VulcanTR Posted August 28, 2017 Share Posted August 28, 2017 (edited) Edit. It is 1 year old topic and let me explain the situation. I can change name of the bandits (for the make sure that i am changing right one or wrong) and it works but i cannot change it's hit points. How can i change hit points of bandits? For the example can you tell me the "exact" bandit type how you to change it's hit points? I have used this ID Edit2: I have tried with the same id in the talbe (00039cfd) and still it has 35 hit points. Edited October 8, 2018 by VulcanTR Link to comment Share on other sites More sharing options...
VulcanTR Posted August 29, 2017 Author Share Posted August 29, 2017 Still i am trying to figure it out .ID numbers from elder scrolls wikia seems wrong. Can anybody know how can i learn ID of level 1 bandits? Link to comment Share on other sites More sharing options...
VulcanTR Posted August 30, 2017 Author Share Posted August 30, 2017 Uhm nobody knows? Link to comment Share on other sites More sharing options...
VulcanTR Posted August 31, 2017 Author Share Posted August 31, 2017 (edited) Edit: It seems i am giving up for a long time. I can change their visuals, names but not the stats. Edited October 8, 2018 by VulcanTR Link to comment Share on other sites More sharing options...
JonathanOstrus Posted August 31, 2017 Share Posted August 31, 2017 It is third day still i cannot do that. And i think i will give up if nobody helps. Well the problem is there's no single npc record for Lv1 bandits. There's a whole bunch. These are the leveled lists for the Lv1 bandits I could find: SubCharBandit01Magic [LVLN:00039D5F]SubCharBandit01Melee1H [LVLN:00039D26]SubCharBandit01Melee1HTank [LVLN:0003DEB7]SubCharBandit01Melee2H [LVLN:0003CF5F]SubCharBandit01Melee2HBerserk [LVLN:0003DEB8]SubCharBandit01Missile [LVLN:00039D71] I didn't check for duplicates (I don't think there are any) but there's 58 different npc records referenced by those lists. That means to do what you want you need to change 58 npc base records. Link to comment Share on other sites More sharing options...
VulcanTR Posted August 31, 2017 Author Share Posted August 31, 2017 (edited) It is third day still i cannot do that. And i think i will give up if nobody helps. Well the problem is there's no single npc record for Lv1 bandits. There's a whole bunch. These are the leveled lists for the Lv1 bandits I could find: SubCharBandit01Magic [LVLN:00039D5F]SubCharBandit01Melee1H [LVLN:00039D26]SubCharBandit01Melee1HTank [LVLN:0003DEB7]SubCharBandit01Melee2H [LVLN:0003CF5F]SubCharBandit01Melee2HBerserk [LVLN:0003DEB8]SubCharBandit01Missile [LVLN:00039D71] I didn't check for duplicates (I don't think there are any) but there's 58 different npc records referenced by those lists. That means to do what you want you need to change 58 npc base records. I can do that actually. I do not care about 58 entries. Because i am rp/hardcore player and no one could be weak like these level 1 bandits. My exact need is increase their hit points to 100 at least. Thanks for your aid, i will try to change some of them and go test it. Tomorrow i will come back and comment here and tell the situation. Or maybe i can share it as mod. Edit: No sadly. I can't see anyone's hit points changed. When i try to add with console commands, it is working But it is not affecting preset npc's. Edited August 31, 2017 by VulcanTR Link to comment Share on other sites More sharing options...
OblivionRanger Posted September 1, 2017 Share Posted September 1, 2017 The leveled list characters are attached to encounter zones, right? Then there are the bandits already assigned to cell references, for instance; Halted Stream Camp. Would those bandits be on the same list? Link to comment Share on other sites More sharing options...
VulcanTR Posted September 1, 2017 Author Share Posted September 1, 2017 The leveled list characters are attached to encounter zones, right? Then there are the bandits already assigned to cell references, for instance; Halted Stream Camp. Would those bandits be on the same list? I give up actually. Since 4 or 5 days i have tried minimum 100 times. I have created this topic at 4 different locations and there is the only one who tried to help me. Thank you for your aid. Modding is not for me sure. Besides, i don't have a skyrim in here but maybe i will try it without skyrim (skyrim npc editor or tes5 edit maybe) so, can you explain a little? I have Tes5Edit for now. If it is possible without creation kit, i can listen to you. Link to comment Share on other sites More sharing options...
TheWormpie Posted September 1, 2017 Share Posted September 1, 2017 Bandits, like almost any other non-unique NPC in Skyrim, level with the player. Therefore you can't change the health of level 1 bandits only. Changing the health of a bandit's base actor object will change the health of all instances of that bandit, no matter the level. Link to comment Share on other sites More sharing options...
VulcanTR Posted September 1, 2017 Author Share Posted September 1, 2017 Bandits, like almost any other non-unique NPC in Skyrim, level with the player. Therefore you can't change the health of level 1 bandits only. Changing the health of a bandit's base actor object will change the health of all instances of that bandit, no matter the level. Ok then here is the question. What is the ID of base actor object of ALL bandits? Link to comment Share on other sites More sharing options...
Recommended Posts