ub3rman123 Posted March 17, 2012 Author Share Posted March 17, 2012 It's working in the CK! Textures are showing up as solid black for almost all of the mesh, but I think that's a more simple solution. Many thanks for the help! Now I just need to repeat this process for.. 73 more objects. Cheers! Link to comment Share on other sites More sharing options...
LittleBaron Posted March 17, 2012 Share Posted March 17, 2012 Great! The solid black issue is usually b/c it needs vert colors, which you can also do with nifskope. Go to the block details of the NiTriShapeData for each NiTriShape and change "Has Vertex Colors" from no to yes. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 17, 2012 Author Share Posted March 17, 2012 That's working. Can NifSkope do anything about the collision? Doesn't seem to have copied over with the mesh bit, and instead has the collision of the object I pasted over. Link to comment Share on other sites More sharing options...
LittleBaron Posted March 17, 2012 Share Posted March 17, 2012 I'm afraid this is an area I haven't figured out yet. You used to be able to use Nifskope to make a new havok mesh, and still can, but SKYRIM's havok meshes are 'compact' somehow and the nifskope created havok will just be huge in game. You should probablly start a new topic... I'll be watching it myself since I just don't know much about it. -LB Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 17, 2012 Author Share Posted March 17, 2012 I'll look into using Blender for it in that case, probably easier to rebuild the collision from scratch. Link to comment Share on other sites More sharing options...
ub3rman123 Posted March 19, 2012 Author Share Posted March 19, 2012 By the way, have you considered making a tutorial of this? It'd likely prove useful for others as well. Link to comment Share on other sites More sharing options...
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