DJKnarnia Posted September 16, 2017 Share Posted September 16, 2017 (edited) I'll get right to the point, I'm crashing every time I get anywhere near the Nukaworld Transit Center. So, as the load order in the spoiler below indicates I mod my game quite heavily. However, up to this point I have not encountered any CTD's apart from the occasional cell load. From my research over the last couple of days, the culprits for most, in regards to this issue are UI mods, sorting mods, keynuker, and water mods. (I did have this same issue with Automatron in a previous playthrough, but that save and it's game files have been long since deleted, and in that case it was a UI mod.) However, none of these, with the exception of the water mod, seem to apply to me, and I have attempted disabling the water mod. Additionally most of the posts I am seeing regarding this are from 2016, so presumably most of these problems have been patched out. Perhaps someone here knows something I don't. (Or I might just be blind.) If you don't mind taking a quick look at my load order and telling me if I missed something that'd be awesome. Thanks. GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Loads.esm=1SettlementKeywords.esm=1SpringCleaning.esm=1ArmorKeywords.esm=1NewCalibers.esp=1Unofficial Fallout 4 Patch.esp=1ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1AWARHERO The Great Green Jewel.esp=1Weaponsmith Extended 2.esp=1155mm Howitzer M1.esp=13dscopes-FarHarbor.esp=1More Armor Slots - All Dlc.esp=1RaiderOverhaul.esp=1Research Projects.esp=13dscopes-framework.esp=13dscopes-NukaWorld.esp=13dscopes.esp=13dscopes-AddToSpawnList.esp=1Open Interiors Fallout 4.esp=1A Sensible Prydwen Overhaul.esp=1subwayrunnnerdynamiclighting.esp=1Fast Travel From Interiors Main + DLCs.esp=1HAIA With Crafting.esp=1Stm_DiamondCityExpansion.esp=1Eli_Armour_Compendium.esp=1Ad Mortem.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - No Crafting Perks.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AssaultFlamer.esp=1AutomatronMiniLibertyPrime.esp=1AutomatronSDTank.esp=1AutomatronWheelLegs.esp=1AzarPonytailHairstyles.esp=1EndorsCustomCombatArmor.esp=1EndorsCustomCombatArmor_BoSKit.esp=1Brotherhood of Steel Kit.esp=1CBBE.esp=1CF_AtomicWarlord.esp=1CF_AtomicWarlord_CBBE.esp=1chem redux.esp=1ChineseStealthSuit.esp=1Diamond City Enhanced.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Automatron DLC.esp=1CSS Ballistic Weave.esp=1dD-Enhanced Blood Basic.esp=1Deeper Thoughts with Less Babble (Curie).esp=1DLCRobotsExtra.esp=1JPIH.esp=1Vertibird Faction Paint Schemes.esp=1functionalobjects_vanilla_V2.esp=1DWUK_LexingtonInteriors.esp=1EFF.esp=1Eli_WasteAnchorage.esp=1ellen.esp=1EndorsCustomCombatArmor_AzarHair.esp=1EndorsCustomCombatArmor_Valdacil.esp=1Female Tactical Armor.esp=1UnbogusFlamer.esp=1FlamerResurgent.esp=1FOC_NCR_Armors.esp=1FOC_NCR_Armors_AWCKR.esp=1GammaRepeater.esp=1Perks Unleashed.esp=1Gatling Laser Overhaul.esp=1GLOAutomatron.esp=1Guards.esp=1HaxAUG.esp=1HaxRPG7.esp=1HDCreaturesRework.esp=1llamaCompanionHeather.esp=1Hellfirenew.esp=1HomePlateConnected.esp=1Jake'sMod.esp=1K9TacticalHarness.esp=1KSHairdos.esp=1Superior Energy-Weapons.esp=1Laser Musket Mods.esp=1LaserCannon.esp=1Lever Action Reload Fix.esp=1Live Dismemberment - Brutal.esp=1Live Dismemberment - Insane-o.esp=1Live Dismemberment - Liebermode.esp=1Live Dismemberment - Mental.esp=1Live Dismemberment - Mind-Blowing.esp=1Live Dismemberment - POSTAL.esp=1Live Dismemberment - Regular.esp=1Loads of Ammo - Leveled Lists.esp=1LooksMenu Customization Compendium.esp=1M24 Stielhandgranate.esp=1Marine Armor Expanded.esp=1Metro Gas Masks.esp=1MEW.esp=1More Where That Came From Diamond City.esp=1MP40.esp=1Northland Diggers New.esp=1Northland Diggers.esp=1OCDecorator.esp=1OCDecoratorDLC.esp=1OCDispenser.esp=1SVT40.esp=1OWR.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_CW.esp=1OWR_CraftableDecor_SKPatch.esp=1PlatinumCurieV2.1.esp=1Randomized DC Guard Outfits.esp=1Rebalancer - 02A - Player Damage - 100.esp=1Rebalancer - 02B - NPC Damage - 100.esp=1Rebalancer - 02C - Chem Duration - 100.esp=1Rebalancer - 02G - AI Tweaks - Light.esp=1Rebalancer - 02H - Sprint Cost - 0.esp=1Rebalancer - 04A - Fusion Core Movement Drain - 0.esp=1Rebalancer - 05E - Locksmith Bonus.esp=1Rebalancer - 06C - Level Bonus - 0.0.esp=1Rebalancer - 06D - NPC Level Bonus - 0.0.esp=1Rebalancer - 10A - General Respawn - 5.esp=1Rebalancer - 10B - Dungeon Respawn - 10.esp=1Rebalancer - 10C - Vendor Respawn - 1.esp=1RestInPeace.esp=1RFBMissileTargetingScope WithMesh.esp=1RRTV_RobotModelKits.esp=1SSEX.esp=1STG44.esp=1STG44 New Calibers.esp=1GLOSLP.esp=1Research Projects - Beam Overrides.esp=1LMOSLP.esp=1SVT40-AWKCR-VIS.esp=1SVT40-2xDMG.esp=1The Rebel Tex-Edits Standalone Crafting.esp=1TheEyesOfBeauty.esp=1UnbogusBulletsNLasers.esp=1VintageSubmachineGun.esp=1VIS-PatchChemRedux.esp=1Workshop_Planters.esp=1CommonwealthConifersREDUX.esp=1LMBTOverlays.esp=1Krebs.esp=1LooksMenu.esp=1FALLOUT4WT.esp=1WestTekTacticalOptics.esp=1WestTekTacticalOptics-AWKCR.esp=1WTTO - Colour Targeting HUD.esp=1WestTekTacticalOptics_TogglePatch.esp=1ValdacilsItemSorting - West Tek Tactical Optics V2.esp=1Vivid Fallout - All in One - Best Choice.esp=1Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Autumn.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Natural Bright.esp=1Vivid Weathers - Nuka World.esp=1Settlement Keywords SSEX Patch.esp=1Nuka-Cola Flavors for the Commonwealth.esp=1Armorsmith Extended.esp=1CF_AtomicWarlordNoMod.esp=1EndorsCustomCombatArmor_AE.esp=1EndorsCustomCombatArmor_VaultSuitDLC_AE.esp=1Synth Overhaul.esp=1EndorsCustomCombatArmor_SynthOverhaul.esp=1Synth Overhaul - Black Patch.esp=1Synth Overhaul - No level requirements Patch.esp=1llamaCompanionHeather-VIS-AE Patch.esp=1Armorsmith All DLCs Patch.esp=1TrueGrass.esp=1Pip-Boy Flashlight.esp=1SC_ExpandedScrapList.esp=1 UPDATE: (Solved) Well, it seems that starting the game directly instead of F4SE fixed the problem. Was able to walk right into the Transit Center without a crash, and with all of my mods installed. For anyone else who ever has this problem, try starting the game via Steam or launching Fallout4 instead of F4SE in NMM. Edited September 17, 2017 by DJKnarnia Link to comment Share on other sites More sharing options...
Sablicious1 Posted January 6, 2021 Share Posted January 6, 2021 (edited) Nah... Didn't work -- crashes with or without F4SE. I've had this issue for years, and after re-installing and updating, the CTD near Nuka World no longer happened... Until now. After modding the game for a few days, that same CTD (whenever anywhere near the Nuka World region) has resurfaced. So, a "clean" game will work; but, a modded one (to whatever degree, or whatever specific mod/s is/are causing it) does crash. --EDIT-- I found (and remember) the fix: YOU MUST REMOVE ANy HUD RELATED MODS. That is, and in my case, anything in the "\data\interface" folder -- I removed a "HUDmenu.swf" file (a minimalist HUD mod I had from way back), and it fixed the CTD on the very next attempt. Edited January 6, 2021 by Sablicious1 Link to comment Share on other sites More sharing options...
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