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Oblivion Crashing Fairly Frequently


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Greetings Everybody,

 

I'm having trouble getting Oblivion to run stably. The game runs perfectly fine, constant framerate and basically no lag, but then it crashes after just a couple minutes (Especially in the Imperial City and the Palace).

 

I've gone through my mod list with OBMM, BOSS, LOOT, and Wrye Bash (Rebuilding the Patch multiple times), and they aren't seeing any problems our specific conflicts between any mods or scripts.

 

Is there any conflict or something that I am simply overlooking? I would greatly appreciate any help.

 

Here is my load order given by LOOT:

 

0 0 Oblivion.esm
1 1 GTAesgaard_2.esm
2 2 TR_OoT_Main.esm
3 3 Oscuro's_Oblivion_Overhaul.esm
4 4 Cobl Main.esm
5 5 CyrodiilUpgradeResourcePack.esm
6 6 Better Cities Resources.esm
7 7 Oblivifall Master File.esm
8 8 RealisticLeveling.esm
9 9 Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
10 a Oblivion Citadel Door Fix.esp
11 b DLCShiveringIsles.esp
12 c Unofficial Shivering Isles Patch.esp
13 d Knights.esp
14 e Better Cities .esp
_darker_nights.esp
15 f _darker_nights_for_nat_env.esp
16 10 Enhanced Economy.esp
17 11 CleanQuitAlternative.esp
18 12 Cobl Si.esp
19 13 Oscuro's_Oblivion_Overhaul.esp
20 14 TR_Stirk.esp
21 15 Better Unique Items.esp
BetterUniqueItemsDLC.esp
22 16 fadingtorches v1.3b.esp
23 17 Basic Primary Needs.esp
24 18 Basic Physical Activities.esp
25 19 Chargeable Spells by grmblf.esp
26 1a Better Cities Full.esp
27 1b Better Dungeons.esp
28 1c Thieves Arsenal.esp
29 1d Roads of Cyrodiil.esp
Better Cities Chorrol - Immersive Interiors.esp
30 1e Oblivifall - Losing My Religion.esp
Book Jackets Oblivion - BP.esp
31 1f Book Jackets Oblivion.esp
32 20 Kvatch Rebuilt.esp
33 21 Oblivifall - Losing My Religion KOTN.esp
Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
Cobl Races.esp
34 22 Better Cities - IC Imperial Isle.esp
Let There Be Darkness - Cyrodiil + SI.esp
35 23 Roleplaying_Expansion.esp
36 24 TheElderCouncil.esp
37 25 RoadLights.esp
38 26 IlluminationWithin.esp
39 27 CapesandCloaks.esp
_darker_dungeons.esp
Immersive Weapons.esp
40 28 Cobl Glue.esp
41 29 TheForgottenRealm.esp
42 2a VaultsofCyrodiil.esp
43 2b Oblivifall - Something Is Definately Not Right.esp
Guards.esp
44 2c RealisticPopulation_Cheydinhal.esp
45 2d CurseOfHircine.esp
OblivionNPCproject3.esp
46 2e Oblivifall - New Classes.esp
47 2f Oblivifall - New Classes Regular Fonts.esp
48 30 Bounty Quests.esp
49 31 NoRoadPredators.esp
50 32 GTAesgaard.esp
51 33 sunk ships.esp
Oblivifall - Losing My Religion Kvatch Rebuilt.esp
52 34 Morrowind Ingredients.esp
53 35 RealisticPopulation_Bravil.esp
54 36 undercover.esp
55 37 Cities Alive At Night.esp
56 38 RealisticPopulation_Leyawiin.esp
Cobl Tweaks.esp
57 39 SunderedKeep.esp
58 3a Alternative Start by Robert Evrae.esp
59 3b GTAesgaard_2.esp
ConduitMagic.esp
60 3c MidasSpells.esp
61 3d RealisticPopulation_Anvil.esp
62 3e RealisticPopulation_Chorrol.esp
63 3f Populated Prisons.esp
64 40 Miniquest_Vampire.esp
65 41 WellDiver.esp
66 42 Oblivifall - Closing Time.esp
Let There Be Darkness - Knights.esp
Better Cities Bruma - The Elder Council.esp
67 43 Better Cities Chorrol - Oblivifall Losing My Religion.esp
68 44 Better Cities Chorrol - Knights of the Nine.esp
Better Cities - COBL.esp
69 45 Better Cities - Leyawiin Flooded.esp
70 46 Oblivifall - Losing My Religion BC Bruma.esp
71 47 Better Cities Skingrad - Oblivifall Losing My Religion.esp
Oblivion_NPC_Project1.esp
72 48 Oblivifall - Losing My Religion BC Bravil.esp
73 49 _burning_kvatch.esp
74 4a NightBanditsOnRoads.esp
75 4b AdenseEpicDungeon.esp
oblivionNPCproject2.esp
76 4c Oblivifall - Let's Talk!.esp
77 4d Camping.esp
78 4e Enhanced Grabbing.esp
79 4f Syc_LongerNightsforVampires.esp
ROC Standard Road Record.esp
80 50 Combat Redone.esp
81 51 SomewhatRealisticSwords.esp
Cobl Filter Late MERGE ONLY.esp
82 52 Bashed Patch, 0.esp
83 53 Maskar's Oblivion Overhaul.esp

Side Question: Sutch just doesn't seem to be there at all. It appears on the world map, but when I go there, there is just a tiny village (Which is not Sutch and not at the right location).

Edited by thechimster2002
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I'm not sure what is wrong with your game but perhaps you are using mods that add too many NPCs that the game cannot handle them all? I see you are using Better Cities along with Realistic Population. From the sound of it, I am assuming Realistic Population adds more NPCs on top of what Better Cities add. See if you can deactivate either mod and check the game again. That is all I can think of at any rate. For the side question, unless you are actually adding a Sutch mod, that is all you will find at that location I think. Regarding using the LOOT, try using the BOSS instead because LOOT does not work well with Oblivion. The Better Cities are supposed to be loading at the bottom of the load order according to the readme and BOSS was created specifically with Oblivion mods in mind.

Edited by shinobi2008
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I went ahead and moved all the Better Cities ESPs to the bottom of my load order, and reinstalled Sutch beneath Cities Alive at Night. I also deactivated Realistic Populations for each of the cities, but I'm still having crashes. The game runs fairly stable, around 25-30 fps, but did have a few dips when I made a new character (Which I expected- it was loading a fair number of mods).

 

The game still crashes after a few minutes after launch, and just 1 or so when in the Imperial City.

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I do not know what to tell you. Do you by any chance use OSR and any other stability enhancing plugins? Those are OSR, More Heap, ENBoost and 4GB Patch. If you are already using any of these or all of them and still having problem, then I cannot offer any more advice other than trim down the number of mods you are using. Unfortunately the game is old as you probably already know and it was not designed to hold too many mods and the game engine is extremely resource heavy.

 

Forgot to mention Enginebug Fixes created by Tiawar.

Edited by shinobi2008
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