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New Troll Race


ALittleBird

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I made a new DialogueFollower quest, just for the Troll, and copied the data from the original DialogueFollower quest. At the FollowerFollow and FollowerWait dialogue topics, there is a GetActorValue 'WaitingForPlayer' = 1 condition, and that's what I removed. You get it? :P

 

But I think my problem has to do with the little script fragments you have to make at each dialogue response form the follower, to actually make him wait or follow. I just copied those from the Stray Dog follower.

They should be in a waiting for player = 1 state after you ask them to wait, you should put those back, it's probably why he won't stop following you.

Ok, so did you attach a script to your troll itself, in my follower animal mod I have a variation of WEFollowerDog script, that is what sets the alias for the dialog follower quest, this sets the animal into "follower" mode, then you start to get dialog about wait here, go home, etc...

You have to make sure the conditions in the topics are set so that your trolls are allowed to say those lines. (maybe GetIsRace?)

My Quest Stages tab has nothing for the papyrus fragment on any stage.

The fragments for the topics should be copied from the dog sections of the DialogFollower quest and modified (if needed) to suit your current mod.

Make sure you auto-fill or manually set the properties on ALL of the scripts you have created/changed, that have to do with the quest/NPC and might want to recompile them as well, checking for errors...

 

I really don't understand this stuff well enough to explain it sometimes, though I am learning. If you wanted to send me your mod I could look at it for you, I can do much better troubleshooting if I have things in front me. But I encourage you to keep trying, use the creationkit.com website, the nexus here, and the beth forums for references. you can do it!

 

I jumped right in head first when the CK came out, eventually I made myself go through the tutorials, they helped A LOT, if you haven't done it already, I'd also encourage you to do them. :smile:

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I made a new DialogueFollower quest, just for the Troll, and copied the data from the original DialogueFollower quest. At the FollowerFollow and FollowerWait dialogue topics, there is a GetActorValue 'WaitingForPlayer' = 1 condition, and that's what I removed. You get it? :P

 

But I think my problem has to do with the little script fragments you have to make at each dialogue response form the follower, to actually make him wait or follow. I just copied those from the Stray Dog follower.

They should be in a waiting for player = 1 state after you ask them to wait, you should put those back, it's probably why he won't stop following you.

Ok, so did you attach a script to your troll itself, in my follower animal mod I have a variation of WEFollowerDog script, that is what sets the alias for the dialog follower quest, this sets the animal into "follower" mode, then you start to get dialog about wait here, go home, etc...

You have to make sure the conditions in the topics are set so that your trolls are allowed to say those lines. (maybe GetIsRace?)

My Quest Stages tab has nothing for the papyrus fragment on any stage.

The fragments for the topics should be copied from the dog sections of the DialogFollower quest and modified (if needed) to suit your current mod.

Make sure you auto-fill or manually set the properties on ALL of the scripts you have created/changed, that have to do with the quest/NPC and might want to recompile them as well, checking for errors...

 

I really don't understand this stuff well enough to explain it sometimes, though I am learning. If you wanted to send me your mod I could look at it for you, I can do much better troubleshooting if I have things in front me. But I encourage you to keep trying, use the creationkit.com website, the nexus here, and the beth forums for references. you can do it!

 

I jumped right in head first when the CK came out, eventually I made myself go through the tutorials, they helped A LOT, if you haven't done it already, I'd also encourage you to do them. :smile:

 

I removed the GetActorValue to see if it would give me the Follow and Wait commands, and it did. I did attach a variation of the WEFollowerDog script. I learned a lot from another topic in here, which you posted on, I think :P

 

I can do it! You have to love Animal Followers, don't you? :smile:

Yeah, jumped right into the Creation Kit as well when I got it. Now I'm going to check everything again to make it suit my mod. Thanks for the tips.

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