Grabstein Posted October 20, 2017 Share Posted October 20, 2017 How would one go about scripting so a particular NPC will never equip a weapon given to them? I'm trying to have them use their bare hands and carry my crap, too. Thanks, in advance. Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 20, 2017 Share Posted October 20, 2017 (edited) You could get AFT and put the weapon in their backpack instead of their inventory =) Won't have to script :D Shi- I was too fast. This wasn't Skyrim. Sorry :wacko: :sweat: Edited October 20, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Grabstein Posted October 20, 2017 Author Share Posted October 20, 2017 Heh. All good. I, already, use AFT in Skyrim, too. :happy: Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 20, 2017 Share Posted October 20, 2017 (edited) I was 100% sure this was for Skyrim since I came to the forum from that page and saw this on the right. But no :mellow: Edited October 20, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Grabstein Posted October 20, 2017 Author Share Posted October 20, 2017 You made me triple check I was in the correct forum, too. Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 20, 2017 Share Posted October 20, 2017 Haha, you're in the right oneI believe :) Link to comment Share on other sites More sharing options...
Surilindur Posted October 20, 2017 Share Posted October 20, 2017 Is there any way to define such combat behaviour that an NPC will never equip any weapons? Is there an unarmed NPC somewhere in the game (I cannot remember)? For example, the conjurer NPCs seem to prefer spells to normal weapons, and bandits prefer weapons to spells. Maybe it would be possible to somehow make an NPC prefer unarmed to weapons and spells... ? I have very little knowledge of NPC behaviour in Oblivion, so I have no idea if that would be possible, but it would be neat if it were. As for scripts: it is possible to script an NPC to immediately unequip any equipped weapon (or any item) without touching the item itself or the NPC for that matter (there is an OnActorEquip event in OBSE that can be used with an event handler), but if the character keeps equipping an item, then unequipping it all the time does not necessarily fix anything. If someone has an idea on how to implement the unarmed idea without scripts, then that would be neat. :) Link to comment Share on other sites More sharing options...
Grabstein Posted October 20, 2017 Author Share Posted October 20, 2017 How *would* one go about it, script-wise? I've seen how to unequip a specific weapon, but not to unequip, in general, or to block equipping. Link to comment Share on other sites More sharing options...
Striker879 Posted October 20, 2017 Share Posted October 20, 2017 (edited) Only thing that comes to mind for me is to give the NPC very low skill in all means of fighting except handtohand. I have seen some of the travelling NPCs in my game (whom I've used the console to buff their their skill levels ... generally giving them high handtohand) who will use fists even if they have a weapon on their hip (leaving them duking it out with a bandit who is using a sword ... ya my guy needs to Johnny-on-the-Spot with some healing spells before it gets too far downhill for them). I think the game will always try to select the most effective way to fight for an NPC, which is a combination of their skill and what they have available to use. Edited October 20, 2017 by Striker879 Link to comment Share on other sites More sharing options...
Grabstein Posted October 20, 2017 Author Share Posted October 20, 2017 There's, already, a 20-ish level discrepancy between Blade and Hand-to-Hand, with gloves that buff Hand-to-Hand, but my NPC will use a sword, instead, so I'm pretty sure, I think, that this needs to be scripted. Link to comment Share on other sites More sharing options...
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