear jar NIF and each individual item jar would all be static items. Both would be placed in the same spot with an activator around it. The 'filled jar' would be disabled with the clear jar enabled. Use a script on the activator that 1. opens your container 2. disables the clear and enables the filled if going from empty to having content 3. disables the filled and enables the clear if going from filled to empty.

 

Creation Kit does some of the work but the most tedious would be in NifSkope.

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Hello! I would like to put alchemy ingredients into the jar that stores the insects, remove said insect, and turn the jar into a usable storage container. My hope is to have an entire wall filled with them, one alchemy ingredient type per jar. How would I go about doing this in the creation kit? Thanks!

 

If you want to turn a jar into a container the easiest way to do that is to duplicate an existing container and then change its .nif model from a chest or whatever to a jar. Then you should act like any other container and be able to store things in it.

 

If you want to go from an empty container to a filled container thats more difficult you'd basically have to swap out one model for another and thats more complicated and would probably require a script to swap contents from container to another (theres an existing script that does that its attached to the chest(s) in the childrens bedroom/alchemy lab in Breezehome when the rooms are changed if you have Hearthfires)

 

Creation Kit does some of the work but the most tedious would be in NifSkope.

 

Nifskope is the easy bit you'd just remove the relevent nodes and let auto sanitize do its job. Its setting up the trigger box and writing the script 'n' states thats the tedious part. :tongue:

 

I'm pretty sure theres an empty jar available as a modders resource somewhere though if there isn't one in the game already, one of my mods contains one added long before I ever dared open NIfskope.

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Yes, like what Blary did here --> http://www.nexusmods.com/skyrim/mods/30601/?

What I had in mind is an empty jar with the ingredient item's mesh put *onto* the jar, like a sticker of lavender, not putting lavender actually *into* the jar. That mesh would tell me "only put X item into this", and be an otherwise empty container. I have poked into nNifscope and don't know where a jar is located :( I hope I'm making sense. :)

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You can't put a 3D mesh 'onto' a jar as a sticker. You'd have to take a 'picture' of the 3D model, cut the background away and paste it onto the clear jar's texture. You'd need to make unique texture files for each jar you want to do. There are several graphic programs you can use (most need a DDS plugin in order to work with and/or save the DDS files).

 

You can put the 3D mesh 'into' the jar. Which is what I first mentioned but probably got lost in the additional information. This is the method that Blary used.

 

Another resource containing individual alchemy items inside jars:

http://www.nexusmods.com/skyrim/mods/16525/?

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Ah, I didn't realize that wasn't possible. And thanks so much for that link, it looks awesome :smile:

 

I have tried to change the chest into the appearance of the jars from that resource mod, by duplicating a chest and trying to reskin it in creation kit, but when I attempt to place it in a cell, I get a "cannot queue item" error and it won't show up :(

Edited by WillowArcane
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I must be doing something wrong, I can't find the jar I made anywhere :sad: I opened a chest in creation kit, duped it, edited it to look like a jar, renamed it, saved it, closed out, went back in and nothing :confused:

Edit: the edited object appears in nexus mod manager's plugin list, but is not appearing in creation kit, which is how I was planning to insert it into a house mod

Edited by WillowArcane
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