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What are your essential mods?


MrFantabuloso

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-Bugfixes

-New Land/Quest mods

-Additional mods (my description for mods that fill a hole with content that should have been in the vanilla game, but bethesda haven´t implement them for reason X)

-Followers as long as they have there own story

 

Now where I am here... Did someone know a mod that makes my Vault88 settlers move and not just stay on one point in my Vault88 Settlement?

Edited by taryl80
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Without looking at my modlist and only mods that make Fallout gameplay and feeling better, i would say:

 

 

Unofficial Fallout 4 Patch by Unofficial Patch Project Team

 

 

ENB:

Subtle ENB - Immersive Wasteland Preset by noidkid

 

 

Textures:

Vivid Fallout - All in One by Hein84

FlaconOil's HD ReTexture Project in 4k 2k - Made from Scratch by FlaconOil

High Resolution Texture Pack - Valius - 2k and 4k by Valius

 

 

Settlements:

Sim Settlements by kinggath
Place Everywhere

Scrap dead things by PixelMurder

 

 

Gameplay:

Realistic Ragdoll Force by dDefinder

Better Explosives by Zzyxzz

Better Locational Damage and Optional Gameplay Overhauls by Zzyxzz

Give Me That Bottle by Zzyxzz

 

 

Items & Stuff:

Armorsmith Extended by Gambit77

 

 

Misc:

Button Lowered Weapons - First and Third Person by JackArbiter

 

 

HUD:

Full Dialogue Interface by Cirosan and shadwar

Immersive Hud by Gopher

Dynavision by Gopher

 

 

Atmosphere & Weather:

True Storms by Fading Signal

True Nights (for True Storms with ENB) by Nikonthenet

No Combat Music

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Essential:

 

1) Unofficial Patch,

2) Dynamic Shadows Shadowboost (to counter frame rate drops in areas like downtown)

3) F4SE.

 

Honorable mention: Pimp Workshop, Immersive Toilet Paper, and Buzz Lightyear Paladin Danse. Plus everything on Zzyxzz's list above.

 

With special thanks to Bethesda for making downtown Boston unplayable again with the forced Creation Club update(s) that broke Shadowboost, and for wasting the F4SE team's time with the needless Fallout4.exe update.

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-Bugfixes

-New Land/Quest mods

-Additional mods (my description for mods that fill a hole with content that should have been in the vanilla game, but bethesda haven´t implement them for reason X)

-Followers as long as they have there own story

 

Now where I am here... Did someone know a mod that makes my Vault88 settlers move and not just stay on one point in my Vault88 Settlement?

https://www.nexusmods.com/fallout4/mods/20442/?

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I stick with mostly the same mods for all my saves. Without looking at my load order some of mine are - Companion Status, Holotime, Sim Settlements, Salvage Beacons, various companion cosmetic mods, More Smarter Companions, LooksMenu, UFO4P, Neutral Vertibirds (but I've edited it to my liking), Imperial BOS, Vogue ENB, my own mods, Vivid Fallout AIO, Grasslands.

There's oodles more, if I keep going I'll end up with my entire load order, which is about 150 including espless mods :)

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Thanks for the link Fanta. I know that mod already from reading the modpage, but I had hoped for something that may just take care of Vault88. Anyways, may I will give it a try then I do my next playthrough.

 

Btw. star, by all the companion mods you may already use, you should not forget the ->companion whistle<- (name of the mod). The whistle is a real help then your companion get lost for what ever reason.

Edited by taryl80
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