dyfed99 Posted May 30, 2008 Share Posted May 30, 2008 Well.. or rather bad! It didn't work! But, as said, there could be any issue in other cells..! :rolleyes: Link to comment Share on other sites More sharing options...
DirTek Posted May 31, 2008 Share Posted May 31, 2008 I am not using any mod that dyfed_99 posted and still I have the same problem...and that since I installed patch 1.1 and 1.2. If I try the game without the patches and mods that require those patches I get a clean exit. Who knows maybe it can be the memory after all. My comp is a bit old...only 768 ram memory at the moment...workin on gettin another 1gb =_=. Link to comment Share on other sites More sharing options...
magicstop Posted May 31, 2008 Author Share Posted May 31, 2008 Nice investigation, dyfed... Even if it didn't provide an answer, it did yield some interesting info!And I'm running 2GB of DDR2 800mhz ram, so I don't think it's a ram quality or quantity issue. I actually have had luck recently, and haven't had this problem. I'm sure it will rear its head soon enough tho. Link to comment Share on other sites More sharing options...
shademe Posted June 1, 2008 Share Posted June 1, 2008 THis problem usually happens when there are too many mods being loaded at the same time. I got the same problem now, coz' I'm running 230 plugins - but didn't have the prob. when I ran around 135 plugins. Also, dyfed_99's argument also holds good ! Link to comment Share on other sites More sharing options...
nosisab Posted June 1, 2008 Share Posted June 1, 2008 If anyone solve this issue will solve the quest of ages :)and for sure will find the reason certain savegame (indeed is the character) I have can't get near Sancre Tor without crashing the game. If 'teleport' to the fort ok, just don't step the dividing line is the word. Link to comment Share on other sites More sharing options...
dyfed99 Posted June 4, 2008 Share Posted June 4, 2008 I firmly suggest to download the lately released UOP 3.0! This will lower a lot the crashes issues.. Quoting from Baldurhash.org: Removed about a hundred deletions to lights and other objects from the ESP that were referenced by other mods (OOO and RealLights) and disabled the objects instead which should prevent crashing-on-exit for some people Removed all changes from Tamriel cell AnvilMainEntrance (-47,-7) as any change to this cell will cause Oblivion to crash on exit from the main menu; seems to be a bug with Oblivion.esm Link: http://baldurdash.org/TESOblivion/UOPFixList.html Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.