Kapteyn Posted October 11, 2017 Share Posted October 11, 2017 I don't know if I'm doing it wrong or if they just don't have the animations for it. But I cannot for the life of me get them to dual-wield. Same with skeletons, actually I can't even get my custom ones to use a shield and sword. I've duplicated the races, the combat styles, the classes, I've set the flags for dual-wielding... nothing is working. What actually needs to be done to get them to use both hands? Link to comment Share on other sites More sharing options...
Deleted38846565User Posted October 12, 2017 Share Posted October 12, 2017 I've not ever seen them use dual wield animations, they normally have a sword and shield Link to comment Share on other sites More sharing options...
Kapteyn Posted October 13, 2017 Author Share Posted October 13, 2017 I dunno what the deal is. They will just stand there in front of me, or follow me around, with two swords drawn... but they won't actually use them. They're custom Draugr though, it could be something to do with the packages I assigned to them. Link to comment Share on other sites More sharing options...
cumbrianlad Posted October 14, 2017 Share Posted October 14, 2017 I wanted to use draugr in one esp but found all manner of things that they couldn't do. In the end, I created an entirely new race and left the draugr alone. Link to comment Share on other sites More sharing options...
Shadowthekid Posted October 14, 2017 Share Posted October 14, 2017 you likely have to give them the animations first and sorry but i can't even figure out how to give them animations yet Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 15, 2017 Share Posted October 15, 2017 I read this post days ago but using the rule that if you nothing constructive to say, move on, I did. The master.hkx file for a the draugr race, doesn't contain all the animations that the master.hkx contains for human Races has. Then there is behavior stuff that totally beyond my pay grade, it will need Fore to explain it. But I don't think it possible, even to change it, (Draugr behaviors in this manner) needs Fore to shoot me down, like I said, it is beyond my pay grade, & I could be wrong. But afaik not possible, don't waste your time on it. Link to comment Share on other sites More sharing options...
Anvildude Posted January 6, 2018 Share Posted January 6, 2018 I'm running into this as well. It does sound like it's the animations, more than the behaviours- as far as I can see, the behaviours can be set up identically to player actors (like assassins, who definitely can dual wield)- they even have a .75 default chance to use a dual attack ( if I'm reading their behaiour graphs right). So if they're missing the dual-attack animations, seems to me like the engine will just hard-block the execution of that attack. In a way, the fact that they won't even go with unarmed attacks when 'wielding' their weapons supports this- if it were simply a behaviour issue, you'd expect them to still attack, just with a different weapon set that they preferred more. Granted, I only noticed this with a Draugr that had a shield as well as his dual daggers, and so that probably messed things up as well- all the pure dual-wielders I've encountered I managed to sneak attack before they drew their weapons. Link to comment Share on other sites More sharing options...
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