mojobo Posted October 5, 2017 Share Posted October 5, 2017 Hi, I need some help adding an item to the players inventory as I have no idea how to make this happen without dialogue.The effect I am trying to achieve would be similar to Empire Builder or a pose mod where rings are automatically added to the players inventory as soon as they load their game.I have seen the tutorials describing how to add items through Dialogue but the papyrus does not compile successfully for this method. I am at a loss, and would appreciate any help you can give. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 5, 2017 Share Posted October 5, 2017 Script free method:Create a start game enabled questAdd an alias that points to the playerAdd the desired item(s) to the inventory section of the aliasSave and test This method will work every time that the mod is loaded for its first time. Link to comment Share on other sites More sharing options...
mojobo Posted October 5, 2017 Author Share Posted October 5, 2017 Thanks for the quick reply! I will try that out right away! Link to comment Share on other sites More sharing options...
mojobo Posted October 5, 2017 Author Share Posted October 5, 2017 It works! Thanks so much! Link to comment Share on other sites More sharing options...
MagickalRavage Posted April 4, 2018 Share Posted April 4, 2018 Do you need to generate an SEQ for the quest to work? I've been having major quest creation issues... Link to comment Share on other sites More sharing options...
FrankFamily Posted April 5, 2018 Share Posted April 5, 2018 afaik you only need seq files if you have a startgame enabled quest with dialogues or scenes. Link to comment Share on other sites More sharing options...
XN0X0neX Posted April 8, 2018 Share Posted April 8, 2018 Script free method:Create a start game enabled questAdd an alias that points to the playerAdd the desired item(s) to the inventory section of the aliasSave and test This method will work every time that the mod is loaded for its first time.This hurts me knowing i went through the trouble of scripting mine to do this... Link to comment Share on other sites More sharing options...
ben446 Posted August 29, 2018 Share Posted August 29, 2018 I found a tutorial online which would do this but it involved scripting and I could never get it to work a second time. this thread has been a god send. thanks for asking the question and thanks for answering it Link to comment Share on other sites More sharing options...
jeyoon Posted March 31, 2021 Share Posted March 31, 2021 Script free method:Create a start game enabled questAdd an alias that points to the playerAdd the desired item(s) to the inventory section of the aliasSave and test This method will work every time that the mod is loaded for its first time. Thank you Ishara, this information was very helpful! Link to comment Share on other sites More sharing options...
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