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[LE] How can i find ID of level 1 bandits?


VulcanTR

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Edit. It is 1 year old topic and let me explain the situation.

 

I can change name of the bandits (for the make sure that i am changing right one or wrong) and it works but i cannot change it's hit points.

 

How can i change hit points of bandits? For the example can you tell me the "exact" bandit type how you to change it's hit points?

 

Z.png

 

I have used this ID

 

2.png
Edit2: I have tried with the same id in the talbe (00039cfd) and still it has 35 hit points.
Edited by VulcanTR
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It is third day still i cannot do that. And i think i will give up if nobody helps.

 

Well the problem is there's no single npc record for Lv1 bandits. There's a whole bunch. These are the leveled lists for the Lv1 bandits I could find:

 

SubCharBandit01Magic [LVLN:00039D5F]
SubCharBandit01Melee1H [LVLN:00039D26]
SubCharBandit01Melee1HTank [LVLN:0003DEB7]
SubCharBandit01Melee2H [LVLN:0003CF5F]
SubCharBandit01Melee2HBerserk [LVLN:0003DEB8]
SubCharBandit01Missile [LVLN:00039D71]
I didn't check for duplicates (I don't think there are any) but there's 58 different npc records referenced by those lists. That means to do what you want you need to change 58 npc base records.
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It is third day still i cannot do that. And i think i will give up if nobody helps.

 

Well the problem is there's no single npc record for Lv1 bandits. There's a whole bunch. These are the leveled lists for the Lv1 bandits I could find:

 

SubCharBandit01Magic [LVLN:00039D5F]
SubCharBandit01Melee1H [LVLN:00039D26]
SubCharBandit01Melee1HTank [LVLN:0003DEB7]
SubCharBandit01Melee2H [LVLN:0003CF5F]
SubCharBandit01Melee2HBerserk [LVLN:0003DEB8]
SubCharBandit01Missile [LVLN:00039D71]
I didn't check for duplicates (I don't think there are any) but there's 58 different npc records referenced by those lists. That means to do what you want you need to change 58 npc base records.

 

 

I can do that actually. I do not care about 58 entries. Because i am rp/hardcore player and no one could be weak like these level 1 bandits. My exact need is increase their hit points to 100 at least.

 

Thanks for your aid, i will try to change some of them and go test it. Tomorrow i will come back and comment here and tell the situation. Or maybe i can share it as mod.

 

Edit: No sadly. I can't see anyone's hit points changed. When i try to add with console commands, it is working But it is not affecting preset npc's.

Edited by VulcanTR
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The leveled list characters are attached to encounter zones, right? Then there are the bandits already assigned to cell references, for instance; Halted Stream Camp. Would those bandits be on the same list?

 

I give up actually. Since 4 or 5 days i have tried minimum 100 times. I have created this topic at 4 different locations and there is the only one who tried to help me. Thank you for your aid. Modding is not for me sure. Besides, i don't have a skyrim in here but maybe i will try it without skyrim (skyrim npc editor or tes5 edit maybe) so, can you explain a little? I have Tes5Edit for now. If it is possible without creation kit, i can listen to you.

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Bandits, like almost any other non-unique NPC in Skyrim, level with the player. Therefore you can't change the health of level 1 bandits only. Changing the health of a bandit's base actor object will change the health of all instances of that bandit, no matter the level.

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Bandits, like almost any other non-unique NPC in Skyrim, level with the player. Therefore you can't change the health of level 1 bandits only. Changing the health of a bandit's base actor object will change the health of all instances of that bandit, no matter the level.

 

Ok then here is the question. What is the ID of base actor object of ALL bandits?

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