GowiHasti Posted October 19, 2017 Share Posted October 19, 2017 How do I get the scripts source files? I know how to extract bas as I've done this with meshes and textures but I don't know where to get the scripts and sources from, please help. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 19, 2017 Share Posted October 19, 2017 [post=http://www.7-zip.org/]7 - zip[/post] Link to comment Share on other sites More sharing options...
foamyesque Posted October 19, 2017 Share Posted October 19, 2017 (edited) The default source directory is /skyrim/data/scripts/source. They're saved with a .psc extension, but are ordinary text files and can be read by your text editor of choice. They are however entirely optional when distributing mods (the game only cares about the compiled script) so not every mod will provide the source code for the scripts it adds. Edited October 19, 2017 by foamyesque Link to comment Share on other sites More sharing options...
GowiHasti Posted October 19, 2017 Author Share Posted October 19, 2017 But someone said I should have the sources from the game and all I have in that folder ARE from mods. So I don't know whats true there. Link to comment Share on other sites More sharing options...
Tasheni Posted October 19, 2017 Share Posted October 19, 2017 You can install Champollion and recompile every pex with a doubleclick on it to psc file:https://www.nexusmods.com/skyrim/mods/35307/? Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 19, 2017 Share Posted October 19, 2017 In the Data folder there is the Scripts.rar that contains all the Vanilla Source Code, unpack it with an compression APP of your choice. This will require that you reinstall SKE, if your using it. 7-Zip is Free & will help you unpack the Scripts.rarhttp://www.7-zip.org/ You may need to Config 7-Zip as the Windows Default, to Double Click the Scripts.rar open. This questions gets posted a least once a month. It's been answer 10, 000 + times! In this Forum alone. (why my 1st answer was so abrupt, you can't expect more than the effort you using) Strengthen your Google-Fu, it's poorly lacking, you will need Strong Google-Fu on the road to this Mountain. Note #2 Scripts.rar is not a Game File, it a Creation Kit File, it needs to be installed. Maybe that why you can't find it.?Verify the Kit if installed. Use Steam to get CK if missing. Get an App to open the Scripts file. If you don't have one. Unpack it to Data folder. Reinstall Skse. If using. Get Notepad++ give a color scheme to help read the code. Then give Notepad++ Papyrus Auto-Fill, Function List, & direct it at the compiler. you will now have learn how to Mod Manually, to create backups & reinstalled them of what ever your working on, & store them in an Compression File like the Scripts.rar, to use with all Mod Manager. - NMM - MO - WRYE. Configure the PC to show Extensions. Link to comment Share on other sites More sharing options...
GowiHasti Posted October 19, 2017 Author Share Posted October 19, 2017 In the Data folder there is the Scripts.rar that contains all the Vanilla Source Code, unpack it with an compression APP of your choice. This will require that you reinstall SKE, if your using it. 7-Zip is Free & will help you unpack the Scripts.rarhttp://www.7-zip.org/ You may need to Config 7-Zip as the Windows Default, to Double Click the Scripts.rar open. This questions gets posted a least once a month. It's been answer 10, 000 + times! In this Forum alone. (why my 1st answer was so abrupt, you can't expect more than the effort you using) Strengthen your Google-Fu, it's poorly lacking, you will need Strong Google-Fu on the road to this Mountain. Note #2 Scripts.rar is not a Game File, it a Creation Kit File, it needs to be installed. Maybe that why you can't find it.?Verify the Kit if installed. Use Steam to get CK if missing. Get an App to open the Scripts file. If you don't have one. Unpack it to Data folder. Reinstall Skse. If using. Get Notepad++ give a color scheme to help read the code. Then give Notepad++ Papyrus Auto-Fill, Function List, & direct it at the compiler. you will now have learn how to Mod Manually, to create backups & reinstalled them of what ever your working on, & store them in an Compression File like the Scripts.rar, to use with all Mod Manager. - NMM - MO - WRYE. Configure the PC to show Extensions. Thats it, I know what happened now then. You sayign it was from installing the creation kit. I had trouble with a glitch and someone on reddit told me to delete those files. No wonder it didn't help. Now I can easily fix that problem. Thanks. Link to comment Share on other sites More sharing options...
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