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Unable to start SSE with mods after new update


YaBoiPenguini

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Having the same issue, not using any of the mods mentioned here, no SKSE installed yet. Way to go, Bethesda, giving us an update nobody wanted in the first place, which on top of that prevents the game from even loading. Reminds me of Origin, which is never a good thing.

 

Idiotically, I did *not* back up my game folder before the update, even though I saw issues like that coming and there are several backup tools on the Nexus already.

 

Description of what happened:

- Started Steam, waited for the update to finish (quite small, some 140MB)

- Launched SSE, froze at the Bethesda screen (so not like a missing master CTD *after* the Bethesda logo) --> Ctrl+Alt+Del --> error message on desktop (the usual .exe has stopped working crash report thing)

- Ever since then, it just CTDs without error message even before the Bethesda logo becomes visible (the sound starts for half a second though)

 

I'm honestly too lazy to troubleshoot this savegame. It's over 400 ingame hours old with not much to do left, and I've been waiting since March to start a new game with a functional, non-alpha SKSE plus associated mods, so I guess I can wait another month or two and then come back with a fresh install and new mod list. Either way, here's my load order in case anyone has the urge to fix this issue for all the others who are facing it, and needs some data:

 

 

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
RSkyrimChildren.esm=1
ClimatesOfTamriel.esm=1
Apachii_DivineEleganceStore.esm=1
SMIM-SE-Merged-NoRiftenRopes.esp=1
FPSBoost.esp=1
Insignificant Object Remover.esp=1
AcquisitiveSoulGemMultithreaded.esp=1
Thief skills rebalance for Ordinator.esp=1
Immersive Sounds - Compendium.esp=1
InnCredible.esp=1
MagicalCollegeOfWinterhold.esp=1
dD-No Spinning Death Animation Merged.esp=1
dD - Enhanced Blood Main.esp=1
dD-Medium Script Range.esp=1
dD-Larger Splatter Size.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
Book Covers Skyrim.esp=1
Immersive Jewelry.esp=1
Civil War Aftermath.esp=1
BlackthornManor.esp=1
HSTNF.esp=1
Eli_Breezehome.esp=1
Forgotten DungeonsSSE.esp=1
UnlimitedBookshelves.esp=1
Skyrim Alchemy Fixed - Ordinator.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
SkyHavenTempleRestored.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
tcbm.esp=1
HearthfireMultiKid.esp=1
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
Arc_Cyrae.esp=1
Skyrim Better Roads - The Rift.esp=1
Ordinator - Perks of Skyrim.esp=1
shezhelgreenhouse.esp=1
shezrieslakeviewgreenhouse.esp=1
ShezrieWinstadGreenhouse.esp=1
AmazingFollowerTweaks.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
sandboxcylinderheight.esp=1
SGEyebrows.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Black Mage Armor SE.esp=1
ISC Enhanced Blood Patch.esp=1
DiverseDragonsCollectionSE.esp=1
HN66_Earrings.esp=1
RichMerchantsSkyrim_x2.esp=1
Aesthetic Elisif.esp=1
SPTDiverseGuardsSkyrimSE.esp=1
RSChildren - Complete.esp=1
RSChildren_PatchUSSEP.esp=1
Unique Uniques.esp=1
AsharaPrinceOfTheWoods.esp=1
Merta Black Rose Armor.esp=1
chainmail.esp=1
Sotteta Necromancer Outfit.esp=1
EC Clothes.esp=1
SexyMannequinsFemaleHF_SSE.esp=1
00marzHearthfireLumberReq.esp=1
Realistic Lighting Overhaul - Dungeons.esp=1
SkyTEST-RealisticAnimals&Predators.esp=1
AKSkyrimUnderground.esp=1
Hothtrooper44_ArmorCompilation.esp=1
High Level Enemies.esp=1
W&A_Rebalanced.esp=0
WeightOV - Lightweight - Ingredient.esp=1
Aurlyn.esp=1
SlavePackRiekling.esp=1
ProudSpireManorDBE 2016-SSE.esp=1
Crafting Material Weight Overhaul.esp=1
JKs Whiterun.esp=1
HammetDungeons.esp=1
JK's Riverwood.esp=1
Skyrim Better Roads and Bridges - All In One - Merged.esp=1
Cloaks.esp=1
Inigo.esp=1
Silverstead.esp=1
HeljarchenFarm.esp=1
Complete Pack.esp=1
SkyTEST-HarderCreatures.esp=1
WindstadMine.esp=1
haafinheim.esp=1
Ars Metallica.esp=1
CMWO_Base+AM.esp=0
Shitty Food And Regen Overhaul 1.esp=0
Tiered Foods.esp=0
Carry Weight x2.esp=1
LakeHaven.esp=1
Hermit Mountain Cottage.esp=1
DwemerWeapons.esp=1
Shor's Stone.esp=1
TacticalValtheim.esp=1
Immersive Patrols II.esp=1
Skullcave Island 2.5.esp=1
WolfSteelWeapons.esp=1
Ivarstead.esp=1
SofiaFollower.esp=1
Dracos Hearthfire Homes Lakeview.esp=1
DragonboneBarbarianArmor.esp=1
Shitty Food And Regen Overhaul.esp=0
Subsistence.esp=1
shezrieshfkitchenhel.esp=1
ShezriesLakeviewkitchen.esp=1
shezrieswinstadhearthfirekitchen.esp=1
Draco's Hearthfire Homes Heljarchen.esp=1
DLCIntegration.esp=1
Kynesgrove.esp=1
Book Covers Skyrim - Lost Library.esp=1
RedspireManor.esp=1
Dracos Hearthfire Homes Windstad.esp=1
Niflholm.esp=1
InsanitySorrow Weapons Pack.esp=1
Karthwasten.esp=1
Eli_Routa - Non-Stormcloak.esp=1
Soljund's Sinkhole.esp=1
Apachii_DivineEleganceStore_Patch.esp=1
AsharaDimonizedDress.esp=1
SexyMannequinsFemale_SSE.esp=1
00MarzWindhelmHome.esp=1
skyforgedShields.esp=1
Gwelda Dawnguard Armor.esp=1
High Level Enemies - Dragonborn.esp=1
High Level Enemies - Dawnguard.esp=1
High Level Enemies - Raised Ability Caps.esp=1
Lethal Traps.esp=1
SturdyDragonsHardcore.esp=1
imp_helm_legend.esp=1
Heavy Armored Soldiers.esp=1
NordicCooking.esp=1
mjhSkyforgeWolfArmor.esp=1
HearthfireMultiKid_LastName.esp=1
TavernGames.esp=1
Super Simple Needs.esp=1
DeadBodyCollision.esp=1
Eimar's Edge.esp=1
skyforgedWeapons.esp=1
Horse Storage.esp=1
WeightOV - Balance - DragonboneScale.esp=1
WeightOV - Lightweight - AxePickaxe.esp=1
WeightOV - Scroll.esp=1
WeightOV - Optional - Lockpick.esp=1
Simple AUA.esp=1
SmithingOils.esp=1
Cloaks - Dawnguard.esp=1
Faction Crossbows.esp=1
Merta Assassin Armor.esp=1
Tembtra Thief Armor.esp=1
Ursine Armor Pack.esp=1
Cloaks - USSEP Patch.esp=1
MannequinStayPut.esp=1
FS_UltimateAssortment.esp=1
HallgarthAdditionalHair.esp=1
DrakeKnightSword.esp=1
Cassi.esp=1
Summer.esp=1
Realistic Lighting Overhaul - Weathers.esp=0
Realistic Lighting Overhaul - Dawnguard Weathers.esp=0
ClimatesOfTamriel-Nights-L2.esp=1
UpgradePotion.esp=1
Sectors - Legendary Unleveled Skyrim.esp=1
FarmVendors.esp=1
SL99Exchanger.esp=1
ForgottenCity.esp=1
Prometheus_BeastSkeletons.esp=1
MineVendors.esp=1
DragonboneBarbarianMale.esp=1
draugrweap_repl_en.esp=1
EasierRidersDungeonPackSSE.esp=1
JKs Whiterun exterior.esp=1
The Paarthurnax Dilemma.esp=1
DragonSteelWeapons.esp=1
More Weapons Please.esp=1
BTSAFeatheredFriend.esp=1
SL99Exchanger_Patch_Immersive Jewelry.esp=1
SolitudeWolfTower.esp=1
ShocksSaltMinesofSkyrim.esp=1
Virelda.esp=1
Apocalypse - Magic of Skyrim.esp=1
Apocalypse - Ordinator Compatibility Patch.esp=1
Gildergreen Regrown.esp=1
Skullcave Island Patch for Missing Rocks.esp=1
Ish's Souls to Perks.esp=1
FusRoKnocksDownEnemies - Longer Recovery Time.esp=1
FusRoKnocksDownEnemies.esp=1
Emfy Cleric Robes.esp=1
Cassandra Frost Witch.esp=1
WeaponsOf3E_SSE.esp=1
Zikoru Swords.esp=1
Hessian Sword.esp=1
UNP Jewelry.esp=1
Moonlight Tales Special Edition.esp=1
musicpack.esp=1
HighLevelGear.esp=1
CMWO_AM.esp=0
CMWO_Ars Metallica.esp=1
CMWO_IA.esp=0
Break of Dawn.esp=1
MoreEnchantments.esp=1
FVT_HearthFires_Stewards.esp=1
OblivionWeapons.esp=1
Immersive Citizens - AI Overhaul.esp=1
Darkwater Crossing.esp=1
Whistling Mine.esp=1
RealisticWaterTwo.esp=1
My Home Is Your Home.esp=1
Alternate Start - Live Another Life.esp=1

 

 

I'm seriously considering going back to Oldrim and dealing with the memory crashes. Which is a shame, because until now I was of the opinion that SSE would surely develop into the better Skyrim thanks to its amazing stability (maybe 10 crashes in 400 game hours, compared to at least one crash per hour with Oldrim, even with all the stability enhancing tools installed), plus SKSE finally making its way there. And now Creation Club is here, and mods whose authors leave or simply don't have the nerve and time to keep up with the frequent updates will become unusable pretty quickly. Why does money have to ruin everything.

Edited by Unedjis
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Only mods which modify the interface files (the map or journal in particular in this case) and mods that use external programs or DLLs will be broken by each game update. That's how it's always been and always will be. We deal with this same problem at the release of every new game. After each game patch there's a day or two where some people can't play the game while they wait for mod authors to update things that break. If you're using the sort of normal mods Bethesda is expecting people to make in the CK then these updates aren't a problem.

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I'm Mr CTD, a.k.a. Bluegunk. I have more experience of crashing Skyrim than a stunt driver in a car wreck film. :laugh: Trust me, I can destroy a game so badly it needs to be wiped from the PC, the PC wiped, and everything including the operating system reinstalled.

 

I received my 1.5 update yesterday. I use over 200 mods, organised by Mod Organizer 2 (awaiting Vortex in due course). I've not had a blink or a glitch from my game, apart from needing to update the achievements mod, that the author kindly updated for the new EXE very swiftly.

I use Quality World Map and a whole hog of merged mods, too. AFT is showing a little wobbliness but I can sort that. None of them are instigators of CTD with the new EXE update.

 

If the update were to cause crashes, I would have experienced them by now, and been a tad unhappy. I admit, when I launched my game on the new EXE I cringed, waiting for it to blow up. :pinch: But it worked. :cool:

 

So if "Mr CTD's game" continues to function then it's a benchmark for you! Have a go at checking a few local things first? Admin permissions, out-of-date mods and patches, uncleaned masters - there's plenty of ordinary stuff that might be affecting you.

I have also an experimental game running where I am trying SKSE 64, SkyUI5 SE, etc. It also functions fine using the updated new mods.

 

Bluegunk: to boldly CTD where no-one has CTD'd before...

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Only mods which modify the interface files (the map or journal in particular in this case) and mods that use external programs or DLLs will be broken by each game update. That's how it's always been and always will be. We deal with this same problem at the release of every new game. After each game patch there's a day or two where some people can't play the game while they wait for mod authors to update things that break. If you're using the sort of normal mods Bethesda is expecting people to make in the CK then these updates aren't a problem.

 

Ah, this is interesting new info, thanks! Now at least I know where to look (QD Inventory and Custom Favorites Menu).

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BlueGunk mentions "unclean masters" as a potential cause of problems. After my NMM managed game updated I checked the Data directory to see what had changed. The masters had been modified. When I ran SSEedit I found that they needed to be cleaned again. Others no doubt had this happen as well. MO2 users are probably safe since they're not loading masters from the data directory. I guess updates inspire most users to re-clean their masters but I hope everyone checks.

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BlueGunk mentions "unclean masters" as a potential cause of problems. After my NMM managed game updated I checked the Data directory to see what had changed. The masters had been modified. When I ran SSEedit I found that they needed to be cleaned again. Others no doubt had this happen as well. MO2 users are probably safe since they're not loading masters from the data directory. I guess updates inspire most users to re-clean their masters but I hope everyone checks.

 

Did that, didn't fix the issue. But it certainly is a good idea to clean them again.

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Just received the update and found out what it contains. Not good. I have two archived backups of SSE, one is vanilla, the other is fully modded. My saves are also backed up. I'm now going to delete my entire SSE game folder, and copy my modded backup over. From now on, just before I fire up the game, I'll disable my internet connection and start steam in Offline mode. Simplicity itself.

If you are using SSE Fixes to deal with fps drops and get a CTD opening the map there is a new version of SSE Fixes available.

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BlueGunk mentions "unclean masters" as a potential cause of problems. After my NMM managed game updated I checked the Data directory to see what had changed. The masters had been modified. When I ran SSEedit I found that they needed to be cleaned again. Others no doubt had this happen as well. MO2 users are probably safe since they're not loading masters from the data directory. I guess updates inspire most users to re-clean their masters but I hope everyone checks.

Indeed, all 4 masters are showing as needing cleaning. As an end user of mods and not a modder myself, I haven't a clue how to clean these. I tried following the guide which even made mention of an automatic option but I couldn't make head nor tail of it nor could I find any automated cleaning option. Any assistance would be most appreciated.

 

One thing I have noticed is that ALL of Hammet's Dungeon Packs have been seriously corrupted since the update. I hope he will provide a fixed version for that soon.

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BlueGunk mentions "unclean masters" as a potential cause of problems. After my NMM managed game updated I checked the Data directory to see what had changed. The masters had been modified. When I ran SSEedit I found that they needed to be cleaned again. Others no doubt had this happen as well. MO2 users are probably safe since they're not loading masters from the data directory. I guess updates inspire most users to re-clean their masters but I hope everyone checks.

Indeed, all 4 masters are showing as needing cleaning. As an end user of mods and not a modder myself, I haven't a clue how to clean these. I tried following the guide which even made mention of an automatic option but I couldn't make head nor tail of it nor could I find any automated cleaning option. Any assistance would be most appreciated.

 

One thing I have noticed is that ALL of Hammet's Dungeon Packs have been seriously corrupted since the update. I hope he will provide a fixed version for that soon.

 

https://forums.nexusmods.com/index.php?/topic/5381485-guide-manual-cleaning-skyrim-and-skyrim-special-edition-master-files/?p=47748150

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