KimCheeWarrior Posted March 1, 2012 Share Posted March 1, 2012 last i checked, script dragon didnt work with the newest update and was just curious if a new version was released to fix this. Link to comment Share on other sites More sharing options...
spidersandvinegaroons Posted March 1, 2012 Share Posted March 1, 2012 Its only been a couple of days, not quite yet im afraid. I just wanna know if we can revert to the previous patch. If theres an update, it will be here. http://alexander.sannybuilder.com/ Link to comment Share on other sites More sharing options...
memlapse Posted March 1, 2012 Share Posted March 1, 2012 It is rumored...rumored, mind you, that Alexander won't be supporting it anymore. There is talk that it may be released as open source so somebody else can pick up where he left off. Keep in mind that this is all rumors and to be taken as such. Link to comment Share on other sites More sharing options...
PsYchotic666Joker Posted March 1, 2012 Share Posted March 1, 2012 Wouldn't know, but then again i did not put steam in online mode to patch it. not going to for awhile either lol. Link to comment Share on other sites More sharing options...
nosisab Posted March 1, 2012 Share Posted March 1, 2012 (edited) In all honesty I must say I respect Alexander and his work. Just the way Script Dragon works is not adequate to this game. At this point can be said the same about how SKSE has been used to the moment. I mean, that "plugin" model is not good, it makes not only the injector utility vulnerable as almost all their plugins too. This is specially true at this phase where the game itself is far from finished patching... there is much to fix yet in Skyrim, this last patch did not even touch the game in meaningful way, it was just to try and correct the nightmare that is starting to hit WS mod download/upload policies and mechanics and even in this it is far from finished. So the game will be patched again and again and the injectors will need update and with them most plugins. SKSE at least is based on another proposal, just not yet implemented and is being belated by all the mess the game's integration with Steam brought, to the point I'm not even sure it will be like OBSE is, a "real" script extender. Not just an injector for plugins but able to insert new functions seamless, functions all in all like the vanilla functions, with the same syntax, compiled the same way, using the same calling mechanism the vanilla uses and producing not "plugins" but the same like vanilla ESP driven mod. Mods which don't need to update every time the game is patched, leaving this necessity to update only for SKSE itself. I hope the SKSE integration with CK comes the sooner possible, the functionality today employed in plugins to it is integrated into the core and the "plugin" stigma is over once and for all. Edited March 1, 2012 by nosisab Link to comment Share on other sites More sharing options...
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