Jackdd Posted March 3, 2012 Share Posted March 3, 2012 I have made a sword ingame with a new texture, but it has no inventory art. How do I add it? Link to comment Share on other sites More sharing options...
ghosu Posted March 3, 2012 Share Posted March 3, 2012 (edited) Normally you use 2 NIF files for a weapon, for example Daedric Sword: DaedricSword.nif = Weapon displayed when dropped and in inventory1stPersonDaedricSword.nif = Weapon when equipped You can use only the 1stPersonDaedricSword.nif as well and link your Creation Kit form to it. CK Form you have to edit is named DaedricSword, in your case named after your weapon of course. When you open it there is a window for "ART AND SOUND" with a MODEL entry that leads to the DaedricSword.nif (= inventory image) ...you can change the entry to your DaedricSword.nif , if there is none then use the 1stpersonDaedricSword.nif. Video Tutorial pt4 in my sig. greetings Edited March 3, 2012 by ghosu Link to comment Share on other sites More sharing options...
fasthandsdan Posted March 6, 2012 Share Posted March 6, 2012 I had the same problem and this thread helped me:http://forums.nexusmods.com/index.php?/topic/582131-inventory-model/ In short, go to the Data folder, make a copy of your "YourWeapon.nif" and rename it to "1stPersonYourWeapon.nif"In CK go to WorldObjects/Static and find an object similar to your custom one. Right click and Duplicate it.Now edit the copy you made. Rename the ID to "1stPersonYourWeapon" and edit the Model path to the "1stPersonYourWeapon.nif" you just made. Click OK and if it asks you to make a new form, say no.Then don't forget to go back to Items/Weapon/YourWeapon/Art and Sound and link it to "1stPersonYourWeapon", which should now be listed.Well that's what I did, hope it helps. Just watched ghosu's tutorial and it is good and thorough. Wish I had found it earlier; would have saved me some headaches. Awesome job dude. Link to comment Share on other sites More sharing options...
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