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New Update, F4SE?


blackhand8657

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It's there.

 

Crisis averted, now the question is if beth has intention of doing this new thing where they preload CC stuff onto our harddrives in a new update every week, i would imagine the f4se team has other things to do than update this weekly.

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I just downloaded the new F4SE (0.05.00) but now when I run it I get an error. "Unsupported runtime version (expected v1.9.4) *mod name* will be disabled." It shows this for every F4SE mod I have installed before the game launches.

 

EDIT: I realized that the mods also need to be updated, not just the script extender.

Edited by ourlordleviathan
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Finally, I can play some Fallout 4 again! Thank you Silverlock Team. Game launch successfully and I can play in survival with the " Survival Mode Enable" mod. Sure I have to open the console and type HC_Edited every single time I start the game but at least it's not bugged out like many other mods. Before I finally get some shuteye does anyone know if there's a way to re-enable beta's using CFF Explorer on both Steam and Fallout 4? Would be much appreciated if there's a way to stop these downloads in their tracks before they attempt to well, fill a 100 Terabyte External Drive :) Thank you Seagate! And thanks from all of you for the entertainment.

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I just downloaded the new F4SE (0.05.00) but now when I run it I get an error. "Unsupported runtime version (expected v1.9.4) *mod name* will be disabled." It shows this for every F4SE mod I have installed before the game launches.

 

EDIT: I realized that the mods also need to be updated, not just the script extender.

 

How is it going? I'm guessing most F4SE-using mods will need some time to get updated.

 

 

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I just downloaded the new F4SE (0.05.00) but now when I run it I get an error. "Unsupported runtime version (expected v1.9.4) *mod name* will be disabled." It shows this for every F4SE mod I have installed before the game launches.

 

EDIT: I realized that the mods also need to be updated, not just the script extender.

Wait what?!

 

Does it actually disable the entire mod?

 

I have two mods which use F4SE optionally. Does this mean I actually have to update to F4 1.10 now?

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Uh no. There currently is no update for f4se. Well have to wait 2-3 days most likely.

 

Ctrl+F5 to do a hard refresh. It's there. Chrome initially displayed a cached version of it for me too.

 

 

 

Yep, that is right, Ctrl + F5 did the trick ... is working as it should .. verified !!

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