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Making the laser rifle fully automatic


oscarvdhooft

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I tested with a regular Laser Rifle, and the iron sights worked fine for me because I use the Laser Rifle meshes from WMX that have working sights.

 

As far as I know the original Laser Rifle and AER14 don't have proper sights, so when the animation was changed it blocks your view when aiming.

 

As for the skipping the first shot I don't recall that happening to me, but I'll test it out a bit more.

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Any idea how to fix?

 

A better means of implementing those entry point commands.

 

Yes the engine thinks about if the weapon is automatic before it sets up the render pipe line.

 

ineficient ... so it chokes regularly

 

The entry point is better before pipe render.

But not too soon ,,, enough time to render in cells stable .

Edited by Mktavish
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Any idea how to fix?

 

A better means of implementing those entry point commands.

 

Yes the engine thinks about if the weapon is automatic before it sets up the render pipe line.

 

ineficient ... so it chokes regularly

 

The entry point is better before pipe render.

But not too soon ,,, enough time to render in cells stable .

 

If I exit and enter the cell I used for testing it will work? Not sure what you're saying.

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No I just mean like loading the cell is a pipe line choke point .. , sorry my typeing didn't work out so well :pinch: .

talking about entry points was jacked up.

 

So to explain that ...

 

The focus object from an entry point. Should be rendered stable before having that check on it. So having objects past the cell load limit ... just in Lod , would have problems ... and other possibles .

Edited by Mktavish
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