OracleOfThessia Posted August 23, 2017 Share Posted August 23, 2017 Hey there y'all, I just recently finished following the "Fear and Loathing in New Vegas" guide, including doing all the bash tag generation and creating the bashed patch. But when I start it up, the music starts playing and I'll sometimes see the first slide, but then it goes nonresponsive and doesn't do anything else. The process is still working in task manager using CPU and HDD, but it hangs on nonresponsive no matter how long I wait. My load order (exported from LOOT) is: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Sortomatic.esm 12 c SomeguySeries.esm 13 d SolidProject.esm 14 e Ambient Temperature.esm 15 f JIP Selective-Fire.esm 16 10 Inventory Access.esm 17 11 oHUD.esm 18 12 Interior Lighting Overhaul - Core.esm 19 13 ELECTRO-CITY - CompletedWorkorders.esm 20 14 NVInteriors_Core.esm 21 15 NVInteriors_ComboEdition.esm 22 16 Tales from the Burning Sands.esm 23 17 ELECTRO-CITY - Highways and Byways.esm 24 18 domecity.esm 25 19 The New Bison Steve Hotel.esm 26 1a NVWillow.esp 27 1b NVInt_ARoomWithAView.esm 28 1c Caliber.esm 29 1d CaliberXhonesthearts.esm 30 1e More Perks.esm 31 1f Afterschool Special.esm 32 20 Project Nevada - Core.esm 33 21 Interior Lighting Overhaul - L38PS.esm 34 22 FCOMaster.esm 35 23 Project Nevada - Equipment.esm 36 24 Project Nevada - Rebalance.esp 37 25 Project Nevada - Cyberware.esp 38 26 D.E.I.M.O.S..esm 39 27 Project Nevada - Extra Options.esm 40 28 NevadaSkies.esm 41 29 Weapons.of.the.New.Millenia.esm 42 2a CaliberXgunrunners.esm 43 2b GRARG.esm YUP - NPC Fixes (Base Game + All DLC).esp 44 2c Game Tweaks.esp 45 2d Project Nevada - Rebalance Complete.esp 46 2e DarNifiedUINV.esp 47 2f FPSWeaponWheel.esp 48 30 JIP Companions Command & Control.esp 49 31 JIP Improved Recipe Menu.esp 50 32 Jump Fall Fixer.esp 51 33 Project Nevada - Cyberware Additions.esp 52 34 The Mod Configuration Menu.esp 53 35 FlashlightNVSE.esp 54 36 The Weapon Mod Menu.esp 55 37 Sortomatic_for_House_of_the_Chef.esp 56 38 CASM with MCM.esp 57 39 Real Recoil.esp 58 3a LootMenu.esp 59 3b Vurt's WFO.esp 60 3c Cut Content Merged.esp 61 3d TankGirl Nick Valentine.esp NVWillow - Project Nevada Rebalance.esp Roberts_NewVegas.esp 62 3e Better Burned Man.esp DeadMoneyFemaleTuxedo.esp 63 3f Distributed Necklaces and Chains.esp FCO - NPC Changes.esp 64 40 Yuki Merged Mods.esp 65 41 Project Nevada - All DLC.esp 66 42 EVE FNV - ALL DLC.esp 67 43 WeaponModsExpanded.esp 68 44 Gameplay Mods Merged.esp 69 45 vault22FloralOverhaul.esp 70 46 All Weapon Sounds Overhaul .esp 71 47 WMX-DLCMerged.esp 72 48 Project Nevada - WMX.esp 73 49 YUP-WMX-PN-PNEO Patch.esp Unofficial Patch Plus.esp 74 4a Weapons.of.the.New.Millenia.Store.esp 75 4b EMR-StealthSuitMkII.esp 76 4c FO4-FNVPorts.esp Unofficial Patch Plus - Project Nevada Patch.esp 77 4d MiscItemIconsNV.esp 78 4e Machienzo Merged Mods.esp 79 4f NewVegasBounties.esp 80 50 NewVegasBountiesII.esp 81 51 TheInheritance.esp 82 52 ILO - Merged.esp 83 53 1nivVSLArmors.esp 84 54 Russell.esp 85 55 Nevada Skies.esp 86 56 ADAM Complete.esp 87 57 ADAM - MERGE.esp 88 58 Powered Power Armor.esp 89 59 Ambient Temperature - Nevada Skies.esp 90 5a OWB-Path Lights.esp 91 5b KingOfTheRing.esp 92 5c NewVegasKiller.esp NewVegasBountiesIII.esp 93 5d Laurens_Bathroom_poetry.esp 94 5e BoomersGoBoom.esp 95 5f Armor Replacer Child NPC Fix.esp 96 60 Ambient Temperature - PPA.esp FCO - Afterschool Special.esp FCO - Beyond Boulder Dome.esp FCO - Roberts Patch.esp FCO - The New Bison Steve.esp 97 61 FCO - Willow.esp FCO - Russell.esp YUP-Spice of Life Patch.esp 98 62 1nivPNSLPatch.esp 99 63 GreatKhanGreatOverhaul.esp 100 64 FO4PowerArmorReplacersWithDLC.esp 101 65 Book of Steel.esp 102 66 BrotherhoodReforged.esp FCO - OHSB NPC Edits.esp YUP-PPA Patch.esp 103 67 Weapons.of.the.New.Millenia.Leveled.Lists.esp 104 68 Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp GRA-WRP-Patch-Two_Unofficial.esp 105 69 Project Nevada - EVE All DLC.esp 106 6a WMX-ArenovalisTextures.esp WMX-EVE-AllDLCMerged.esp 107 6b christinecos.esp 108 6c NukaCola-Ojo.esp 109 6d Holster.esp 110 6e dD - Enhanced Blood Main NV.esp 111 6f Ragdolls.esp UpgradesFromTheCommonwealth.esp 112 70 MojaveExtended100.esp 113 71 Conelrad 640-1240.esp 114 72 WMX-POPMerged.esp AWSO-WMX.esp 115 73 SimpleCassReplacer.esp 116 74 Radio Hotkey.esp 117 75 tmzLODadditions-NVInterriors.esp 118 76 Interior Lighting Overhaul - Ultimate Edition.esp FNVLODGen.esp 119 77 tmzLODadditions.esp 120 78 Bashed Patch, 0.esp I've also attached the .csv export of all my installed mods from Mod Organizer. I'm also using the Enhanced Shader ENB. Link to comment Share on other sites More sharing options...
M48A5 Posted August 23, 2017 Share Posted August 23, 2017 141 files in the data folder, plus an enb is more than the game engine can handle. Unused plugins are counted, so remove them. Are you using any file that would allow you to use more than 2GB of RAM? You should. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 23, 2017 Share Posted August 23, 2017 All those "inactive" plugins need to be moved out of the game "Data" folder. The game is still loading them, and that can be causing a "missing master" error, AND they count against the plugin cap. (If LOOT is showing them, then they are present in the folder. "Ghosting" adds a ".ghost" end to the extension so LOOT and the game ignore them.) If they were "deactivated" by the "Bashed Patch", then you should have enabled "auto-ghosting" in the "Mods" Tab of Wrye Flash by right-clicking on the column header and choosing the option from the context menu BEFORE running "Mark Mergeable" and "Rebuild Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article. Once that is done, if you are still having problems, see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
OracleOfThessia Posted August 23, 2017 Author Share Posted August 23, 2017 I'm using the 4GB patch, yes. I did the ghosting thing and rebuilt the patch, but there has been no change. It now get to the main menu background, but then it goes unresponsive again and never loads the actual menu. I also ran through the checks suggested by the "Fallout NV Mod Conflict Troubleshooting" guide, to no avail. I'm not missing any masters, and I've re-run LOOT more times than I can count.This is the current order according to LOOT: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Sortomatic.esm 12 c SomeguySeries.esm 13 d SolidProject.esm 14 e Ambient Temperature.esm 15 f JIP Selective-Fire.esm 16 10 Inventory Access.esm 17 11 oHUD.esm 18 12 Interior Lighting Overhaul - Core.esm 19 13 ELECTRO-CITY - CompletedWorkorders.esm 20 14 NVInteriors_Core.esm 21 15 NVInteriors_ComboEdition.esm 22 16 Tales from the Burning Sands.esm 23 17 ELECTRO-CITY - Highways and Byways.esm 24 18 domecity.esm 25 19 The New Bison Steve Hotel.esm 26 1a NVWillow.esp 27 1b NVInt_ARoomWithAView.esm 28 1c Caliber.esm 29 1d CaliberXhonesthearts.esm 30 1e More Perks.esm 31 1f Afterschool Special.esm 32 20 Project Nevada - Core.esm 33 21 Interior Lighting Overhaul - L38PS.esm 34 22 FCOMaster.esm 35 23 Project Nevada - Equipment.esm 36 24 Project Nevada - Rebalance.esp 37 25 Project Nevada - Cyberware.esp 38 26 D.E.I.M.O.S..esm 39 27 Project Nevada - Extra Options.esm 40 28 NevadaSkies.esm 41 29 Weapons.of.the.New.Millenia.esm 42 2a CaliberXgunrunners.esm 43 2b GRARG.esm 44 2c Game Tweaks.esp 45 2d Project Nevada - Rebalance Complete.esp 46 2e DarNifiedUINV.esp 47 2f FPSWeaponWheel.esp 48 30 JIP Companions Command & Control.esp 49 31 JIP Improved Recipe Menu.esp 50 32 Jump Fall Fixer.esp 51 33 Project Nevada - Cyberware Additions.esp 52 34 The Mod Configuration Menu.esp 53 35 FlashlightNVSE.esp 54 36 The Weapon Mod Menu.esp 55 37 Sortomatic_for_House_of_the_Chef.esp 56 38 CASM with MCM.esp 57 39 Real Recoil.esp 58 3a LootMenu.esp 59 3b Vurt's WFO.esp 60 3c Cut Content Merged.esp 61 3d TankGirl Nick Valentine.esp 62 3e Better Burned Man.esp 63 3f Distributed Necklaces and Chains.esp 64 40 Yuki Merged Mods.esp 65 41 Project Nevada - All DLC.esp 66 42 EVE FNV - ALL DLC.esp 67 43 WeaponModsExpanded.esp 68 44 Gameplay Mods Merged.esp 69 45 vault22FloralOverhaul.esp 70 46 All Weapon Sounds Overhaul .esp 71 47 WMX-DLCMerged.esp 72 48 Project Nevada - WMX.esp 73 49 YUP-WMX-PN-PNEO Patch.esp 74 4a Unofficial Patch Plus.esp 75 4b Weapons.of.the.New.Millenia.Store.esp 76 4c EMR-StealthSuitMkII.esp 77 4d FO4-FNVPorts.esp 78 4e MiscItemIconsNV.esp 79 4f Machienzo Merged Mods.esp 80 50 Nevada Skies.esp 81 51 ADAM Complete.esp 82 52 ADAM - MERGE.esp 83 53 Powered Power Armor.esp 84 54 NewVegasBounties.esp 85 55 NewVegasBountiesII.esp 86 56 TheInheritance.esp 87 57 ILO - Merged.esp 88 58 Ambient Temperature - Nevada Skies.esp 89 59 OWB-Path Lights.esp 90 5a Ambient Temperature - PPA.esp 91 5b FCO - Willow.esp 92 5c 1nivVSLArmors.esp 93 5d Russell.esp 94 5e KingOfTheRing.esp 95 5f NewVegasKiller.esp 96 60 NewVegasBountiesIII.esp 97 61 Laurens_Bathroom_poetry.esp 98 62 BoomersGoBoom.esp 99 63 Armor Replacer Child NPC Fix.esp 100 64 GreatKhanGreatOverhaul.esp 101 65 1nivPNSLPatch.esp 102 66 FO4PowerArmorReplacersWithDLC.esp 103 67 Book of Steel.esp 104 68 BrotherhoodReforged.esp 105 69 Weapons.of.the.New.Millenia.Leveled.Lists.esp 106 6a Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp 107 6b Project Nevada - EVE All DLC.esp 108 6c WMX-ArenovalisTextures.esp 109 6d christinecos.esp 110 6e NukaCola-Ojo.esp 111 6f Holster.esp 112 70 dD - Enhanced Blood Main NV.esp 113 71 Ragdolls.esp 114 72 MojaveExtended100.esp 115 73 Conelrad 640-1240.esp 116 74 WMX-POPMerged.esp 117 75 SimpleCassReplacer.esp 118 76 Radio Hotkey.esp 119 77 tmzLODadditions-NVInterriors.esp 120 78 Unofficial Patch Plus - Project Nevada Patch.esp 121 79 Interior Lighting Overhaul - Ultimate Edition.esp 122 7a tmzLODadditions.esp 123 7b Bashed Patch, 0.espEdit: Oh, and here is the log from FNVEdit when I use it to check for missing masters. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 23, 2017 Share Posted August 23, 2017 Well, as it doesn't appear to be a "missing master" (which is the most common problem), please provide ALL the other information requested in the wiki "How to ask for help" article. In particular we want to know if you are installed into the default "C:\Program Files" folder tree. As you said "I also ran through the checks suggested by the "Fallout NV Mod Conflict Troubleshooting" guide, to no avail", I presume you meant the "Checklist". Did you enable and then check the NVSE Error log as detailed in "Checklist item #4"? If you didn't go through the other suggestions in the 'Solutions to Starting the game problems' (even if they don't seem to apply, such as "Vanilla game" problems), do let me know, as they are the other common causes. Assuming you did try those solutions, we need to look for less common causes. See the "Fallout: New Vegas Mod Troubleshooting" sub-forum Fallout New Vegas Beginners Guide to modding thread ("sticky" at the top) about "orange boxes" in Wrye Flash indicating mods with conflicting load order of their "master files". This can also cause "hangs" similar to "missing masters". Shutdown all the background apps you can, to include the Steam (or other) overlay, run in "offline mode" and disable anti-virus, etc.See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' solutions in the "Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
OracleOfThessia Posted August 24, 2017 Author Share Posted August 24, 2017 Intel Core i5-4690K @ 3.50GHz Geforce GTX 970, 4gb VRAM 1920x1080 monitor 10gb RAM 207GB HDD Free Space on installed drive Desktop not Laptop Windows 10, Up to date Game installed to "D:\SteamLibrary\steamapps\common\Fallout New Vegas" Game fully updated, with all DLCs Using Mod Organizer Using LOOT, TES5Edit, Wyre Flash NV, and Script Extenders (NVSE and JIP LN NVSE Plugin) 4GB Patch is applied Game worked in initial testing after installing several mods (tested when recommended by Fear and Loathing guide) Verified Local files and tested, no difference There was nothing in the nvse.log file, and I couldn't check the "falloutnv_error.log" because for some reason it's "too big of a file for notepad++ to open". I tried moving things around in Wyre to get rid of orange checks, but most of them just disagreed on what order the DLC should be in (I couldn't please all of them). Speedfan reports no problems, and when I tried running with nothing else on (no antivirus, steam offline, etc) there was also no change. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2017 Share Posted August 24, 2017 (edited) Thanks for the info. Everything looks good, so it's most likely your problem is the "orange checks"/"masters sort" mismatch problem. The orange checks issue usually has to be resolved by using FNVEdit (xEdit/TES5Edit) with them, individually. * Load the plugin in question into xEdit, which will automatically load the masters to that plugin as well.* Once it has finished loading, in the left-hand pane right-click on the plugin filename and select "Sort Masters".* Then left-click the "+" to the left of the plugin name to expand the categories, and select the "File Header". - That category should be in bold type, indicating that has had a change to it's contents. (You probably will see other categories in bold as well. These were also changed so their records conform to the new mod indexes.) - You should see the masters (in the right-hand pane) are now sorted to match the sequence in your load order (at least as xEdit has determined it). * Close xEdit and save the plugin. This plugin should now be a green checkbox in WF. You will want to copy this resorted file from the "Data" folder to the archive you use to install in the BAIN tab. (I usually create a "project" from the original downloaded file, and copy such resorted versions back into that project and "repackage to archive" for use in BAIN.) Repeat the process for each plugin you can't otherwise get to green. Don't worry, this process works without issue for most mods. The only known issue is with "Project Nevada - Extra Options" and the solution is documented in the 'Issue: Recommended "Project Nevada" master file load order?' entry of the "Troubleshooting" guide. The FalloutNV_Error.log probably has repeated sessions in it because it is not being closed properly due to your hang issue. Try renaming it before your next test and see if you can't get a more reasonable sized one. But the "nvse_error.log" is really the one of interest. -Dubious- Edited August 24, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
OracleOfThessia Posted August 24, 2017 Author Share Posted August 24, 2017 Well, I did the fixing of the sorting, got all the boxes to green, rebuilt the patch.. And it's still doing it. No change whatsoever. I also cleared the FalloutNV_Error.log and ran the game one time and checked it again - over a gigabyte after a single run. I couldn't find the nvse_error.log, but the nvse.log only has: NVSE runtime: initialize (version = 5.1.2 040020D0 01D31D0017E7E3B5) imagebase = 00400000 fallout root = D:\SteamLibrary\steamapps\common\Fallout New Vegas\ config path = D:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini Should I just give up and wipe back to vanilla and start over? (By the way, I really appreciate your taking the time to try and help me figure this out) Link to comment Share on other sites More sharing options...
dubiousintent Posted August 24, 2017 Share Posted August 24, 2017 (edited) You have to manually enable the NVSE_Error.log file before it will be created. That is detailed in "Checklist Item #4. The file will be created in the game root folder (Fallout New Vegas). If it isn't there, then either you are not getting to the point where NVSE is started (which the NVSE.LOG file is indicating it is), or you don't have logging enabled. That size in the "FalloutNV_Error.log" is bad news. You have some massive problems when the game loads files. (Mine is only 250KB.) You REALLY want to examine that file and see just what is going on (look for "error", ignoring case). Try a "file splitter" or an app designed to load very large (multi-GB) files. This article discusses several options and their pros and cons. But a general web search on "windows split large text file" will turn up a number of alternatives. In your specific case, you want something that will split based upon the end of a line ("CR/LF" ASCII code combo) or by "line number". Otherwise you could find yourself right back with the same problem -Dubious- Edited August 24, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
OracleOfThessia Posted August 24, 2017 Author Share Posted August 24, 2017 It's working! I loaded up a log viewer that could view files bigger than 1GB, and I found out that 99.999999999% of that log file was the same line, over and over again: "MASTERFILE: Unable to find form (56017185) on list form (5C00473E)." So, I just disabled the mod ID 56 in my load order, which turned out to be Ambient Temperatures, and the game loaded up! Link to comment Share on other sites More sharing options...
Recommended Posts