LadyHonor Posted October 13, 2017 Share Posted October 13, 2017 So I have this plot guy who challenges you to a fist fight (going a little skyrim here) and the pc has the chance to fight him 3 times. The fights work fine. The dialog doesn't. He doesn't seem to comprehend what the "end dialog" thingie means. I *think* part of the problem is that it sets a flag that is necessary for the next conversation to start.....but shouldn't the "end dialog" prevent him from just s going right on to the next one and ignoring that he's reached the end of that conversation tree? Link to comment Share on other sites More sharing options...
LadyHonor Posted October 15, 2017 Author Share Posted October 15, 2017 I fixed it, but I'm sure there is an easier way to do it....to fix it, i did away with a lot of flags and just made 4 identical npc's and gave them each their own dialog. when the first fight was over, after i received my reward, i scripted it to destroy the first one and set the second one active, etc for the remaining 2....a little excessive maybe, but i have spent two flippin' days of trying this or that combination of flags to get it to work right with one fighter....all it took to get it to work with 4 was 20 mins. Link to comment Share on other sites More sharing options...
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