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No Building Costs?


JPNUT1

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Okay so I've noticed as of recently when building up new settlements. Anything I build doesn't actually cost me any materials at all. As long as I have the materials needed I can craft said item but it doesn't actually consume the mats. I'm unsure what is actually causing this. This might be a long shot but ill post my load order because im honestly clueless. I know it sounds weird that im annoyed over basically free settlement building but I kinda like the grind. Any idea's as to what could be causing this?

 

 

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
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remake_hard_master.esp=1
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Z_Horizon_DLC_Workshop01.esp=1
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Z_Horizon_Patch_SimSettlements.esp=0
Z_BlurRemoval.esp=1
Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=0
Z_CameraAddon.esp=1
Z_Horizon_StrictCarryWeight.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects.esp=1
Z_Horizon_Patch_Homemaker.esp=0
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SSEx.esp=1
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InteriorsEnhanced-FarHarbor.esp=1
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The Sanctuary Bridge.esp=1
NightstrikerCreatureMod.esp=1
UniqueUniques.esp=1
SecretStash.esp=1
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1918bar.esp=1
DOOMMerged.esp=1
BetterStores.esp=1
spawnboss.esp=1
HlgShotguns.esp=1
Superior Energy-Weapons.esp=1
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Laser Musket Mods.esp=1
FO4TribalPowerArmor.esp=1
CMA_Arena.esp=1
Rangergearnew.esp=1
CrankToCharge.esp=1
My_Minutemen.esp=1
Remington 1858.esp=1
Cheat_Engine.esp=1
BS-FarHarborExpansion.esp=1
M1Garand.esp=1
PseudoLengendaryTech.esp=1
Z_Horizon_WeaponPack01.esp=1
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EntrancetoQASmoke.esp=1
WM Chinese Assault Rifle - Standalone.esp=1
ColtDeltaElite_Standalone.esp=1
DPAssaultCarbineNukaWorld.esp=1
StrongerRaids.esp=1
BetterShackBridges.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
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LegendaryModificationGroknak.esp=1
M1Garand - AWKCR-VIS.esp=1
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M1911.esp=1
SCAR-L.esp=1
USP Mod.esp=1
USP_Animation.esp=1
OTs-02 Kiparis.esp=1
M4A1.esp=1
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GatlingRifle-Commando-Loads.esp=1
Loads of Ammo - Leveled Lists.esp=1
BuildingBlocks-Foundations.esp=1
dD-Enhanced Blood.esp=1
dD - Screen Blood Duration Medium.esp=1
dD - Small Splatter Size.esp=1
Fr4nssonsLightTweaks.esp=1
Grasslands - Unhealthy.esp=1
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GrenadeExpansionPack.esp=1
GXP - AWKCR Compatibility.esp=1
GXPIntegration.esp=1
GXPDeployableTurretsPack.esp=1
GXP - DTP - AWKCR Compatibility.esp=1
Locksmith.esp=1
LongerPowerLines3x.esp=1
Liberty_PA.esp=1
Lever Action Reload Fix.esp=1
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Mosin.esp=1
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OCD FarHarborDLC.esp=1
Pip-Boy Flashlight.esp=1
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RepairSanctuary.esp=1
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SettlementMenuManager.esp=1
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SettleObjExpandPack-AllLightShadowEnabler.esp=1
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Quick Save.esp=1
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MK_Agony.esp=1
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New Calibers VIS Ammo Tags.esp=1
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ValdacilsItemSorting-Weapons.esp=1
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PlasmaTurrets.esp=1
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EAC-MM-Patch.esp=1
DLC_PATCH_integrated.esp=1
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Z_Horizon_DLC_Workshop03.esp=1
Z_Horizon_DLC_AllCaravan.esp=1
ManufacturingExtended.esp=1
Synth Overhaul.esp=1
CAST-Horizon-Patch.esp=0
CAST-Horizon_Tags-Patch.esp=0
krebs.esp=1
SurvivalOptions.esp=1
TEEParty.esp=1
TEEPartyDLC.esp=1

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If tgm is enabled, building won't cost any mats, but to my knowledge, you don't even need the mat requisites to build in tgm.

You still need the items in your inventory even in god mode.

 

Not true. You need the mats for weapon and armor mods, not for settlement stuff.

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If tgm is enabled, building won't cost any mats, but to my knowledge, you don't even need the mat requisites to build in tgm.

You still need the items in your inventory even in god mode.

 

Not true. You need the mats for weapon and armor mods, not for settlement stuff.

 

 

correct. settlement things, planting food, no mats req in tgm.

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