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[LE] Enabling a NPC without conflicts


greyday01

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I want to enable a NPC at the same time as the last thieves guild merchant is enabled. I could use the same xmarker that is the enable parent of the merchant and his stall but would that be subject to conflicts if other mods edit that cell or the thieves guild quests? Is there some other way to do this?

I haven't used quests at all and I'm a bit uncertain about them.

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