superslug2000 Posted October 8, 2017 Share Posted October 8, 2017 In nifskope my textures are missing, giving me a spear made of white diffuse stuff. I also got the model in game (morrowind) and still have a texture-less spear.I am using blender 2.79 with "Blender Nif Plugin 2.6.0 Pre Alpha 0 Dev 4 - Nightly build" and "Nifscope 2.0.0 pre-Alpha 6". the latest version of everything.in nifscope->options-> settings-> resources my path is set as "C:/Program Files (x86)/Bethesda Softworks/Morrowind/Data Files". I have the texture for the blade set as "textures\antikneetextures\spear_knee_slay_blade.dds", and the texture for the shaft is set as "textures\antikneetextures\spear_knee_slay_shaft.dds".I have the nif stored in "C:\Program Files (x86)\Bethesda Softworks\Morrowind\Data Files\Meshes\AntiKnee" because nifskope apparently expects the textures an meshes to be under the same data folder. I checked if the uv maps survived the export from blender by right clicking on the object in nifscope, ->Texture -> Edit UV, and the uv map looks like what a had in blender. I also triangulated the mesh in blender. In blender's object panel, BS Num UV set is 1, the consistency is set to ct mutable and the object flag is 4, and in blender's scene panel nif version is set to 0 (because this value is defunct and works fine if set 0), user version is set to 0, and user version 2 is set to 0 the like all Morrowind weapons seem to be. I think part of the problem is the warning I get when exporting from blender, saying that my materials got merged and are identical in the nif, even though they are on two different objects. here are the files https://drive.google.com/file/d/0BwcCIxeR1vNpcXBscl9wTDVKN0E/view?usp=sharing Link to comment Share on other sites More sharing options...
Dragon32 Posted October 9, 2017 Share Posted October 9, 2017 Are the textures in: textures\antikneetextures\ Also the properties in NIFSkope seem to want forward slashes textures/antikneetextures/texture.dds Link to comment Share on other sites More sharing options...
RubberMan01 Posted October 9, 2017 Share Posted October 9, 2017 Nifskope will have imported them fine but it truncates the texture path. Go to; NiTexturingProperty -> NiSourceTexture. Make sure the path is correct: It should be "Textures/xxxxx" if not then just click on the blue cog at the start of the line and locate the texture by browsing. Link to comment Share on other sites More sharing options...
superslug2000 Posted October 9, 2017 Author Share Posted October 9, 2017 The paths are setup correctly, and the uv maps survived being exported. Is there anything else that could cause the textures to not show themselves? It is missing in game too. Link to comment Share on other sites More sharing options...
superslug2000 Posted October 9, 2017 Author Share Posted October 9, 2017 I blender's object panel, what are the exact values you use and options you use for morrowind? Link to comment Share on other sites More sharing options...
RubberMan01 Posted October 9, 2017 Share Posted October 9, 2017 PM me the nif mate I'll take a look. Link to comment Share on other sites More sharing options...
superslug2000 Posted October 10, 2017 Author Share Posted October 10, 2017 Solved, Textures where 2048 by 2049. Now and works 2048 by 2048 Link to comment Share on other sites More sharing options...
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