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[LE] make smithing perk benefit another material


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The mod I am working on right now changes the studded category to a new one called haaalaaa, but then I found out that the non of the smithing perks benefit this material, so I want to ask if there is a way to make lets say the perk"daedric smithing" also benefit this material?

Btw i have created a new key word for this new material which is craftingmaterialhaaalaaa and mapped the studded category to it

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I did read that artical to change the name of the category (in game) from studded to haaalaaa and mapped another keyword to it

 

But will it work if I just put another key word in the items, so r are also recognized as I don't as daedric weapons when smithing but still appear in the haaalaaa category when crafting

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i read the artical which you have linked in your previous reply, with what i learnt from that artical, i was able to change the smithing category in game into haaalaaa, and also mapper the keyword "craftingmaterialhaaalaaa" to it as well, so any weapons, armors jewelry that have the keyword will appear under the new haaalaaa category when crafting. But what I did not find in the article, was how I can make a smithing perk benefit the items when tempering. So, the question is, how do I make the perk advanced armors also benefit the haaalaaa category, so they can also be improved twice as much.

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So, the question is, how do I make the perk advanced armors also benefit the haaalaaa category, so they can also be improved twice as much.

 

You would have to edit the respective perk (e.g. the Advanced Armors perk) and add your new keyword to the list. You can do this easily with the Creation Kit.

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Never mind, not last question, may not even cloe to it just yet ^_^

Ok so I have found the advanced armor perk under the Actor category, I opened it and I could not find the relevant part to make the perk benefit the new category haaalaaa

I am pretty sure it should not be conditions

Don't think papyrus scripts would do as there is non for any other perks

Is there anything I have missed?

 

Not sure about perk entries

So can come one please give me a detailed instruction on how I can edit the perk so it benefits the new category haaalaaa? Thnx

 

Edited

Ohhhh s#*! found it, xD

​Thnx for replying my previous questions Novem99

Edited by Guest
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