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does script dragon work with the newest update yet?


KimCheeWarrior

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It is rumored...rumored, mind you, that Alexander won't be supporting it anymore. There is talk that it may be released as open source so somebody else can pick up where he left off. Keep in mind that this is all rumors and to be taken as such.
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In all honesty I must say I respect Alexander and his work. Just the way Script Dragon works is not adequate to this game. At this point can be said the same about how SKSE has been used to the moment.

 

I mean, that "plugin" model is not good, it makes not only the injector utility vulnerable as almost all their plugins too. This is specially true at this phase where the game itself is far from finished patching... there is much to fix yet in Skyrim, this last patch did not even touch the game in meaningful way, it was just to try and correct the nightmare that is starting to hit WS mod download/upload policies and mechanics and even in this it is far from finished.

 

So the game will be patched again and again and the injectors will need update and with them most plugins.

 

SKSE at least is based on another proposal, just not yet implemented and is being belated by all the mess the game's integration with Steam brought, to the point I'm not even sure it will be like OBSE is, a "real" script extender. Not just an injector for plugins but able to insert new functions seamless, functions all in all like the vanilla functions, with the same syntax, compiled the same way, using the same calling mechanism the vanilla uses and producing not "plugins" but the same like vanilla ESP driven mod. Mods which don't need to update every time the game is patched, leaving this necessity to update only for SKSE itself.

 

I hope the SKSE integration with CK comes the sooner possible, the functionality today employed in plugins to it is integrated into the core and the "plugin" stigma is over once and for all.

Edited by nosisab
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