worm82075 Posted June 2, 2008 Share Posted June 2, 2008 Does anyone know if it is possible to rotate a group of selected objects? Link to comment Share on other sites More sharing options...
MalachiDelacot Posted June 2, 2008 Share Posted June 2, 2008 Not to be rude, but if you hadn't thought of it, you may have better results asking this in the mod troubleshooting section. Link to comment Share on other sites More sharing options...
worm82075 Posted June 2, 2008 Author Share Posted June 2, 2008 But I'm not troubleshooting a mod and since the Nexus unlike BGSF doesn't have a specific section for CS related questions this is as good a place as any. Edit: I got my answer at BGSF without the hassle, weird, it's usually the other way around. Camera View:Shift + Mouse movement = Spin or tilt camera view.V + Mouse up/down OR mouse wheel = Zoom in and out.T = Top viewC = Center view (from South looking North) Objects:Single Click object = Select one objectDouble Click object = Bring up 'Reference' window on object.Ctrl + Click object = Select and add/subtract objects to a Group of selected objects.Click window and drag a box around objects = Select all objects contained fully in the box. Selected Objects Manipulation:Z + Left mouse + Mouse Up/Down = Raise or lower objectZ + Right mouse + Mouse Left/Right = Angle object East or WestX + Left Mouse + Mouse Up/Down = Move object on Y axisX + Right Mouse + Mouse Up/Down = Angle object North or SouthRight Mouse + Mouse Left/Right = Rotate objectLeft Mouse + Mouse Movement = Move object in 3D world B = Show/Hide cell BordersM = Show/Hide Markers (Horse, door, map, x)H = Enter/Exit landscape editing modeL = Show/Hide Light radius wireframeA = All light on/offW = Wireframe on/offV = Leaves on/off F4 = Show/hide Collision geometry Link to comment Share on other sites More sharing options...
Aoikani Posted June 2, 2008 Share Posted June 2, 2008 Yes, you can rotate a group of objects on whatever axis you want. Very tricky though :) and I now see you have your answer doh :) Link to comment Share on other sites More sharing options...
MalachiDelacot Posted June 2, 2008 Share Posted June 2, 2008 Got what you needed, that's what counts. Link to comment Share on other sites More sharing options...
worm82075 Posted June 2, 2008 Author Share Posted June 2, 2008 Thanks just the same guys. Link to comment Share on other sites More sharing options...
hsandman_2 Posted June 2, 2008 Share Posted June 2, 2008 Camera View:Shift + Mouse movement = Spin or tilt camera view.V + Mouse up/down OR mouse wheel = Zoom in and out.T = Top viewC = Center view (from South looking North) Objects:Single Click object = Select one objectDouble Click object = Bring up 'Reference' window on object.Ctrl + Click object = Select and add/subtract objects to a Group of selected objects.Click window and drag a box around objects = Select all objects contained fully in the box. Selected Objects Manipulation:Z + Left mouse + Mouse Up/Down = Raise or lower objectZ + Right mouse + Mouse Left/Right = Angle object East or WestX + Left Mouse + Mouse Up/Down = Move object on Y axisX + Right Mouse + Mouse Up/Down = Angle object North or SouthRight Mouse + Mouse Left/Right = Rotate objectLeft Mouse + Mouse Movement = Move object in 3D world B = Show/Hide cell BordersM = Show/Hide Markers (Horse, door, map, x)H = Enter/Exit landscape editing modeL = Show/Hide Light radius wireframeA = All light on/offW = Wireframe on/offV = Leaves on/off F4 = Show/hide Collision geometry Things you don't want to do: Crl+f11 (orf12?) makes your camera do a endless scenic tour of tamriel. There was also a way to turn separate objects/(brushes) to use wire frame, while the rest use texture. (This is undocumented and I found this by experimenting, but since forgotten which keyboard combination made this happen :-( ) Things to try: Press "I" while in landscaping mode to show texture info.Hold down "S" and drag the shape to free form re-size object.Y toggle skyf5 reload current cellCrl+F Findf3 Find nextf2 Find previousF Turn on havok(gravity) With Havok on = Move individual havok shape Ctrl+Alt+left mouse grab (on dead actors etc) ---- Link to comment Share on other sites More sharing options...
worm82075 Posted June 2, 2008 Author Share Posted June 2, 2008 To toggle individual wireframe you need only press w while having a single object selected, if no object is selected all wireframes are toggled. Link to comment Share on other sites More sharing options...
hsandman_2 Posted June 2, 2008 Share Posted June 2, 2008 To toggle individual wireframe you need only press w while having a single object selected, if no object is selected all wireframes are toggled. Thanks! ^.- Edit: Are you sure? Does not work for me. The "w" toggles wire frame mode for all objects in the render window, no matter if one, all or none of the objects are selected. Link to comment Share on other sites More sharing options...
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