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No more power armor but ....


sopmac45

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I am tire of being wearing a power armor and I would like to start wearing either the Nano Suit, the Sirius.12 or any other armor suit so I can be faster and agile in combat.

 

The only thing I am missing from a power armor is the helmet targeting HUD because you can distinguish your enemies from allies and this is something I don't see how to get from other suits.

 

My question is : does anybody knows if there is a way to have a helmet that allow you the same function as the power armor helmet does ? Is there a mod out there ?

 

I do not know why in the seven heaven that functionality was not added to the Nano Suit helmet or others armor suits. It is something that IMHO, we need and I do not know if the author of those mods, can add that function ( via patch ) to their creation.

 

The Nano Suit is probably the best out there, you have everything that you need : medic pump, jetpack, swords, helmet light ..... but .... it is missing the targeting HUD and this is something very important in combat. Unless I am missing something or have a glitch, I do not see how I can make the helmet to have this function. Please help !!

 

Cheers :cool:

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West Tek has a bunch of night vision modes, one of them being the targeting shader.

 

 

Thanks IMP of the Perverse .... by the way, do you have any idea where should I place this mod please ...?

 

Thanks again and I really appreciate in advance your suggestion .. :cool:

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Now you went and got my curiosity up enough to download it... Bugged me that the shoulders, hips, elbows, knee, and just a lil stripe around the neckline didn't turn orange too... So I gimped it, and the goggles...

 

It's all orange now! :tongue:

 

28481890-1503541645.jpg

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West Tek has a bunch of night vision modes, one of them being the targeting shader.

 

 

Thanks IMP of the Perverse .... by the way, do you have any idea where should I place this mod please ...?

 

Thanks again and I really appreciate in advance your suggestion .. :cool:

 

 

If you go for the script-injected version, I don't think it matters. The non-injected version has leveled lists that you'll need to merge by hand, so your merged patch just need to load last.

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