LordRaph Posted May 19, 2008 Share Posted May 19, 2008 Oblivion Goes Medieval - OGMA German modification far away from the usual fantasy clichéIntroduction:North-France, 1189: The King reigns with an iron hand, the church wants to preserve its own interests and outlaws wander through the country. Life is calm in St. Michel, while Paris is full of crime, murder and violation. Le Havre, Les Mains and Caen emulate Paris as their rulers also seek more power and wealth.The traders and craftsmen in the towns are rich and enjoy life, but the farmers out on the fields have to struggle for life every day. The nobility and the clergy exploit the farmers so that hundreds of them die of hunger every year.Scores of noblemen wage wars against each other, leaving the king powerless.Pretended witches are tortured in dungeons to end up on the stake for public amusement. These executions are a special attraction with most of the urban population being present to follow the spectacle. Afterwards, the people have a market on location, as if nothing had happened. If someone objected that these executions were wrong, he would be the next one to find himself on the stake. In the dark middle-ages of North-France, only the strongest and most devious persons survive. MAPA map of the world OGM plays in. You can see a map of the north-west of France OGM is a German mod for Oblivion, being in development at the moment. The team counts three members and we are always searching for new assistants in every sectors of game-modding, e.g. 2D Designer, 3D Designer, Middle-Age experts, Interiorbuilder, NPC-Designer, Questwriter, Scriptwriter. If you are interested in helping us to develop this mod, contact us under http://oblivion-goes-medieval.de.tl or under www.elecmotions.de (contact Assassin_456 or LordRaph). Features:no TC, "only" a new worldspaceexcitingly designed, on real maps based, medieval world new, medieval weapons and armoura main quest of several hours and scores of secondary quests maybe a little job system (never-ending quests)historically correct population groups (poor farmers, rich traders, powerful church etc.)good Balancing, being entirely compatible with ROO 3 and Oblivion-Vanilla hitherto progress:Exterior: 10%Interior: 0%Models: 10%NPC's: 0%Quests: 0%Team:Assassin_456/Oblivion-goes-Medieval (head of team, exteriordesign, simple meshes, co-ordination, website)LordRaph (interiordesign, PR-work, Quests)Nils/NBthekiller (advice, co-ordination of Oblivion-goes-Medieval-Team and Espadon-Online-Team, maybe testing)vfb (2nd head of team, common CS work, miscellaneous)FAQ: Question: Is OGM going to be a TC?Answer: No, not for the time being. A TC would be too extensive. Question: Do I nee any official add-ons like Shivering Isles or Knights of the Nine?Answer: No, Shivering Isles has hardly any useful Items for us, as well as Knights of the Nine. On top of that, not every player of Oblivion has got these add-ons. Question: How big is the world of OGM and how is it built? Answer: The world has about 3/4 the size of Cyrodiil, but there will be less dungeons. As the world is so big, some parts of the flora will be generated automatically. These regions will be changed by hand afterwards to make them more exciting and various than Oblivion-Vanilla. Question: Which elements of Oblivion will be missing in OGM?Answer: At first, all the fantasy elements: Oblivion-gates, Daedra and any other fantasy creatures, as well as Ayleid ruins.And the most important modifications: you won't be able to cast any spells in the mod. Fast travelling will also disappear in the world of OGM. Question: What about the balancing?Answer: The balancing will be adapted to ROO 3, as many players use this mod.Nevertheless, OGM will be entirely compatible with the normal Oblivion version.. Question: Will there be an English version of OGM?Answer: We are not sure yet, it depends on the popularity of the German mod. But we aren't reluctant to making an English version afterwards. Screenshots:The very first Screenshots of a valley, not the final version!Screen 1Screen 2Screen 3Screen 4Screen5 We're happy for every critics, every tip an every mod we can use as a resource! official website:Oblivion Goes Medieval - OGM Thanks in advance to any and all who would like to assistLord Raph and the OGM-Team Link to comment Share on other sites More sharing options...
assassin456 Posted May 19, 2008 Share Posted May 19, 2008 @LordRaph the introduction is good @LHammonds for this mod, I asked you for using the Medieval-Shields Link to comment Share on other sites More sharing options...
Chesto Posted May 19, 2008 Share Posted May 19, 2008 I salute your endeavor, and look forward to reading about its progress, here, on Nexus, as my German is non existent. As much as I appreciate, and use, the 'Oriental ' content that has embellished Oblivion, I feel that there is a lot of mileage still to be gained from referencing our European cultures. Good luck. Link to comment Share on other sites More sharing options...
assassin456 Posted May 19, 2008 Share Posted May 19, 2008 thanks for this note :) Link to comment Share on other sites More sharing options...
assassin456 Posted May 20, 2008 Share Posted May 20, 2008 Important Update: The website is now in english available! :biggrin: And I added a new screenshots on the galery. If you find errors on the site, please tell me about them. Greetz Assassin_456 Link to comment Share on other sites More sharing options...
stephanie Posted May 20, 2008 Share Posted May 20, 2008 I just 'joined' your Forum site, assassin456. It's in German, so I'll need to become current in the language before I can ask questions or help .. Do you have plans for an Amerikaner version of the Forums? Link to comment Share on other sites More sharing options...
billypnats Posted May 21, 2008 Share Posted May 21, 2008 got room for one more? I not good at everything but i can do a lot of things but i only speak english Link to comment Share on other sites More sharing options...
LordRaph Posted May 21, 2008 Author Share Posted May 21, 2008 Hey, no problem if you only speak english, i'm going to talk with our administrator so that he gives us a little Eglish "room" in the forum. just visit http://www.elecmotions.de/community/viewto...?f=23&t=139 and introduce yourself there, we're happy for everyone who wants to help!! Link to comment Share on other sites More sharing options...
macmert Posted May 21, 2008 Share Posted May 21, 2008 Hey I would like to give you guys a hand too, dunno if I am qualified enough, first and foremost I am not a computer engineer so cant help you with the questlines, side quests, guilds and stuff... Hope I can help and hope you accept my offer :D Link to comment Share on other sites More sharing options...
assassin456 Posted May 21, 2008 Share Posted May 21, 2008 At oblivion-goes-medieval.de.tl, it's technical impossible to make an english forum, but you can write in english if you want.If you want join the team, please post in the thread from LordRaph. The mod is actually planed in german, but you can help us with meshes, textures, scripts, quest-ideas..... Link to comment Share on other sites More sharing options...
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