TheButterAnvil Posted October 17, 2017 Share Posted October 17, 2017 I have working dialogue but i dont know how to make it possible to speak to a robot. (Open dialogue) Link to comment Share on other sites More sharing options...
montky Posted October 18, 2017 Share Posted October 18, 2017 awesome stuff,I recommend checking out Extended Dialogue Interface the mod,as that has some handy how-to's for that. ie, you could make the parent node opacity 0, and associate that with the robot that way.this would work for things like Robot Home Defense and stuff too... Link to comment Share on other sites More sharing options...
TheButterAnvil Posted October 18, 2017 Author Share Posted October 18, 2017 I actually am using that mod funnily enough. I figured out that I needed to change the eyebot race so it could speak to the player. After I did that, the prompt was available but no talking occurred. I fixed the problem by using a protctron instead, but I don't know why I couldn't make it work with the eyebot. It is no longer pertinent to my current project, but it would still be useful information. Thanks for the reply! Link to comment Share on other sites More sharing options...
JDaremo Posted October 19, 2017 Share Posted October 19, 2017 I actually am using that mod funnily enough. I figured out that I needed to change the eyebot race so it could speak to the player. After I did that, the prompt was available but no talking occurred. I fixed the problem by using a protctron instead, but I don't know why I couldn't make it work with the eyebot. It is no longer pertinent to my current project, but it would still be useful information. Thanks for the reply! Trying to make an Eyebot Companion like ED-E?Oddly enough, it is possible for him to make his way up that far in the timeline allowed and hook up with another Lone Wanderer.That would be so Cool. I did find an eye bot last night that I hacked and got it to follow me home. Link to comment Share on other sites More sharing options...
Recommended Posts