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Crashing upon exit


magicstop

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I am not using any mod that dyfed_99 posted and still I have the same problem...and that since I installed patch 1.1 and 1.2. If I try the game without the patches and mods that require those patches I get a clean exit. Who knows maybe it can be the memory after all. My comp is a bit old...only 768 ram memory at the moment...workin on gettin another 1gb =_=.
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Nice investigation, dyfed... Even if it didn't provide an answer, it did yield some interesting info!

And I'm running 2GB of DDR2 800mhz ram, so I don't think it's a ram quality or quantity issue. I actually have had luck recently, and haven't had this problem. I'm sure it will rear its head soon enough tho.

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THis problem usually happens when there are too many mods being loaded at the same time. I got the same problem now, coz' I'm running 230 plugins - but didn't have the prob. when I ran around 135 plugins.

 

Also, dyfed_99's argument also holds good !

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If anyone solve this issue will solve the quest of ages :)

and for sure will find the reason certain savegame (indeed is the character) I have can't get near Sancre Tor without crashing the game. If 'teleport' to the fort ok, just don't step the dividing line is the word.

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I firmly suggest to download the lately released UOP 3.0! This will lower a lot the crashes issues..

 

Quoting from Baldurhash.org:

 

Removed about a hundred deletions to lights and other objects from the ESP that were referenced by other mods (OOO and RealLights) and disabled the objects instead which should prevent crashing-on-exit for some people

Removed all changes from Tamriel cell AnvilMainEntrance (-47,-7) as any change to this cell will cause Oblivion to crash on exit from the main menu; seems to be a bug with Oblivion.esm

 

Link: http://baldurdash.org/TESOblivion/UOPFixList.html

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