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Sheogorath's Protection


Mythic_One28

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I would like to improve on the vanilla ability in my mod, but I don't know if it's possible. My idea is to basically make the PC Essential, but force the player to travel to the Palace interior when harmed to unconsciousness. Can this be done? If so what is, or where would I find, the script command for making the PC invulnerable.
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The problem with using SetEssential on the player is that the camera still drops down to the player's feet and stays there when he wakes up. The more popular way would be to add a largeish fortify health "abililty" spell to the player and teleport him to the palace when he goes below the amount fortified (if player.GetAV health < FortifiedAmount) using "player.MoveTo (invisible marker placed in the IC Palace)".
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The problem with using SetEssential on the player is that the camera still drops down to the player's feet and stays there when he wakes up. The more popular way would be to add a largeish fortify health "abililty" spell to the player and teleport him to the palace when he goes below the amount fortified (if player.GetAV health < FortifiedAmount) using "player.MoveTo (invisible marker placed in the IC Palace)".

LoginToDoownload is right here, in fact there are several 'techs' to obtain something near an essential PC, none perfect, and sometimes used in conjunction. I think COBL have a module oriented to this.

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Okay, thanks for your help guys. D@m! Fortify health it is I guess.

Being indestructible more often will spoil the fun than be a bless. Sometime is useful for testing purposes. But if what you want is just be so, why don't just type TGM in console. You will get god mode, carry anything you see around and more.

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I don't want to cheat I just want to improve on a ability already granted in the game. Sheogorath's protection wasn't done well and I was hoping on finding a way to make it actually useful, and more realistic. Why exactly do you have to cast a spell to be protected when your Sheogorath in his own realm? There's also the possibility of dying before the script executes even if you do cast it. I know what you mean about being invincible though, perhaps it would be better to just convert it into a teleport spell instead, so that your character can escape danger, but that would make it almost useless to me as I can usually handle the enemies I find anyway. They occasionally do enough damage to me to kill me, but thats usually because I'm not paying enough attention to my health, as my char is a well rounded character, and is also a master of Illusion, so I can always turn invisible and run away.
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