thechimster2002 Posted August 31, 2017 Share Posted August 31, 2017 (edited) Greetings Everybody, I'm having trouble getting Oblivion to run stably. The game runs perfectly fine, constant framerate and basically no lag, but then it crashes after just a couple minutes (Especially in the Imperial City and the Palace). I've gone through my mod list with OBMM, BOSS, LOOT, and Wrye Bash (Rebuilding the Patch multiple times), and they aren't seeing any problems our specific conflicts between any mods or scripts. Is there any conflict or something that I am simply overlooking? I would greatly appreciate any help. Here is my load order given by LOOT: 0 0 Oblivion.esm 1 1 GTAesgaard_2.esm 2 2 TR_OoT_Main.esm 3 3 Oscuro's_Oblivion_Overhaul.esm 4 4 Cobl Main.esm 5 5 CyrodiilUpgradeResourcePack.esm 6 6 Better Cities Resources.esm 7 7 Oblivifall Master File.esm 8 8 RealisticLeveling.esm 9 9 Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp 10 a Oblivion Citadel Door Fix.esp 11 b DLCShiveringIsles.esp 12 c Unofficial Shivering Isles Patch.esp 13 d Knights.esp 14 e Better Cities .esp _darker_nights.esp 15 f _darker_nights_for_nat_env.esp 16 10 Enhanced Economy.esp 17 11 CleanQuitAlternative.esp 18 12 Cobl Si.esp 19 13 Oscuro's_Oblivion_Overhaul.esp 20 14 TR_Stirk.esp 21 15 Better Unique Items.esp BetterUniqueItemsDLC.esp 22 16 fadingtorches v1.3b.esp 23 17 Basic Primary Needs.esp 24 18 Basic Physical Activities.esp 25 19 Chargeable Spells by grmblf.esp 26 1a Better Cities Full.esp 27 1b Better Dungeons.esp 28 1c Thieves Arsenal.esp 29 1d Roads of Cyrodiil.esp Better Cities Chorrol - Immersive Interiors.esp 30 1e Oblivifall - Losing My Religion.esp Book Jackets Oblivion - BP.esp 31 1f Book Jackets Oblivion.esp 32 20 Kvatch Rebuilt.esp 33 21 Oblivifall - Losing My Religion KOTN.esp Oscuro's_Oblivion_Overhaul - Knights of Nine.esp Cobl Races.esp 34 22 Better Cities - IC Imperial Isle.esp Let There Be Darkness - Cyrodiil + SI.esp 35 23 Roleplaying_Expansion.esp 36 24 TheElderCouncil.esp 37 25 RoadLights.esp 38 26 IlluminationWithin.esp 39 27 CapesandCloaks.esp _darker_dungeons.esp Immersive Weapons.esp 40 28 Cobl Glue.esp 41 29 TheForgottenRealm.esp 42 2a VaultsofCyrodiil.esp 43 2b Oblivifall - Something Is Definately Not Right.esp Guards.esp 44 2c RealisticPopulation_Cheydinhal.esp 45 2d CurseOfHircine.esp OblivionNPCproject3.esp 46 2e Oblivifall - New Classes.esp 47 2f Oblivifall - New Classes Regular Fonts.esp 48 30 Bounty Quests.esp 49 31 NoRoadPredators.esp 50 32 GTAesgaard.esp 51 33 sunk ships.esp Oblivifall - Losing My Religion Kvatch Rebuilt.esp 52 34 Morrowind Ingredients.esp 53 35 RealisticPopulation_Bravil.esp 54 36 undercover.esp 55 37 Cities Alive At Night.esp 56 38 RealisticPopulation_Leyawiin.esp Cobl Tweaks.esp 57 39 SunderedKeep.esp 58 3a Alternative Start by Robert Evrae.esp 59 3b GTAesgaard_2.esp ConduitMagic.esp 60 3c MidasSpells.esp 61 3d RealisticPopulation_Anvil.esp 62 3e RealisticPopulation_Chorrol.esp 63 3f Populated Prisons.esp 64 40 Miniquest_Vampire.esp 65 41 WellDiver.esp 66 42 Oblivifall - Closing Time.esp Let There Be Darkness - Knights.esp Better Cities Bruma - The Elder Council.esp 67 43 Better Cities Chorrol - Oblivifall Losing My Religion.esp 68 44 Better Cities Chorrol - Knights of the Nine.esp Better Cities - COBL.esp 69 45 Better Cities - Leyawiin Flooded.esp 70 46 Oblivifall - Losing My Religion BC Bruma.esp 71 47 Better Cities Skingrad - Oblivifall Losing My Religion.esp Oblivion_NPC_Project1.esp 72 48 Oblivifall - Losing My Religion BC Bravil.esp 73 49 _burning_kvatch.esp 74 4a NightBanditsOnRoads.esp 75 4b AdenseEpicDungeon.esp oblivionNPCproject2.esp 76 4c Oblivifall - Let's Talk!.esp 77 4d Camping.esp 78 4e Enhanced Grabbing.esp 79 4f Syc_LongerNightsforVampires.esp ROC Standard Road Record.esp 80 50 Combat Redone.esp 81 51 SomewhatRealisticSwords.esp Cobl Filter Late MERGE ONLY.esp 82 52 Bashed Patch, 0.esp 83 53 Maskar's Oblivion Overhaul.esp Side Question: Sutch just doesn't seem to be there at all. It appears on the world map, but when I go there, there is just a tiny village (Which is not Sutch and not at the right location). Edited August 31, 2017 by thechimster2002 Link to comment Share on other sites More sharing options...
shinobi2008 Posted August 31, 2017 Share Posted August 31, 2017 (edited) I'm not sure what is wrong with your game but perhaps you are using mods that add too many NPCs that the game cannot handle them all? I see you are using Better Cities along with Realistic Population. From the sound of it, I am assuming Realistic Population adds more NPCs on top of what Better Cities add. See if you can deactivate either mod and check the game again. That is all I can think of at any rate. For the side question, unless you are actually adding a Sutch mod, that is all you will find at that location I think. Regarding using the LOOT, try using the BOSS instead because LOOT does not work well with Oblivion. The Better Cities are supposed to be loading at the bottom of the load order according to the readme and BOSS was created specifically with Oblivion mods in mind. Edited August 31, 2017 by shinobi2008 Link to comment Share on other sites More sharing options...
thechimster2002 Posted August 31, 2017 Author Share Posted August 31, 2017 I went ahead and moved all the Better Cities ESPs to the bottom of my load order, and reinstalled Sutch beneath Cities Alive at Night. I also deactivated Realistic Populations for each of the cities, but I'm still having crashes. The game runs fairly stable, around 25-30 fps, but did have a few dips when I made a new character (Which I expected- it was loading a fair number of mods). The game still crashes after a few minutes after launch, and just 1 or so when in the Imperial City. Link to comment Share on other sites More sharing options...
shinobi2008 Posted September 1, 2017 Share Posted September 1, 2017 (edited) I do not know what to tell you. Do you by any chance use OSR and any other stability enhancing plugins? Those are OSR, More Heap, ENBoost and 4GB Patch. If you are already using any of these or all of them and still having problem, then I cannot offer any more advice other than trim down the number of mods you are using. Unfortunately the game is old as you probably already know and it was not designed to hold too many mods and the game engine is extremely resource heavy. Forgot to mention Enginebug Fixes created by Tiawar. Edited September 1, 2017 by shinobi2008 Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted September 5, 2017 Share Posted September 5, 2017 Look for the conflicts and at worse disable some mods that won't make you lose anything (not adding any quest, house, custom equipment etc). Link to comment Share on other sites More sharing options...
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