Ares1 Posted March 3, 2012 Author Share Posted March 3, 2012 ok thank you once again, I did get the issue completely solved now (I added a counter and set it to one every time an if statement runs the reset it at the end. then put it in a logical order (checks if you miss both, then the individual missing ones, finally then the you have everything check) when ever I put out this mod (should be soon now :3) I'll be sure to put you in the credits for your help! Link to comment Share on other sites More sharing options...
dmjay Posted March 3, 2012 Share Posted March 3, 2012 I'm happy to be of service! Link to comment Share on other sites More sharing options...
flobalob Posted March 3, 2012 Share Posted March 3, 2012 You don't need to include the .psc file (although you may want to do so to allow others to see what you did & how) but you DO need to include the .pex file Link to comment Share on other sites More sharing options...
ScarabMonkey Posted March 3, 2012 Share Posted March 3, 2012 May be worth replacing all your "game.getPlayer()" with "akActionRef" -this is the actor that activated the object, i.e. the player. Just a thought :biggrin: Link to comment Share on other sites More sharing options...
Gamer921 Posted April 18, 2017 Share Posted April 18, 2017 The pex file is whats required on the scripting part. Thats what the game reads. The psc file is what the external and internal creation kit attempts to read so it can be modified. Otherwise the read source option will be greyed out until its decompiled. Link to comment Share on other sites More sharing options...
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