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Rorax

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Unarmed and melee combat is fairly bad outside of VATS in FO4 and after doing an entire play through as an unarmed character I am fairly certain I know what the pea to the princess is in that regard.

NPCs can and /will/ infinitely block the PC if they use melee and unarmed attacks this is especially bad for unarmed. Currently in order to get around the infinite block pattern you are required to break distance with the NPC in order to force a change in their AI. This is extremely frustrating especially in heated and extended fights.

The idea of the mod is simple (whether it is in practice is another story of course)
If a NPC is blocking, and the PC uses a heavy attack it will "guard break" the NPC so that they can't guard again for a second or two.
The heavy attack is still blocked but any following attacks can't be blocked in the following seconds.

This does several things for close range combat IMO
1. prevents combat flow from being broken
2. elevates the usefulness of non vats close combat play
3. makes the heavy attacks stamina cost worth more
4. makes close combat less brainless.

Thank you for considering my mod suggestion.
Any questions welcome.

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  • 4 months later...
  • 4 months later...

I know this is an old topic, but I want to cycle back here because I have an idea of how it could be done. I still need to experiment, but if a weapon with a 100% stagger chance will cause a stagger even when being blocked, it may be possible to make a perk that gives that 100% stagger chance whenever you power attack. This would make melee combat function similarly to Oblivion or Skyrim, if I'm remembering those games correctly.

 

I know how to make a 100% chance stagger mod for a weapon, so I'll experiment with it in the future and see it it breaks blocking. If it does I'll try to figure out how to make it activate on power attacks only.

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