twowolves80 Posted November 15, 2017 Share Posted November 15, 2017 (edited) I think now that the SkyrimSE.exe will be getting updated through their big .ccc file, we no longer have to worry as much about updating the SKSE, from this point forward--hopefully. This will make it far easier on newer modders coming into it as SKSE can be finicky, but it's only thanks to the SKSE team that it's being tamed at all.Also, for the SKSE team, since it's morning, and all of you should be sacrificing your firstborn to the SKSE team, per the standard boilerplate in the readme that comes with it:Paragraph 7, clause 32: "...said modders shall sacrifice the lives of their firstborn in exchange for script injection software to work; failure to do so will result in draemora being sent to collect. Donuts are an acceptable alternative only if the modder using the software has no firstborn to sacrifice..."Since I don't have any firstborn yet...Another happy modder offering his obligation to Don Ian... Edited November 15, 2017 by twowolves80 Link to comment Share on other sites More sharing options...
fegaman Posted November 29, 2017 Share Posted November 29, 2017 SSE just got updated to 1.5.23. Link to comment Share on other sites More sharing options...
CatVulva Posted November 29, 2017 Share Posted November 29, 2017 Skyrim just got a small update, but now SKSE64 and therefore SkyUI won't run.Anyone got any idea how fast SKSE64 will update their code? Link to comment Share on other sites More sharing options...
dylanb82 Posted November 29, 2017 Share Posted November 29, 2017 Anyone know how to rollback to 2.0.5 for skyrim? Link to comment Share on other sites More sharing options...
twowolves80 Posted November 29, 2017 Share Posted November 29, 2017 lmao I'm playing right now so I guess I'd better leave it running at the main menu, then, huh? Link to comment Share on other sites More sharing options...
dylanb82 Posted November 29, 2017 Share Posted November 29, 2017 I crashed and it updated lol. Link to comment Share on other sites More sharing options...
twowolves80 Posted November 29, 2017 Share Posted November 29, 2017 I thought when Skyrim updated from now on, it was going to be using that .ccc file? Link to comment Share on other sites More sharing options...
MartinRequiem Posted November 29, 2017 Share Posted November 29, 2017 (edited) ok awaiting new SKSE64 version, Â are they really trying to make it hard for FREE GOOD mods to function by making updates everytime so SKSE64 stuff needs updating again, and keep on with this until we buckle and submit to your paid CC garbage? /endrant 2 Edited November 29, 2017 by dekdes Link to comment Share on other sites More sharing options...
Nephatrine Posted November 30, 2017 Share Posted November 30, 2017 I thought when Skyrim updated from now on, it was going to be using that .ccc file?No, that's only for CC updates. So when a new CC mod is added, they just add it to that text file. They obviously cannot implement engine fixes and functionality through such a file and will need to modify the executable for such changes. Link to comment Share on other sites More sharing options...
twowolves80 Posted November 30, 2017 Share Posted November 30, 2017 Ah. Yeah...I'm surprised they're still releasing engine fixes and functionality since USSEP did most of that for them? Link to comment Share on other sites More sharing options...
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