FunkyGandalfCat Posted September 11, 2017 Share Posted September 11, 2017 I am creating a upgrading overhaul for Skyrim, but for that, I have to delete/alter some of the already existing recipes and such.The question is:Deleting/alter the already existing assets on Creation Kit will delete from the Skyrim master file or just from the Esp I created? Thanks! Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 11, 2017 Share Posted September 11, 2017 Quickest way is to delete them using your esp, active in the Kit, then open the esp in xEdit to Undelete & Disable References to clean it all up. After applying a filter for Cleaning. You can't touch the Master Files, depending on loader, it will just be disabled. It how I do it any way. If you don't clean it up with xEdit? Wow, you will get a lot complains about Deleted References & the Game Crashing. Disabled them. Alter to your heart content, it called modding, it's what we do. Link to comment Share on other sites More sharing options...
foamyesque Posted September 11, 2017 Share Posted September 11, 2017 In general try to avoid deleting things. With something like recipes you could add a condition that'll always be false in order to hide them, for example. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 12, 2017 Share Posted September 12, 2017 In general try to avoid deleting things. With something like recipes you could add a condition that'll always be false in order to hide them, for example.I agree. USLEEP/USKP uses a check for the player level to be equal to zero. Since the player level can never be zero, those recipes are effectively hidden from the game. I am also pretty certain that xEdit can only undelete and disable placed references. Thus that method may not be viable for this scenario anyway. Link to comment Share on other sites More sharing options...
Niborino9409 Posted September 12, 2017 Share Posted September 12, 2017 Wait a min. That's how I cleaned my mod. Did I mess up? =( I ran that filter for cleaning and delete identical to master records. Then I deleted stuff that I didn't need manually. Mod works after so I figured it was ok. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 12, 2017 Share Posted September 12, 2017 (edited) In general try to avoid deleting things. With something like recipes you could add a condition that'll always be false in order to hide them, for example.I agree. USLEEP/USKP uses a check for the player level to be equal to zero. Since the player level can never be zero, those recipes are effectively hidden from the game. I am also pretty certain that xEdit can only undelete and disable placed references. Thus that method may not be viable for this scenario anyway. It can undelete and disable things that are not refs however the disable flag may not be appropriate for non refs. It also will be unable to set the optional enable parent setting to opposite of player so it can't be re-enabled. There is also an ignore flag for those records. Whenever I need to do that to something (like a recipe) I set both just for good measure. Edited September 12, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
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